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	<id>http://osirion.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ingar</id>
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	<updated>2026-05-27T04:51:11Z</updated>
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	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=135</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=135"/>
		<updated>2021-10-30T17:31:18Z</updated>

		<summary type="html">&lt;p&gt;Ingar: The data package is a zip instead of a tar.bz2 now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are packages with development builds available to serve as a platform for developers and contributors, &lt;br /&gt;
or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The packages are usually lagging somewhat behind on actual development. &lt;br /&gt;
If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created, the actual directory name depends on the version number.&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src]&lt;br /&gt;
&lt;br /&gt;
Use the git command line tool to clone the repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-src osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
You can also download the source code package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-src.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-src.tar.bz2&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the git repository:&lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will clone the gama data into the data subdirectory:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-data.zip&lt;br /&gt;
  unzip osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory, you can check if it's there:&lt;br /&gt;
&lt;br /&gt;
  ls -l data&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository you need to create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure&lt;br /&gt;
&lt;br /&gt;
If you only want to build the dedicated server:&lt;br /&gt;
&lt;br /&gt;
   ./configure --without-client &lt;br /&gt;
&lt;br /&gt;
To build a portable dedicated server:&lt;br /&gt;
&lt;br /&gt;
 ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses&lt;br /&gt;
&lt;br /&gt;
Use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  git pull&lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  git pull&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate  repository with files that are used to create game data.&lt;br /&gt;
These files include blender models, gimp files and scalable vector graphics. &lt;br /&gt;
You do not need these of you just want to try the game or run a dedicated server,&lt;br /&gt;
but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To clone the source data git repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=134</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=134"/>
		<updated>2020-06-27T11:51:20Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are packages with development builds available to serve as a platform for developers and contributors, &lt;br /&gt;
or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The packages are usually lagging somewhat behind on actual development. &lt;br /&gt;
If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created, the actual directory name depends on the version number.&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src]&lt;br /&gt;
&lt;br /&gt;
Use the git command line tool to clone the repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-src osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
You can also download the source code package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-src.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-src.tar.bz2&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the git repository:&lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will clone the gama data into the data subdirectory:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-data.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-data.tar.bz2&lt;br /&gt;
  cd data&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository you need to create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure&lt;br /&gt;
&lt;br /&gt;
If you only want to build the dedicated server:&lt;br /&gt;
&lt;br /&gt;
   ./configure --without-client &lt;br /&gt;
&lt;br /&gt;
To build a portable dedicated server:&lt;br /&gt;
&lt;br /&gt;
 ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses&lt;br /&gt;
&lt;br /&gt;
Use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  git pull&lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  git pull&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate  repository with files that are used to create game data.&lt;br /&gt;
These files include blender models, gimp files and scalable vector graphics. &lt;br /&gt;
You do not need these of you just want to try the game or run a dedicated server,&lt;br /&gt;
but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To clone the source data git repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=133</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=133"/>
		<updated>2020-05-02T20:53:30Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Source data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are packages with development builds available to serve as a platform for developers and contributors, &lt;br /&gt;
or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The packages are usually lagging somewhat behind on actual development. &lt;br /&gt;
If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src]&lt;br /&gt;
&lt;br /&gt;
Use the git command line tool to clone the repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-src osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
You can also download the source code package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-src.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-src.tar.bz2&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the git repository:&lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will clone the gama data into the data subdirectory:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-data.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-data.tar.bz2&lt;br /&gt;
  cd data&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository you need to create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure&lt;br /&gt;
&lt;br /&gt;
If you only want to build the dedicated server:&lt;br /&gt;
&lt;br /&gt;
   ./configure --without-client &lt;br /&gt;
&lt;br /&gt;
To build a portable dedicated server:&lt;br /&gt;
&lt;br /&gt;
 ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses&lt;br /&gt;
&lt;br /&gt;
Use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  git pull&lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  git pull&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate  repository with files that are used to create game data.&lt;br /&gt;
These files include blender models, gimp files and scalable vector graphics. &lt;br /&gt;
You do not need these of you just want to try the game or run a dedicated server,&lt;br /&gt;
but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To clone the source data git repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=132</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=132"/>
		<updated>2020-05-02T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Ingar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are packages with development builds available to serve as a platform for developers and contributors, &lt;br /&gt;
or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The packages are usually lagging somewhat behind on actual development. &lt;br /&gt;
If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src]&lt;br /&gt;
&lt;br /&gt;
Use the git command line tool to clone the repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-src osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
You can also download the source code package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-src.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-src.tar.bz2&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the git repository:&lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will clone the gama data into the data subdirectory:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-data.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-data.tar.bz2&lt;br /&gt;
  cd data&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository you need to create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure&lt;br /&gt;
&lt;br /&gt;
If you only want to build the dedicated server:&lt;br /&gt;
&lt;br /&gt;
   ./configure --without-client &lt;br /&gt;
&lt;br /&gt;
To build a portable dedicated server:&lt;br /&gt;
&lt;br /&gt;
 ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses&lt;br /&gt;
&lt;br /&gt;
Use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  git pull&lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  git pull&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=131</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=131"/>
		<updated>2020-05-02T20:36:33Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Building from source code */  Updated build instructions, git usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src]&lt;br /&gt;
&lt;br /&gt;
Use the git command line tool to clone the repository:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-src osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
You can also download the source code package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-src.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-src.tar.bz2&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the git repository:&lt;br /&gt;
&lt;br /&gt;
* [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will clone the gama data into the data subdirectory:&lt;br /&gt;
&lt;br /&gt;
  git clone http://osirion.org/git/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
  wget http://osirion.org/files/osirion-latest-data.tar.bz2&lt;br /&gt;
  tar jxf osirion-latest-data.tar.bz2&lt;br /&gt;
  cd data&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository you need to create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure&lt;br /&gt;
&lt;br /&gt;
If you only want to build the dedicated server:&lt;br /&gt;
&lt;br /&gt;
   ./configure --without-client &lt;br /&gt;
&lt;br /&gt;
To build a portable dedicated server:&lt;br /&gt;
&lt;br /&gt;
 ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses&lt;br /&gt;
&lt;br /&gt;
Use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  git pull&lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  git pull&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=130</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=130"/>
		<updated>2020-05-02T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Removed Bullet section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Debian ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Debian-based distributions, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the git repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=129</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=129"/>
		<updated>2020-05-02T20:16:03Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Building on Windows */ Replaced section with a note on MSYS2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using an MSYS2 environment.&lt;br /&gt;
You can find more information on the [https://www.msys2.org/ MSyS2 homepage].&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.''&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=128</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=128"/>
		<updated>2020-05-02T20:10:51Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Installing the latest release */  Updated to reflect the single archive installation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release.&lt;br /&gt;
In general, you only need to download the release package and run the program.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an aproriate location, a new folder will automaticaly be created. &lt;br /&gt;
