Notice: Trying to access array offset on value of type bool in /srv/http/osirion/tracker/scripts/details.php on line 222 FS#19 : Fuel System

Project::OSiRiON

  • Status New
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category src → game
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2011-08-01

FS#19 - Fuel System

Fuel System.

Admin
Michael Rodenhurst commented on Sunday, 31 July 2011, 19:27 GMT

Rather ambiguous

Fuel for jumpdrive?

Fuel for flying?

Fuel for kinetic?

Admin
Stijn Buys commented on Monday, 01 August 2011, 09:33 GMT

This was one of the gameplay ideas I originally wrote down, but so far I have no idea on how it would actually work.
It's probably more of a feature request than a planned feature.

Admin
Michael Rodenhurst commented on Saturday, 06 August 2011, 16:43 GMT

Fuel for general flying does not sound fun at all, especially getting stuck in the middle of nowhere with no fuel. Also adds a refueling chore everytime you dock aswell as having to keep a constant eye on your fuel guage.

Fuel for the kinetic impulse drive is really just as lame, forcing you to 'limp' to a base if you run out of fuel. More of an annoyance tbh.

Jumpdrive fuel seems like an interesting way of stopping the feature from becoming overpowered, but that might be iffy with what is really a central game mechanic. Perhaps it costs more fuel to jump if you have many docked ships (more mass) or something? This also introduces a tactical sense of filling which carriers with what ships.

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing