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112 | Project::OSiRiON | core | Planned Feature | Low | Pause game | New | |
Task Description
Pause the game server module when opening the menu in single player.
Add an option for a server admin to pause the game in multi player. |
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111 | Project::OSiRiON | game | Required Media | Critical | Plasma cannon sound | Closed | |
Task Description
Plasma cannons need a fire sound.
Some kind of heavy whoosh. Think fireball launcher. |
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110 | Project::OSiRiON | client | Bug Report | Critical | Better camera handling and control | Assigned | |
Task Description
The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and
have a cockpit view and an external, third-person view.
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
TODO
- remove Turret view
- use shift+mousewheel to zoom in/out
- remember freelook angle
- remove 360-degree rotation limitation
- remove control lock (spacebar)
- do not pass ship control events when in a menu
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109 | Project::OSiRiON | client | Planned Feature | High | Button Tooltips | Closed | |
Task Description
The ui::IconButton class needs to support tooltips. It might be a good idea to implement this at the Widget level, and display it for any widget whenever a tooltip text is set. |
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108 | Project::OSiRiON | data | Required Media | High | Model: pirate base | New | |
Task Description
Pirate base models, to serve as NPC headquarters. Several generic models are required. |
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107 | Project::OSiRiON | editor | Bug Report | Critical | Moving selection fails unless active entity is clicked | Assigned | |
Task Description
If you box-select a number of entities, and you want to move them, you have to drag the active selected entity. CLicking any other selected (highlighted) entity will deselect the other members in the selection. Dragging any member of the selection should work. |
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106 | Project::OSiRiON | client | Planned Feature | Low | HUD camera mode button | Closed | |
Task Description
The HUD lacks an iconbutton to change and indicate the current camera mode. TODO - Add an iconbutton to the hud, change the icon depending on the current camera mode - Add three camera icons to icons.svg: track (aka third person) cockpit (aka first person) free (aka turret view) |
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105 | Project::OSiRiON | src | Planned Feature | Low | Admin commands | New | |
Task Description
Implement administrative commands. Players should be able to receive and 'admin level' enabling them to execute special administrative commands. Those commands should still be available to the console. The admin level is unrelated to the in-game player level. TODO - Implement a core::Player admin level property - Implement admin command functions (core::Func) - Implement admin.ini to define admin levels and the commands they have access to - Add admin commands to handle player admin levels - Turn existing core administrative commands (kick, mute, ...) into admin commands - Change existing cheats (give, goto, ..) into admin commands, have them take a player name as argument (e.g. give ingar credits 1000) - Combine the 'jump' and 'goto' cheats into a 'teleport' command, make it work while docked, support teleporting players accross zones - Add 'nudge' admin command. |
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104 | Project::OSiRiON | client | Planned Feature | High | Improved inventory menu. | Assigned | |
Task Description
The current inventory menu is too confusing. TODO - tabs for cargo/weapon/equipment - show weapon slots - show mounted weapons inside their slots, mounting/unmounting a weapon moves it back and forth between slot and inventory |
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103 | Project::OSiRiON | src | Feature Request | Low | Gunmen | Unconfirmed | |
Task Description
Allow a player to control (some) weapons on another player's ship, making him a gunman The details of this idea still need to be worked out. |
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100 | Project::OSiRiON | src | Planned Feature | High | Support for Item::Mountable flag and improved mount but ... | Closed | |
Task Description
Implement complete support for the core::Item::Mountable flag. The inventory screen should only show a mount button where approriate, similar to the unmount button. DONE - Make the mount/unmount functions verify the mountable flag (no need as it checks weapon subtype) - Set the Item::Mountable flags on cannon and turret items - Update the inventory screen |
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99 | Project::OSiRiON | game | Planned Feature | Medium | Turret support | Closed | |
Task Description
Support for ship turrets. DONE - Add support for slot types (Turret/Cannon) - Implement weapons fire cone - Alter mounting functions to support slot types |
