• Status New
  • Percent Complete
  • Task Type Bug Report
  • Category src → render
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-09-27
Last edited by Stijn Buys - 2011-09-29

FS#74 - Scene drawing is not skipped when testmodel screen is open

If the testmodel window is opened, the current scene is still drawn.

Fixing this would provide quite an optimization.

Stijn Buys commented on Thursday, 29 September 2011, 17:06 GMT

This might be problematic for two reasons: the renderer bypasses the client and always renders the zone the player is currently in , and at the moment
it is not possible to run the client/renderer without having an active game (from the engine's point of view, the intro is just a game).

Fixing this would require to move all render:: code that accesses core:: directly to the client:: namespace.
In the long rung this might actually be a good thing though.


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