Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
TODO
It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.
Dragging any member of the selection should work.
]]>TODO
- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)
The admin level is unrelated to the in-game player level.
TODO
- Implement a core::Player admin level property
- Implement admin command functions (core::Func)
- Implement admin.ini to define admin levels and the commands they have access to
- Add admin commands to handle player admin levels
- Turn existing core administrative commands (kick, mute, ...) into admin commands
- Change existing cheats (give, goto, ..) into admin commands,
have them take a player name as argument (e.g. give ingar credits 1000)
- Combine the 'jump' and 'goto' cheats into a 'teleport' command,
make it work while docked, support teleporting players accross zones
- Add 'nudge' admin command.
TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory
The details of this idea still need to be worked out.
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