Project::OSiRiON Tracker http://osirion.org/tracker/ Project::OSiRiON TrackerProject::OSiRiON: Recently opened tasks 2021-02-27T10:10:58Z FS#112: Pause game http://osirion.org/tracker/index.php?do=details&task_id=112 2021-02-27T10:10:58Z Stijn Buys Pause the game server module when opening the menu in single player. Add an option for a server admin to pause the game in multi player. Add an option for a server admin to pause the game in multi player.
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FS#111: Plasma cannon sound http://osirion.org/tracker/index.php?do=details&task_id=111 2020-07-18T17:13:22Z Stijn Buys Plasma cannons need a fire sound. Some kind of heavy whoosh. Think fireball launcher. Some kind of heavy whoosh. Think fireball launcher.]]> FS#110: Better camera handling and control http://osirion.org/tracker/index.php?do=details&task_id=110 2020-07-18T16:40:47Z Stijn Buys The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view. Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook. TODO remove Turret view use shift+mousewheel to zoom in/out remember freelook angle remove 360-degree rotation limitation remove control lock (spacebar) do not pass ship control events when in a menu The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

  • remove Turret view
  • use shift+mousewheel to zoom in/out
  • remember freelook angle
  • remove 360-degree rotation limitation
  • remove control lock (spacebar)
  • do not pass ship control events when in a menu
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FS#109: Button Tooltips http://osirion.org/tracker/index.php?do=details&task_id=109 2020-07-18T16:27:02Z Stijn Buys The ui::IconButton class needs to support tooltips.It might be a good idea to implement this at the Widget level,and display it for any widget whenever a tooltip text is set. The ui::IconButton class needs to support tooltips.

It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.

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FS#108: Model: pirate base http://osirion.org/tracker/index.php?do=details&task_id=108 2013-12-03T20:54:33Z Stijn Buys Pirate base models, to serve as NPC headquarters.Several generic models are required. Pirate base models, to serve as NPC headquarters.
Several generic models are required.

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FS#107: Moving selection fails unless active entity is clicked http://osirion.org/tracker/index.php?do=details&task_id=107 2013-11-18T22:13:59Z Stijn Buys If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.CLicking any other selected (highlighted) entity will deselect the other members in the selection.Dragging any member of the selection should work. If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.
CLicking any other selected (highlighted) entity will deselect the other members in the selection.

Dragging any member of the selection should work.

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FS#106: HUD camera mode button http://osirion.org/tracker/index.php?do=details&task_id=106 2020-07-18T16:31:00Z Stijn Buys The HUD lacks an iconbutton to change and indicate the current camera mode.TODO- Add an iconbutton to the hud, change the icon depending on the current camera mode- Add three camera icons to icons.svg: track (aka third person) cockpit (aka first person) free (aka turret view) The HUD lacks an iconbutton to change and indicate the current camera mode.

TODO

- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)

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FS#105: Admin commands http://osirion.org/tracker/index.php?do=details&task_id=105 2013-11-18T21:58:21Z Stijn Buys Implement administrative commands. Players should be able to receiveand 'admin level' enabling them to execute special administrative commands.Those commands should still be available to the console.The admin level is unrelated to the in-game player level.TODO- Implement a core::Player admin level property- Implement admin command functions (core::Func)- Implement admin.ini to define admin levels and the commands they have access to- Add admin commands to handle player admin levels- Turn existing core administrative commands (kick, mute, ...) into admin commands- Change existing cheats (give, goto, ..) into admin commands, have them take a player name as argument (e.g. give ingar credits 1000)- Combine the 'jump' and 'goto' cheats into a 'teleport' command, make it work while docked, support teleporting players accross zones- Add 'nudge' admin command. Implement administrative commands. Players should be able to receive
and 'admin level' enabling them to execute special administrative commands.
Those commands should still be available to the console.

The admin level is unrelated to the in-game player level.

TODO
- Implement a core::Player admin level property
- Implement admin command functions (core::Func)
- Implement admin.ini to define admin levels and the commands they have access to
- Add admin commands to handle player admin levels
- Turn existing core administrative commands (kick, mute, ...) into admin commands
- Change existing cheats (give, goto, ..) into admin commands,
have them take a player name as argument (e.g. give ingar credits 1000)
- Combine the 'jump' and 'goto' cheats into a 'teleport' command,
make it work while docked, support teleporting players accross zones
- Add 'nudge' admin command.

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FS#104: Improved inventory menu. http://osirion.org/tracker/index.php?do=details&task_id=104 2013-11-18T21:47:00Z Stijn Buys The current inventory menu is too confusing.TODO- tabs for cargo/weapon/equipment- show weapon slots- show mounted weapons inside their slots, mounting/unmounting a weapon moves it back and forth between slot and inventory The current inventory menu is too confusing.

TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory

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FS#103: Gunmen http://osirion.org/tracker/index.php?do=details&task_id=103 2013-11-17T01:35:28Z Stijn Buys Allow a player to control (some) weapons on another player's ship,making him a gunmanThe details of this idea still need to be worked out. Allow a player to control (some) weapons on another player's ship,
making him a gunman

The details of this idea still need to be worked out.

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