<?xml version="1.0" ?>
<rss version="2.0">
  <channel>
    <title>Project::OSiRiON Tracker</title>
    <lastBuildDate>Sat, 27 Feb 2021 10:10:58 +0000</lastBuildDate>
    <description>Project::OSiRiON TrackerProject::OSiRiON: Recently edited tasks</description>
    <link>http://osirion.org/tracker/</link>
        <item>
      <title>FS#112: Pause game</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 27 Feb 2021 10:10:58 +0000</pubDate>
      <description><![CDATA[Pause the game server module when opening the menu in single player.<br />
Add an option for a server admin to pause the game in multi player.<br />]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=112</guid>
    </item>
        <item>
      <title>FS#111: Plasma cannon sound</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 18 Jul 2020 16:49:20 +0000</pubDate>
      <description><![CDATA[Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=111</guid>
    </item>
        <item>
      <title>FS#110: Better camera handling and control</title>
      <author>Stijn Buys</author>
      <pubDate>Sat, 18 Jul 2020 16:36:28 +0000</pubDate>
      <description><![CDATA[<p>
The camera handling is rather confusing. It would be best to retire the third-person &quot;Turret&quot; view and
have a cockpit view and an external, third-person view.
</p><p>
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
</p><p>
<b>TODO</b>
</p>
<ul><li>remove Turret view</li>
<li>use shift+mousewheel to zoom in/out</li>
<li>remember freelook angle</li>
<li>remove 360-degree rotation limitation</li>
<li>remove control lock (spacebar)</li>
<li>do not pass ship control events when in a menu</li>
</ul>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=110</guid>
    </item>
        <item>
      <title>FS#106: HUD camera mode button</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 18 Nov 2013 22:04:19 +0000</pubDate>
      <description><![CDATA[<p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=106</guid>
    </item>
        <item>
      <title>FS#109: Button Tooltips</title>
      <author>Stijn Buys</author>
      <pubDate>Thu, 28 Jul 2016 19:40:02 +0000</pubDate>
      <description><![CDATA[<p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=109</guid>
    </item>
        <item>
      <title>FS#98: Material texture stages</title>
      <author>Evan Goers</author>
      <pubDate>Tue, 01 Jan 2013 09:01:29 +0000</pubDate>
      <description><![CDATA[<p>To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.</p><p>DONE</p><p>- Support for material with multiple layers</p><p>TODO</p><p>- OpenGL multitexture support<br/>- Improve syntax</p><p>Exmaple of current implementation:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  {<br/>    map path/to/texture<br/>    entity<br/>  }<br/>  {<br/>    map path/to/glow_texture<br/>    fullbright<br/>    blendfunc blend<br/>  }<br/>}</p><p>---------------------------------<br/>Quake 3:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  other_keywords<br/>  {<br/>    map path/to/texture<br/>  }<br/>  {<br/>    map path/to/texture2<br/>    blendfunc ...<br/>}</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=98</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=98</guid>
    </item>
        <item>
      <title>FS#34: Improved options menu</title>
      <author>Stijn Buys</author>
      <pubDate>Mon, 14 Mar 2011 17:38:18 +0000</pubDate>
      <description><![CDATA[<p>Add an improved options menu with video, audio, controls and game settings.</p><p>TODO<br/>- video settings<br/>- menu to configure game settings<br/>- merge settings menus into a single, tabbed window</p><p>DONE<br/>- menu to configure controls<br/>- menu to configure player settings (name, colors, ..)<br/>- menu to configure graphics settings<br/>- menu to configure audio settings</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=34</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=34</guid>
    </item>
        <item>
      <title>FS#50: Model: Commodity: Optronic Components</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:07:11 +0000</pubDate>
      <description><![CDATA[<p>Optronic Components commodity model.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=50</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=50</guid>
    </item>
        <item>
      <title>FS#49: Model: Commodity: Superconductors</title>
      <author>Michael Rodenhurst</author>
      <pubDate>Tue, 05 Jul 2011 03:06:38 +0000</pubDate>
      <description><![CDATA[<p>Superconductors commodity model.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=49</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=49</guid>
    </item>
        <item>
      <title>FS#97: Move default fonts from ui::UI to ui::PAlette</title>
      <author>Stijn Buys</author>
      <pubDate>Sun, 23 Dec 2012 21:03:28 +0000</pubDate>
      <description><![CDATA[<p>The corrent ui code has default fonts and font size in ui::root().<br/>They have to bo moved to the ui::Palette class and handled like<br/>colors and related settings.</p><p>The initial default fonts should be set in the ui::Pallette class.</p><p>It might be better to merge ui-style related settings<br/>into a single ui::Stylesheet class and read settings from a .css<br/>file.</p>]]></description>
      <link>http://osirion.org/tracker/index.php?do=details&amp;task_id=97</link>
      <guid>http://osirion.org/tracker/index.php?do=details&amp;task_id=97</guid>
    </item>
      </channel>
</rss>
