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    <title>Project::OSiRiON Tracker</title>
    <lastBuildDate>Sat, 18 Jul 2020 17:13:22 +0000</lastBuildDate>
    <description>Project::OSiRiON TrackerProject::OSiRiON: Recently closed tasks</description>
    <link>http://osirion.org/tracker/</link>
        <item>
      <title>FS#111: Plasma cannon sound</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 18 Jul 2020 16:49:20 +0000</pubDate>
      <description><![CDATA[Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</guid>
    </item>
        <item>
      <title>FS#106: HUD camera mode button</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 22:04:19 +0000</pubDate>
      <description><![CDATA[<p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</guid>
    </item>
        <item>
      <title>FS#109: Button Tooltips</title>
      <author>Stijn Buys</author>
      <pubDate>Thu, 28 Jul 2016 19:40:02 +0000</pubDate>
      <description><![CDATA[<p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</guid>
    </item>
        <item>
      <title>FS#50: Model: Commodity: Optronic Components</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:07:11 +0000</pubDate>
      <description><![CDATA[<p>Optronic Components commodity model.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=50</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=50</guid>
    </item>
        <item>
      <title>FS#49: Model: Commodity: Superconductors</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:06:38 +0000</pubDate>
      <description><![CDATA[<p>Superconductors commodity model.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=49</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=49</guid>
    </item>
        <item>
      <title>FS#102: Variable-length arrays preventing compilation with Clang</title>
      <author>Evan Goers</author>
      <pubDate>Mon, 04 Feb 2013 04:08:52 +0000</pubDate>
      <description><![CDATA[<p>When compiling with clang, it will run until stopping with an error on mapfile.cc:</p><p>In file included from mapfile.cc:1:<br/>mapfile.cc:293:36: error: variable length array of non-POD element type &#039;math::Vector3f&#039;<br/> math::Vector3f patchvertices[rows][columns];<br/>                                   ^<br/>mapfile.cc:294:37: error: variable length array of non-POD element type &#039;math::Vector2f&#039;<br/> math::Vector2f patchtexcoords[rows][columns];<br/>                                    ^<br/>2 errors generated.<br/>make[3]: *** [mapfile.lo] Error 1<br/>make[3]: *** Waiting for unfinished jobs....</p><p>Clang isn&#039;t super-important, so I&#039;m marking this as very low severity. In the future, someone might want to compile Osirion for FreeBSD, or another OS that uses Clang as the default compiler, so it might help to fix this problem.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=102</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=102</guid>
    </item>
        <item>
      <title>FS#27: Weapon and explosion sounds</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Sun, 13 Mar 2011 15:02:33 +0000</pubDate>
      <description><![CDATA[<p>Explosions, weapons fire, auditory pew pew.</p><p>DONE</p><p>- Weapon sounds<br/>- Target hit sound<br/>- Target kill sound<br/>- Explosion particles<br/>- Explosion sounds for EntityControlable<br/>- Explosion sound for EntityDynamic<br/>- Getting hit sounds</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=27</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=27</guid>
    </item>
        <item>
      <title>FS#52: Model: Commodity: Liquor</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:08:45 +0000</pubDate>
      <description><![CDATA[<p>Liquor commodity model.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=52</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=52</guid>
    </item>
        <item>
      <title>FS#47: Model: Commodity: Water</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:05:41 +0000</pubDate>
      <description><![CDATA[<p>Water commodity model.</p><p>Some kind of water tank.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=47</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=47</guid>
    </item>
        <item>
      <title>FS#100: Support for Item::Mountable flag and improved mount button</title>
      <author>Stijn Buys</author>
      <pubDate>Tue, 01 Jan 2013 11:36:02 +0000</pubDate>
      <description><![CDATA[<p>Implement complete support for the core::Item::Mountable flag.<br/>The inventory screen should only show a mount button where approriate,<br/>similar to the unmount button.</p><p>DONE<br/>- Make the mount/unmount functions verify the mountable flag<br/>  (no need as it checks weapon subtype)<br/>- Set the Item::Mountable flags on cannon and turret items<br/>- Update the inventory screen</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=100</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=100</guid>
    </item>
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