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97 | Project::OSiRiON | client | Bug Report | Low | Move default fonts from ui::UI to ui::PAlette | Assigned | |
Task Description
The corrent ui code has default fonts and font size in ui::root(). They have to bo moved to the ui::Palette class and handled like colors and related settings. The initial default fonts should be set in the ui::Pallette class. It might be better to merge ui-style related settings into a single ui::Stylesheet class and read settings from a .css file. |
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96 | Project::OSiRiON | src | Bug Report | Medium | Problems while docked at another player's ship | New | |
Task Description
The following issues appear if you're docked at another player's ship TODO - If the host docks a planet or a large base and you launch, you'll spawn inside the planet. - Space dust isn't rendered if the host moves - Correct undefinied behaviour if the host gets destroyed, docks should be destroyed as well - Note: In theory, recursivedocking should work (player A docked at B docked at C), issues should be resolved accordingly |
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95 | Project::OSiRiON | client | Planned Feature | Low | Health indicators | Closed | |
Task Description
Health indicators DONE - Show ship health in HUD - Show target health in HUD |
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94 | Project::OSiRiON | game | Planned Feature | Low | Space mine tracking capabilities | New | |
Task Description
Implement seeker mines and tracking mines. |
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90 | Project::OSiRiON | game | Planned Feature | Low | Space Mines | Closed | |
Task Description
The ability to drop space mines, which detonate on impact or proximity. This should be done before weapons as it requires a subset of core features required for guns. dumb mines, proximity mines, smart/tracking mines. DONE - Weapon traders - Spacemine types - Mine dropping - Ship damage |
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80 | Project::OSiRiON | client | Bug Report | High | Slider loses focus while the mouse button is pressed | Closed | |
Task Description
If you change the value of a slider by moving the indicater with the mouse, it loses focus if the mouse cursor leaves the widget. As long as the mouse button is pressed down, focus should stick to the widget that had focus when the mouse button was first pressed. This is not a problem within the ui::Slider class. This is an issue that needs to be resolved in the input handling core. |
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79 | Project::OSiRiON | client | Planned Feature | Critical | Add listview scrollbars | Closed | |
Task Description
The listview doesn't show a scrollbar if there are more items in it than can be displayed. |
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71 | Project::OSiRiON | game | Required Media | High | Faction and Reputation support | In progress | |
Task Description
Support for factions and player reputation. Reputation influences prices, docking rights and NPC hostility. TODO - trade reputation - player faction membership DONE - factions.ini - faction colors - faction reputation - player reputation - entity faction - game:: player reputation savegame - client:: reputation window window: stats refresh + reputation bars - player reputation network transfer - entity faction network transfer - 'give reputation' function - game:: deny dock on hostile stations - game:: change reputation if player kills an NPC - refresh reputation window if player reputation changes |
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70 | Project::OSiRiON | src | Required Media | Low | Trading mission support | New | |
Task Description
Support for trading missions. * Transport cargo from A to B type missions * Emergency transport type missions like in e.g. Railroad Tycoon - the longer the transport takes, the smaller the earnings (perishable?) - Influences reputation |
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69 | Project::OSiRiON | src | Planned Feature | Low | Framework for player missions | New | |
Task Description
A generic engine framework to support player missions. core support, client menu support, network command support. |
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68 | Project::OSiRiON | src | Planned Feature | Low | Asteroid field support | New | |
Task Description
Support for asteroid fields. |
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67 | Project::OSiRiON | game | Planned Feature | High | NPC support | In progress | |
Task Description
Support for computer-controlled allies and opponents. - Better AI control - Dynamic patrols |
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66 | Project::OSiRiON | src | Planned Feature | Low | Nebula support | New | |
Task Description
Support for decent-looking nebulas. |
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62 | Project::OSiRiON | src | Planned Feature | Medium | Improved main menu framework | Closed | |
Task Description