&lt;br /&gt;
Run ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.''&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Resources&amp;diff=127</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Resources&amp;diff=127"/>
		<updated>2019-10-28T01:16:30Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Software */  added Textures for Planets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to tutorials, texture and model resources, and other related information.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
Textures, models and sounds&lt;br /&gt;
&lt;br /&gt;
* [http://opengameart.org/ Open Game Art forum]&lt;br /&gt;
* [http://www.burningwell.org/ Burningwell.org public domain images]&lt;br /&gt;
* [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources]&lt;br /&gt;
* [http://soundbible.com/ SoundBible Free Sound Clips Bites Effects]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
Free Software which can be used to create game content.&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ The GNU Image Manipulation Program]&lt;br /&gt;
* [http://audacity.sourceforge.net Audacity audio editor]&lt;br /&gt;
* [http://alexcpeterson.com/spacescape Spacescape skybox generator]&lt;br /&gt;
* [http://www.texturesforplanets.com Textures for Planets generator]&lt;br /&gt;
* [http://www.blender.org Blender 3D content creation suite]&lt;br /&gt;
* [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor]&lt;br /&gt;
&lt;br /&gt;
== Tutorials &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
Videos and tutorials on relevant subjects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
Programming documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.cplusplus.com/reference/ Standard C++ library reference]&lt;br /&gt;
* [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide]&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference]&lt;br /&gt;
* [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO]&lt;br /&gt;
* [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation]&lt;br /&gt;
&lt;br /&gt;
== File Formats ==&lt;br /&gt;
&lt;br /&gt;
File format documentation.&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ]&lt;br /&gt;
* [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter]&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
If you want to edit this wiki, you might want to consult the mediawiki documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Resources&amp;diff=126</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Resources&amp;diff=126"/>
		<updated>2019-04-01T20:39:30Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Media */  Added link to SoundBible.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to tutorials, texture and model resources, and other related information.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
Textures, models and sounds&lt;br /&gt;
&lt;br /&gt;
* [http://opengameart.org/ Open Game Art forum]&lt;br /&gt;
* [http://www.burningwell.org/ Burningwell.org public domain images]&lt;br /&gt;
* [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources]&lt;br /&gt;
* [http://soundbible.com/ SoundBible Free Sound Clips Bites Effects]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
Free Software which can be used to create game content.&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ The GNU Image Manipulation Program]&lt;br /&gt;
* [http://audacity.sourceforge.net Audacity audio editor]&lt;br /&gt;
* [http://alexcpeterson.com/spacescape Spacescape skybox generator]&lt;br /&gt;
* [http://www.blender.org Blender 3D content creation suite]&lt;br /&gt;
* [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor]&lt;br /&gt;
&lt;br /&gt;
== Tutorials &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
Videos and tutorials on relevant subjects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
Programming documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.cplusplus.com/reference/ Standard C++ library reference]&lt;br /&gt;
* [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide]&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference]&lt;br /&gt;
* [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO]&lt;br /&gt;
* [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation]&lt;br /&gt;
&lt;br /&gt;
== File Formats ==&lt;br /&gt;
&lt;br /&gt;
File format documentation.&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ]&lt;br /&gt;
* [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter]&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
If you want to edit this wiki, you might want to consult the mediawiki documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=123</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=123"/>
		<updated>2015-10-10T11:27:25Z</updated>

		<summary type="html">&lt;p&gt;Ingar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an approriate location, a new folder will automaticly be created. &lt;br /&gt;
&lt;br /&gt;
Next you will have to download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder.&lt;br /&gt;
&lt;br /&gt;
Click on ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you will need to have SDL installed. This is a fairly common&lt;br /&gt;
library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
Download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Extract it into the osirion directory. A new subdirectory ''data'' will be created.&lt;br /&gt;
&lt;br /&gt;
  sudo unzip /where/you/downloaded/osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 1.2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential&lt;br /&gt;
  apt-get install autoconf automake libtool subversion&lt;br /&gt;
  apt-get install libjpeg8 libjpeg8-dev &lt;br /&gt;
  apt-get install libpng3 libpng3-dev &lt;br /&gt;
  apt-get install libvorbisfile3 libvorbis-dev  &lt;br /&gt;
  apt-get install libglu1-mesa-dev &lt;br /&gt;
  apt-get install libopenal1 libopenal-dev&lt;br /&gt;
