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    <title>Project::OSiRiON Tracker</title>
    <lastBuildDate>Sat, 27 Feb 2021 10:10:58 +0000</lastBuildDate>
    <description>Feed for all projects</description>
    <link>http://osirion.org/tracker/</link>
        <item>
      <title>FS#112: Pause game</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 27 Feb 2021 10:10:58 +0000</pubDate>
      <description><![CDATA[Pause the game server module when opening the menu in single player.<br />
Add an option for a server admin to pause the game in multi player.<br />]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</guid>
    </item>
        <item>
      <title>FS#111: Plasma cannon sound</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 18 Jul 2020 16:49:20 +0000</pubDate>
      <description><![CDATA[Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</guid>
    </item>
        <item>
      <title>FS#110: Better camera handling and control</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 18 Jul 2020 16:36:28 +0000</pubDate>
      <description><![CDATA[<p>
The camera handling is rather confusing. It would be best to retire the third-person &quot;Turret&quot; view and
have a cockpit view and an external, third-person view.
</p><p>
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
</p><p>
<b>TODO</b>
</p>
<ul><li>remove Turret view</li>
<li>use shift+mousewheel to zoom in/out</li>
<li>remember freelook angle</li>
<li>remove 360-degree rotation limitation</li>
<li>remove control lock (spacebar)</li>
<li>do not pass ship control events when in a menu</li>
</ul>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</guid>
    </item>
        <item>
      <title>FS#109: Button Tooltips</title>
      <author>Stijn Buys</author>
      <pubDate>Thu, 28 Jul 2016 19:40:02 +0000</pubDate>
      <description><![CDATA[<p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</guid>
    </item>
        <item>
      <title>FS#108: Model: pirate base</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 22:24:16 +0000</pubDate>
      <description><![CDATA[<p>Pirate base models, to serve as NPC headquarters.<br/>Several generic models are required.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=108</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=108</guid>
    </item>
        <item>
      <title>FS#107: Moving selection fails unless active entity is clicked</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 22:11:26 +0000</pubDate>
      <description><![CDATA[<p>If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.<br/>CLicking any other selected (highlighted) entity will deselect the other members in the selection.</p><p>Dragging any member of the selection should work.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=107</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=107</guid>
    </item>
        <item>
      <title>FS#106: HUD camera mode button</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 22:04:19 +0000</pubDate>
      <description><![CDATA[<p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</guid>
    </item>
        <item>
      <title>FS#105: Admin commands</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 21:58:21 +0000</pubDate>
      <description><![CDATA[<p>Implement administrative commands. Players should be able to receive<br/>and &#039;admin level&#039; enabling them to execute special administrative commands.<br/>Those commands should still be available to the console.</p><p>The admin level is unrelated to the in-game player level.</p><p>TODO<br/>- Implement a core::Player admin level property<br/>- Implement admin command functions (core::Func)<br/>- Implement admin.ini to define admin levels and the commands they have access to<br/>- Add admin commands to handle player admin levels<br/>- Turn existing core administrative commands (kick, mute, ...) into admin commands<br/>- Change existing cheats (give, goto, ..) into admin commands,<br/>  have them take a player name as argument (e.g. give ingar credits 1000)<br/>- Combine the &#039;jump&#039; and &#039;goto&#039; cheats into a &#039;teleport&#039; command,<br/>  make it work while docked, support teleporting players accross zones<br/>- Add &#039;nudge&#039; admin command.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=105</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=105</guid>
    </item>
        <item>
      <title>FS#104: Improved inventory menu.</title>
      <author>Stijn Buys</author>
      <pubDate>Sun, 17 Nov 2013 19:48:20 +0000</pubDate>
      <description><![CDATA[<p>The current inventory menu is too confusing.</p><p>TODO<br/>- tabs for cargo/weapon/equipment<br/>- show weapon slots<br/>- show mounted weapons inside their slots,<br/>  mounting/unmounting a weapon moves it back and forth<br/>  between slot and inventory</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=104</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=104</guid>
    </item>
        <item>
      <title>FS#103: Gunmen</title>
      <author>Stijn Buys</author>
      <pubDate>Tue, 12 Mar 2013 19:43:19 +0000</pubDate>
      <description><![CDATA[<p>Allow a player to control (some) weapons on another player&#039;s ship,<br/>making him a gunman</p><p>The details of this idea still need to be worked out.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=103</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=103</guid>
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