The main menu classes have to be move from ui/ to client/. Provide a client::MainMenu class for menu managment, provide support for save/load game menu where approriate. Remove ui::Menu and ui::Container classes and support methods in ui::Window. |
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59 | Project::OSiRiON | client | Planned Feature | Low | Improved map menu | In progress | |
Task Description
Improved map menu, implement a 'galactic overview'. Provide galactic coordinates for each zone. DONE - add Info record type for zone info - add Zone location - add galactic overview to map - add Zone::info() to network message - add Zone::flags() - add Zone::flags() to network message - add Zone::location() to network message - add Zone::color() and use it on the galactic map - add Zone::color() to network message TODO - mechanism to request zone map content in multiplayer games - do not delete client-side ShowOnMap entities in multiplayer games - show jumpgate links on the galactic map (this requires engine infrastructure) - mechanism to show only visited places - map zoom |
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58 | Project::OSiRiON | data | Required Media | High | Icon: Eject Cargo | Closed | |
Task Description
An Eject Cargo icon A Trashcan or recycle bin, or ... in SVG. |
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57 | Project::OSiRiON | data | Required Media | High | Icon: Close Window | Closed | |
Task Description
A close window icon. A cross or something approriate, in SVG. |
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42 | Project::OSiRiON | client | Bug Report | Medium | ESC key doesn't close buy and trade windows | Closed | |
Task Description
While docked, pressing ESC doesn't close the current window and doesn't open the main menu from the launch bay window. |
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36 | Project::OSiRiON | core | Planned Feature | High | Player signals | New | |
Task Description
Implement a system where players can send arbitrary signals to each other (arbitrary, from the point of view of the network protocol). This would be used to send trade and docking requests, and to replace the silly 'hail' command with a 'request for private chat'. In the future this could also be used for other signals, like players declaring their hostile intent. It might also be possible to use the signals mechanism to exchange targetting info. |
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34 | Project::OSiRiON | client | Planned Feature | High | Improved options menu | Assigned | |
Task Description
Add an improved options menu with video, audio, controls and game settings. TODO - video settings - menu to configure game settings - merge settings menus into a single, tabbed window DONE - menu to configure controls - menu to configure player settings (name, colors, ..) - menu to configure graphics settings - menu to configure audio settings |
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33 | Project::OSiRiON | src | Planned Feature | Medium | Soundtrack support | New | |
Task Description
Add client support for playing background music.It should be possible to define a number of audio tracks per zone, for the intro, and make provisions for 'battle music'. Investigate support for FLAC, OGG and MP3 audio formats. |
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16 | Project::OSiRiON | core | Bug Report | Low | say doesn't work on dedicated servers. | New | |
Task Description
Since the 'say' chat command is now used to chat in the current zone, it become useless on dedicated servers because the console does not have a current system. There are several ways to solve this: - Have say behave like shout - Add an extra parameter to say to indicate the zone to chat in - Provide a way for the console to set the current zone |
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15 | Project::OSiRiON | game | Planned Feature | Medium | Player-to-player trading | Assigned | |
Task Description
Add player-to-player trading. Implementation: * Docking player ships should require owner permission * Player shops * Player must be able to decide what items to sell, at what prices. *'tradeable' flag *shop allows multiple buyers, player-to-player only one. *Player factory ships, base factories, per-item adjustable conversion rate and ratio. e.g. 2 units of niobum to 1 superconductor per 30 seconds |
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14 | Project::OSiRiON | game | Bug Report | Medium | Preserving thruster setting | Closed | |
Task Description
If a ship drops out of impulse, the previous thruster setting should be restored instead of beeing set to 0. This depends on the game not using entity_thrust when entity_state != Entity::Normal. Changes to this variable are send back to the client and override any previous thruster setting. |
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13 | Project::OSiRiON | client | Feature Request | Low | Support for non us-qwerty keyboard layouts. | New | |
Task Description
Right now the client keyboard input code is hardwired to a US-QWERTY layout. It should use the native keyboard layout of the user. At the same time, the code should be tested for UTF8. |