Notice: Trying to access array offset on value of type bool in /srv/http/osirion/tracker/scripts/details.php on line 222 FS#4 : Z-Fail Stencil Shadows

Project::OSiRiON

  • Status New
  • Percent Complete
    0%
  • Task Type Planned Feature
  • Category src → render
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Defer
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-01-11
Last edited by Evan Goers - 2011-08-11

FS#4 - Z-Fail Stencil Shadows

If a real-time shadowing method is to be used, sharp stencil shadows would be more in-line with the game's visual style. It apparently can be done with very little code.

Admin
Stijn Buys commented on Monday, 25 April 2011, 09:45 GMT

documentation: http://joshbeam.com/articles/stenciled_shadow_volumes_in_opengl/

Evan Goers commented on Saturday, 22 October 2011, 09:40 GMT

The linked document also contains source code for generating simple lightmaps as well.

Evan Goers commented on Saturday, 22 October 2011, 22:09 GMT

http://www.codesampler.com/source_users/oglu_shadow_volume_zfail.zip

This is an example of the "Carmack's Reverse" method.

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