Project::OSiRiON Tracker http://osirion.org/tracker/ Project::OSiRiON TrackerProject::OSiRiON: Recently closed tasks 2020-07-18T17:13:22Z FS#111: Plasma cannon sound http://osirion.org/tracker/index.php?do=details&task_id=111 2020-07-18T17:13:22Z Stijn Buys Plasma cannons need a fire sound. Some kind of heavy whoosh. Think fireball launcher. Some kind of heavy whoosh. Think fireball launcher.]]> FS#106: HUD camera mode button http://osirion.org/tracker/index.php?do=details&task_id=106 2020-07-18T16:31:00Z Stijn Buys The HUD lacks an iconbutton to change and indicate the current camera mode.TODO- Add an iconbutton to the hud, change the icon depending on the current camera mode- Add three camera icons to icons.svg: track (aka third person) cockpit (aka first person) free (aka turret view) The HUD lacks an iconbutton to change and indicate the current camera mode.

TODO

- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)

]]>
FS#109: Button Tooltips http://osirion.org/tracker/index.php?do=details&task_id=109 2020-07-18T16:27:02Z Stijn Buys The ui::IconButton class needs to support tooltips.It might be a good idea to implement this at the Widget level,and display it for any widget whenever a tooltip text is set. The ui::IconButton class needs to support tooltips.

It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.

]]>
FS#50: Model: Commodity: Optronic Components http://osirion.org/tracker/index.php?do=details&task_id=50 2016-07-30T21:32:40Z Michael Rodenhurst Optronic Components commodity model. Optronic Components commodity model.

]]>
FS#49: Model: Commodity: Superconductors http://osirion.org/tracker/index.php?do=details&task_id=49 2016-07-30T21:32:24Z Michael Rodenhurst Superconductors commodity model. Superconductors commodity model.

]]>
FS#102: Variable-length arrays preventing compilation with Clang http://osirion.org/tracker/index.php?do=details&task_id=102 2015-02-09T22:20:54Z Evan Goers When compiling with clang, it will run until stopping with an error on mapfile.cc:In file included from mapfile.cc:1:mapfile.cc:293:36: error: variable length array of non-POD element type 'math::Vector3f' math::Vector3f patchvertices[rows][columns]; ^mapfile.cc:294:37: error: variable length array of non-POD element type 'math::Vector2f' math::Vector2f patchtexcoords[rows][columns]; ^2 errors generated.make[3]: *** [mapfile.lo] Error 1make[3]: *** Waiting for unfinished jobs....Clang isn't super-important, so I'm marking this as very low severity. In the future, someone might want to compile Osirion for FreeBSD, or another OS that uses Clang as the default compiler, so it might help to fix this problem. When compiling with clang, it will run until stopping with an error on mapfile.cc:

In file included from mapfile.cc:1:
mapfile.cc:293:36: error: variable length array of non-POD element type 'math::Vector3f'
math::Vector3f patchvertices[rows][columns];
^
mapfile.cc:294:37: error: variable length array of non-POD element type 'math::Vector2f'
math::Vector2f patchtexcoords[rows][columns];
^
2 errors generated.
make[3]: *** [mapfile.lo] Error 1
make[3]: *** Waiting for unfinished jobs....

Clang isn't super-important, so I'm marking this as very low severity. In the future, someone might want to compile Osirion for FreeBSD, or another OS that uses Clang as the default compiler, so it might help to fix this problem.

]]>
FS#27: Weapon and explosion sounds http://osirion.org/tracker/index.php?do=details&task_id=27 2014-12-14T14:16:08Z Michael Rodenhurst Explosions, weapons fire, auditory pew pew.DONE- Weapon sounds- Target hit sound- Target kill sound- Explosion particles- Explosion sounds for EntityControlable- Explosion sound for EntityDynamic- Getting hit sounds Explosions, weapons fire, auditory pew pew.

DONE

- Weapon sounds
- Target hit sound
- Target kill sound
- Explosion particles
- Explosion sounds for EntityControlable
- Explosion sound for EntityDynamic
- Getting hit sounds

]]>
FS#52: Model: Commodity: Liquor http://osirion.org/tracker/index.php?do=details&task_id=52 2013-12-03T20:52:31Z Michael Rodenhurst Liquor commodity model. Liquor commodity model.

]]>
FS#47: Model: Commodity: Water http://osirion.org/tracker/index.php?do=details&task_id=47 2013-12-03T20:52:07Z Michael Rodenhurst Water commodity model.Some kind of water tank. Water commodity model.

Some kind of water tank.

]]>
FS#100: Support for Item::Mountable flag and improved mount button http://osirion.org/tracker/index.php?do=details&task_id=100 2013-11-17T00:46:33Z Stijn Buys Implement complete support for the core::Item::Mountable flag.The inventory screen should only show a mount button where approriate,similar to the unmount button.DONE- Make the mount/unmount functions verify the mountable flag (no need as it checks weapon subtype)- Set the Item::Mountable flags on cannon and turret items- Update the inventory screen Implement complete support for the core::Item::Mountable flag.
The inventory screen should only show a mount button where approriate,
similar to the unmount button.

DONE
- Make the mount/unmount functions verify the mountable flag
(no need as it checks weapon subtype)
- Set the Item::Mountable flags on cannon and turret items
- Update the inventory screen

]]>