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    <title>Project::OSiRiON Tracker</title>
    <link>http://osirion.org/tracker/</link>
    <description>Project::OSiRiON TrackerProject::OSiRiON: Recently edited tasks</description>
    <dc:date>2021-02-27T10:10:58Z</dc:date>
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                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=112" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=111" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=110" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=106" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=109" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=98" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=34" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=50" />
                <rdf:li rdf:resource="http://osirion.org/tracker/index.php?do=details&amp;task_id=49" />
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    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=112">
    <title>FS#112: Pause game</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</link>
    <dc:date>2021-02-27T10:10:58Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Pause the game server module when opening the menu in single player.
Add an option for a server admin to pause the game in multi player.</description>
    <content:encoded><![CDATA[Pause the game server module when opening the menu in single player.<br />
Add an option for a server admin to pause the game in multi player.<br />]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=111">
    <title>FS#111: Plasma cannon sound</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</link>
    <dc:date>2020-07-18T17:13:22Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Plasma cannons need a fire sound.
Some kind of heavy whoosh. Think fireball launcher.</description>
    <content:encoded><![CDATA[Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=110">
    <title>FS#110: Better camera handling and control</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</link>
    <dc:date>2020-07-18T16:40:47Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>
The camera handling is rather confusing. It would be best to retire the third-person &amp;quot;Turret&amp;quot; view and
have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

remove Turret view
use shift+mousewheel to zoom in/out
remember freelook angle
remove 360-degree rotation limitation
remove control lock (spacebar)
do not pass ship control events when in a menu
</description>
    <content:encoded><![CDATA[<p>
The camera handling is rather confusing. It would be best to retire the third-person &quot;Turret&quot; view and
have a cockpit view and an external, third-person view.
</p><p>
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
</p><p>
<b>TODO</b>
</p>
<ul><li>remove Turret view</li>
<li>use shift+mousewheel to zoom in/out</li>
<li>remember freelook angle</li>
<li>remove 360-degree rotation limitation</li>
<li>remove control lock (spacebar)</li>
<li>do not pass ship control events when in a menu</li>
</ul>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=106">
    <title>FS#106: HUD camera mode button</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</link>
    <dc:date>2020-07-18T16:31:00Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The HUD lacks an iconbutton to change and indicate the current camera mode.TODO- Add an iconbutton to the hud, change the icon depending on the current camera mode- Add three camera icons to icons.svg:   track (aka third person)   cockpit (aka first person)   free (aka turret view)</description>
    <content:encoded><![CDATA[<p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p>]]></content:encoded>
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    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=109">
    <title>FS#109: Button Tooltips</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</link>
    <dc:date>2020-07-18T16:27:02Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The ui::IconButton class needs to support tooltips.It might be a good idea to implement this at the Widget level,and display it for any widget whenever a tooltip text is set.</description>
    <content:encoded><![CDATA[<p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p>]]></content:encoded>
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    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=98">
    <title>FS#98: Material texture stages</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=98</link>
    <dc:date>2016-08-21T23:29:53Z</dc:date>
    <dc:creator>Evan Goers</dc:creator>
     <description>To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.DONE- Support for material with multiple layersTODO- OpenGL multitexture support- Improve syntaxExmaple of current implementation:shader/path/name{  qer_editorimage path/to/texture  {    map path/to/texture    entity  }  {    map path/to/glow_texture    fullbright    blendfunc blend  }}---------------------------------Quake 3:shader/path/name{  qer_editorimage path/to/texture  other_keywords  {    map path/to/texture  }  {    map path/to/texture2    blendfunc ...}</description>
    <content:encoded><![CDATA[<p>To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.</p><p>DONE</p><p>- Support for material with multiple layers</p><p>TODO</p><p>- OpenGL multitexture support<br/>- Improve syntax</p><p>Exmaple of current implementation:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  {<br/>    map path/to/texture<br/>    entity<br/>  }<br/>  {<br/>    map path/to/glow_texture<br/>    fullbright<br/>    blendfunc blend<br/>  }<br/>}</p><p>---------------------------------<br/>Quake 3:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  other_keywords<br/>  {<br/>    map path/to/texture<br/>  }<br/>  {<br/>    map path/to/texture2<br/>    blendfunc ...<br/>}</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=34">
    <title>FS#34: Improved options menu</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=34</link>
    <dc:date>2016-08-03T19:45:33Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>Add an improved options menu with video, audio, controls and game settings.TODO- video settings- menu to configure game settings- merge settings menus into a single, tabbed windowDONE- menu to configure controls- menu to configure player settings (name, colors, ..)- menu to configure graphics settings- menu to configure audio settings</description>
    <content:encoded><![CDATA[<p>Add an improved options menu with video, audio, controls and game settings.</p><p>TODO<br/>- video settings<br/>- menu to configure game settings<br/>- merge settings menus into a single, tabbed window</p><p>DONE<br/>- menu to configure controls<br/>- menu to configure player settings (name, colors, ..)<br/>- menu to configure graphics settings<br/>- menu to configure audio settings</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=50">
    <title>FS#50: Model: Commodity: Optronic Components</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=50</link>
    <dc:date>2016-07-30T21:32:40Z</dc:date>
    <dc:creator>Michael Rodenhurst</dc:creator>
     <description>Optronic Components commodity model.</description>
    <content:encoded><![CDATA[<p>Optronic Components commodity model.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=49">
    <title>FS#49: Model: Commodity: Superconductors</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=49</link>
    <dc:date>2016-07-30T21:32:24Z</dc:date>
    <dc:creator>Michael Rodenhurst</dc:creator>
     <description>Superconductors commodity model.</description>
    <content:encoded><![CDATA[<p>Superconductors commodity model.</p>]]></content:encoded>
  </item>
    <item rdf:about="http://osirion.org/tracker/index.php?do=details&amp;task_id=97">
    <title>FS#97: Move default fonts from ui::UI to ui::PAlette</title>
    <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=97</link>
    <dc:date>2016-07-14T19:57:57Z</dc:date>
    <dc:creator>Stijn Buys</dc:creator>
     <description>The corrent ui code has default fonts and font size in ui::root().They have to bo moved to the ui::Palette class and handled likecolors and related settings.The initial default fonts should be set in the ui::Pallette class.It might be better to merge ui-style related settingsinto a single ui::Stylesheet class and read settings from a .cssfile.</description>
    <content:encoded><![CDATA[<p>The corrent ui code has default fonts and font size in ui::root().<br/>They have to bo moved to the ui::Palette class and handled like<br/>colors and related settings.</p><p>The initial default fonts should be set in the ui::Pallette class.</p><p>It might be better to merge ui-style related settings<br/>into a single ui::Stylesheet class and read settings from a .css<br/>file.</p>]]></content:encoded>
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