Project::OSiRiON Tracker Sat, 27 Feb 2021 10:10:58 +0000 Project::OSiRiON TrackerProject::OSiRiON: Recently edited tasks http://osirion.org/tracker/ FS#112: Pause game Stijn Buys Sat, 27 Feb 2021 10:10:58 +0000 Add an option for a server admin to pause the game in multi player.
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http://osirion.org/tracker/index.php?do=details&task_id=112 http://osirion.org/tracker/index.php?do=details&task_id=112
FS#111: Plasma cannon sound Stijn Buys Sat, 18 Jul 2020 16:49:20 +0000 Some kind of heavy whoosh. Think fireball launcher.]]> http://osirion.org/tracker/index.php?do=details&task_id=111 http://osirion.org/tracker/index.php?do=details&task_id=111 FS#110: Better camera handling and control Stijn Buys Sat, 18 Jul 2020 16:36:28 +0000 The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

  • remove Turret view
  • use shift+mousewheel to zoom in/out
  • remember freelook angle
  • remove 360-degree rotation limitation
  • remove control lock (spacebar)
  • do not pass ship control events when in a menu
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http://osirion.org/tracker/index.php?do=details&task_id=110 http://osirion.org/tracker/index.php?do=details&task_id=110
FS#106: HUD camera mode button Stijn Buys Mon, 18 Nov 2013 22:04:19 +0000 The HUD lacks an iconbutton to change and indicate the current camera mode.

TODO

- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)

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http://osirion.org/tracker/index.php?do=details&task_id=106 http://osirion.org/tracker/index.php?do=details&task_id=106
FS#109: Button Tooltips Stijn Buys Thu, 28 Jul 2016 19:40:02 +0000 The ui::IconButton class needs to support tooltips.

It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.

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http://osirion.org/tracker/index.php?do=details&task_id=109 http://osirion.org/tracker/index.php?do=details&task_id=109
FS#98: Material texture stages Evan Goers Tue, 01 Jan 2013 09:01:29 +0000 To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.

DONE

- Support for material with multiple layers

TODO

- OpenGL multitexture support
- Improve syntax

Exmaple of current implementation:

shader/path/name
{
qer_editorimage path/to/texture
{
map path/to/texture
entity
}
{
map path/to/glow_texture
fullbright
blendfunc blend
}
}

---------------------------------
Quake 3:

shader/path/name
{
qer_editorimage path/to/texture
other_keywords
{
map path/to/texture
}
{
map path/to/texture2
blendfunc ...
}

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http://osirion.org/tracker/index.php?do=details&task_id=98 http://osirion.org/tracker/index.php?do=details&task_id=98
FS#34: Improved options menu Stijn Buys Mon, 14 Mar 2011 17:38:18 +0000 Add an improved options menu with video, audio, controls and game settings.

TODO
- video settings
- menu to configure game settings
- merge settings menus into a single, tabbed window

DONE
- menu to configure controls
- menu to configure player settings (name, colors, ..)
- menu to configure graphics settings
- menu to configure audio settings

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http://osirion.org/tracker/index.php?do=details&task_id=34 http://osirion.org/tracker/index.php?do=details&task_id=34
FS#50: Model: Commodity: Optronic Components Michael Rodenhurst Tue, 05 Jul 2011 03:07:11 +0000 Optronic Components commodity model.

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http://osirion.org/tracker/index.php?do=details&task_id=50 http://osirion.org/tracker/index.php?do=details&task_id=50
FS#49: Model: Commodity: Superconductors Michael Rodenhurst Tue, 05 Jul 2011 03:06:38 +0000 Superconductors commodity model.

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http://osirion.org/tracker/index.php?do=details&task_id=49 http://osirion.org/tracker/index.php?do=details&task_id=49
FS#97: Move default fonts from ui::UI to ui::PAlette Stijn Buys Sun, 23 Dec 2012 21:03:28 +0000 The corrent ui code has default fonts and font size in ui::root().
They have to bo moved to the ui::Palette class and handled like
colors and related settings.

The initial default fonts should be set in the ui::Pallette class.

It might be better to merge ui-style related settings
into a single ui::Stylesheet class and read settings from a .css
file.

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http://osirion.org/tracker/index.php?do=details&task_id=97 http://osirion.org/tracker/index.php?do=details&task_id=97