Notice: Trying to access array offset on value of type bool in /srv/http/osirion/tracker/scripts/details.php on line 222 FS#25 : Model weapon slots and positioning.

Project::OSiRiON

  • Status New
  • Percent Complete
    0%
  • Task Type Planned Feature
  • Category src
  • Assigned To No-one
  • Operating System All
  • Severity Medium
  • Priority Very Low
  • Reported Version Development
  • Due in Version Wishlist
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2013-11-17

FS#25 - Model weapon slots and positioning.

Attaching the model/weapon to its associated 'slot' on the ship, and handling the position of said slot.

Evan Goers commented on Saturday, 15 October 2011, 06:04 GMT

Wouldn't it be better to design the ships with gun ports instead of hard-points like freelancer? I always thought that was kind of stupid to have the weapons outside the ship and be completely vulnerable to attack. Of course, we need weapon models for the menus.

It's more fun to have to maneuver the ship to fire on the enemy than to just simply point and shoot anyway.

Admin
Stijn Buys commented on Saturday, 05 January 2013, 22:25 GMT

As of release 0.2.4-svn1282 we have both cannon and turret slots which can be use to mount weapons.
Mouse aiming is implemented as early testing has shown that a dogfight would be basicly impossible without it.

The only difference with Freelancer is that, at the moment, separate weapon models are not supported.
Visually, tt does seem to work if the ship model has guns on its own, I'm not sure yet on how to proceed on this ticket.

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