Project::OSiRiON

IDCategoryTask TypeSeveritySummaryStatus  descProgress
93renderFeature RequestLowAllow currently loaded skybox to be bound as a texture.New
0%
Task Description

We need this in order to clean up the material drawing(specifically the environment mapping section). This could also possibly enable us to use the skybox cubemap for nice reflection effects.

3renderBug ReportLowMerged patch mesh points produce bad results on IntelNew
0%
Task Description

If multiple patch mesh points are in the same place(like on many windows), certain polygons are lit incorrectly on Intel hardware.

Shot taken from netbook with Intel 945G chipset.

9renderBug ReportLowEntity axis transformation is not applied to Cubemap te...New
0%
Task Description

Symptom: When rotating the ship, cubemap reflections are not rotated in effect, and stay in the default rotation axis.

16coreBug ReportLowsay doesn't work on dedicated servers.New
0%
Task Description

Since the 'say' chat command is now used to chat in the current zone,
it become useless on dedicated servers because the console does
not have a current system.

There are several ways to solve this:
- Have say behave like shout
- Add an extra parameter to say to indicate the zone to chat in
- Provide a way for the console to set the current zone

74renderBug ReportLowScene drawing is not skipped when testmodel screen is o...New
0%
Task Description

If the testmodel window is opened, the current scene is still drawn.

Fixing this would provide quite an optimization.

76renderBug ReportLowPatch meshes with texcoords generated from Radiant's 'c...New
0%
Task Description

For an example of this, take a look at the Talon's main guns.

96srcBug ReportMediumProblems while docked at another player's shipNew
0%
Task Description

The following issues appear if you're docked at another player's ship

TODO

- If the host docks a planet or a large base and you launch, you'll spawn inside the planet.
- Space dust isn't rendered if the host moves
- Correct undefinied behaviour if the host gets destroyed, docks should be destroyed as well

- Note: In theory, recursivedocking should work (player A docked at B docked at C),
issues should be resolved accordingly

103srcFeature RequestLowGunmenUnconfirmed
0%
Task Description

Allow a player to control (some) weapons on another player's ship,
making him a gunman

The details of this idea still need to be worked out.

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