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  <channel rdf:about="http://osirion.org/tracker/">
    <title>Project::OSiRiON Tracker</title>
    <link>http://osirion.org/tracker/</link>
    <description>Feed for all projects</description>
    <dc:date>2021-02-27T10:10:58Z</dc:date>
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                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=112" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=111" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=110" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=109" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=108" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=107" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=106" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=105" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=104" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=103" />
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    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=112">
    <title>FS#112: Pause game</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</link>
    <dc:date>2021-02-27T10:10:58Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Pause the game server module when opening the menu in single player.
Add an option for a server admin to pause the game in multi player.</description>
    <content:encoded><![CDATA[Pause the game server module when opening the menu in single player.<br />
Add an option for a server admin to pause the game in multi player.<br />]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=111">
    <title>FS#111: Plasma cannon sound</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</link>
    <dc:date>2020-07-18T17:13:22Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Plasma cannons need a fire sound.
Some kind of heavy whoosh. Think fireball launcher.</description>
    <content:encoded><![CDATA[Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=110">
    <title>FS#110: Better camera handling and control</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</link>
    <dc:date>2020-07-18T16:40:47Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>
The camera handling is rather confusing. It would be best to retire the third-person &amp;quot;Turret&amp;quot; view and
have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

remove Turret view
use shift+mousewheel to zoom in/out
remember freelook angle
remove 360-degree rotation limitation
remove control lock (spacebar)
do not pass ship control events when in a menu
</description>
    <content:encoded><![CDATA[<p>
The camera handling is rather confusing. It would be best to retire the third-person &quot;Turret&quot; view and
have a cockpit view and an external, third-person view.
</p><p>
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
</p><p>
<b>TODO</b>
</p>
<ul><li>remove Turret view</li>
<li>use shift+mousewheel to zoom in/out</li>
<li>remember freelook angle</li>
<li>remove 360-degree rotation limitation</li>
<li>remove control lock (spacebar)</li>
<li>do not pass ship control events when in a menu</li>
</ul>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=109">
    <title>FS#109: Button Tooltips</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</link>
    <dc:date>2020-07-18T16:27:02Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The ui::IconButton class needs to support tooltips.It might be a good idea to implement this at the Widget level,and display it for any widget whenever a tooltip text is set.</description>
    <content:encoded><![CDATA[<p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=108">
    <title>FS#108: Model: pirate base</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=108</link>
    <dc:date>2013-12-03T20:54:33Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Pirate base models, to serve as NPC headquarters.Several generic models are required.</description>
    <content:encoded><![CDATA[<p>Pirate base models, to serve as NPC headquarters.<br/>Several generic models are required.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=107">
    <title>FS#107: Moving selection fails unless active entity is clicked</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=107</link>
    <dc:date>2013-11-18T22:13:59Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.CLicking any other selected (highlighted) entity will deselect the other members in the selection.Dragging any member of the selection should work.</description>
    <content:encoded><![CDATA[<p>If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.<br/>CLicking any other selected (highlighted) entity will deselect the other members in the selection.</p><p>Dragging any member of the selection should work.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=106">
    <title>FS#106: HUD camera mode button</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</link>
    <dc:date>2020-07-18T16:31:00Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The HUD lacks an iconbutton to change and indicate the current camera mode.TODO- Add an iconbutton to the hud, change the icon depending on the current camera mode- Add three camera icons to icons.svg:   track (aka third person)   cockpit (aka first person)   free (aka turret view)</description>
    <content:encoded><![CDATA[<p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=105">
    <title>FS#105: Admin commands</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=105</link>
    <dc:date>2013-11-18T21:58:21Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Implement administrative commands. Players should be able to receiveand &amp;#039;admin level&amp;#039; enabling them to execute special administrative commands.Those commands should still be available to the console.The admin level is unrelated to the in-game player level.TODO- Implement a core::Player admin level property- Implement admin command functions (core::Func)- Implement admin.ini to define admin levels and the commands they have access to- Add admin commands to handle player admin levels- Turn existing core administrative commands (kick, mute, ...) into admin commands- Change existing cheats (give, goto, ..) into admin commands,  have them take a player name as argument (e.g. give ingar credits 1000)- Combine the &amp;#039;jump&amp;#039; and &amp;#039;goto&amp;#039; cheats into a &amp;#039;teleport&amp;#039; command,  make it work while docked, support teleporting players accross zones- Add &amp;#039;nudge&amp;#039; admin command.</description>
    <content:encoded><![CDATA[<p>Implement administrative commands. Players should be able to receive<br/>and &#039;admin level&#039; enabling them to execute special administrative commands.<br/>Those commands should still be available to the console.</p><p>The admin level is unrelated to the in-game player level.</p><p>TODO<br/>- Implement a core::Player admin level property<br/>- Implement admin command functions (core::Func)<br/>- Implement admin.ini to define admin levels and the commands they have access to<br/>- Add admin commands to handle player admin levels<br/>- Turn existing core administrative commands (kick, mute, ...) into admin commands<br/>- Change existing cheats (give, goto, ..) into admin commands,<br/>  have them take a player name as argument (e.g. give ingar credits 1000)<br/>- Combine the &#039;jump&#039; and &#039;goto&#039; cheats into a &#039;teleport&#039; command,<br/>  make it work while docked, support teleporting players accross zones<br/>- Add &#039;nudge&#039; admin command.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=104">
    <title>FS#104: Improved inventory menu.</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=104</link>
    <dc:date>2013-11-18T21:47:00Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The current inventory menu is too confusing.TODO- tabs for cargo/weapon/equipment- show weapon slots- show mounted weapons inside their slots,  mounting/unmounting a weapon moves it back and forth  between slot and inventory</description>
    <content:encoded><![CDATA[<p>The current inventory menu is too confusing.</p><p>TODO<br/>- tabs for cargo/weapon/equipment<br/>- show weapon slots<br/>- show mounted weapons inside their slots,<br/>  mounting/unmounting a weapon moves it back and forth<br/>  between slot and inventory</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=103">
    <title>FS#103: Gunmen</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=103</link>
    <dc:date>2013-11-17T01:35:28Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Allow a player to control (some) weapons on another player&amp;#039;s ship,making him a gunmanThe details of this idea still need to be worked out.</description>
    <content:encoded><![CDATA[<p>Allow a player to control (some) weapons on another player&#039;s ship,<br/>making him a gunman</p><p>The details of this idea still need to be worked out.</p>]]></content:encoded>
  </item>
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