  apt-get install libsdl1.2debian libsdl1.2-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=122</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=122"/>
		<updated>2015-10-10T11:19:36Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an approriate location, a new folder will automaticly be created. &lt;br /&gt;
&lt;br /&gt;
Next you will have to download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder.&lt;br /&gt;
&lt;br /&gt;
Click on ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you will need to have SDL installed. This is a fairly common&lt;br /&gt;
library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
Download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Extract it into the osirion directory. A new subdirectory ''data'' will be created.&lt;br /&gt;
&lt;br /&gt;
  sudo unzip /where/you/downloaded/osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
=== MacOS ===&lt;br /&gt;
&lt;br /&gt;
While it is possible to build Project::OSiRiON on MacOS, no official build for MacOS is currently available. Contact the Development Team if you are a MacOS user interested in trying the game.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 1.2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  sudo su -&lt;br /&gt;
  apt-get install autoconf automake libtool subversion&lt;br /&gt;
  apt-get install libjpeg8 libjpeg8-dev &lt;br /&gt;
  apt-get install libpng3 libpng3-dev &lt;br /&gt;
  apt-get install libvorbisfile3 libvorbis-dev  &lt;br /&gt;
  apt-get install libglu1-mesa-dev &lt;br /&gt;
  apt-get install libopenal1 libopenal-dev&lt;br /&gt;
  apt-get install libsdl1.2debian libsdl1.2-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=121</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=121"/>
		<updated>2015-10-08T17:34:24Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Using packages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an approriate location, a new folder will automaticly be created. &lt;br /&gt;
&lt;br /&gt;
Next you will have to download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder.&lt;br /&gt;
&lt;br /&gt;
Click on ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you will need to have SDL installed. This is a fairly common&lt;br /&gt;
library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
Download for the game data:&lt;br /&gt;
[http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Download the game data and extract it into the osirion directory. A new subdirectory ''data'' will be created.&lt;br /&gt;
&lt;br /&gt;
  sudo unzip /where/you/downloaded/osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
=== MacOS ===&lt;br /&gt;
&lt;br /&gt;
While it is possible to build Project::OSiRiON on MacOS, no official build for MacOS is currently available. Contact the Development Team if you are a MacOS user interested in trying the game.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 1.2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  sudo su -&lt;br /&gt;
  apt-get install autoconf automake libtool subversion&lt;br /&gt;
  apt-get install libjpeg8 libjpeg8-dev &lt;br /&gt;
  apt-get install libpng3 libpng3-dev &lt;br /&gt;
  apt-get install libvorbisfile3 libvorbis-dev  &lt;br /&gt;
  apt-get install libglu1-mesa-dev &lt;br /&gt;
  apt-get install libopenal1 libopenal-dev&lt;br /&gt;
  apt-get install libsdl1.2debian libsdl1.2-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Resources&amp;diff=120</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Resources&amp;diff=120"/>
		<updated>2015-07-06T17:36:04Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added file formats section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to tutorials, texture and model resources, and other related information.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
Textures, models and sounds&lt;br /&gt;
&lt;br /&gt;
* [http://opengameart.org/ Open Game Art forum]&lt;br /&gt;
* [http://www.burningwell.org/ Burningwell.org public domain images]&lt;br /&gt;
* [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
Free Software which can be used to create game content.&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ The GNU Image Manipulation Program]&lt;br /&gt;
* [http://audacity.sourceforge.net Audacity audio editor]&lt;br /&gt;
* [http://alexcpeterson.com/spacescape Spacescape skybox generator]&lt;br /&gt;
* [http://www.blender.org Blender 3D content creation suite]&lt;br /&gt;
* [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor]&lt;br /&gt;
&lt;br /&gt;
== Tutorials &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
Videos and tutorials on relevant subjects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
Programming documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.cplusplus.com/reference/ Standard C++ library reference]&lt;br /&gt;
* [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide]&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference]&lt;br /&gt;
* [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO]&lt;br /&gt;
* [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation]&lt;br /&gt;
&lt;br /&gt;
== File Formats ==&lt;br /&gt;
&lt;br /&gt;
File format documentation.&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ]&lt;br /&gt;
* [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter]&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
If you want to edit this wiki, you might want to consult the mediawiki documentation.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=119</id>
		<title>Carthagio system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=119"/>
		<updated>2015-02-09T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Medusa gas mining facility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Carthagio ===&lt;br /&gt;
&lt;br /&gt;
Industrial planet.&lt;br /&gt;
&lt;br /&gt;
=== Medusa refinery ===&lt;br /&gt;
&lt;br /&gt;
Phosphine gas processing facility.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Solar array ===&lt;br /&gt;
&lt;br /&gt;
Power generation facility.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=118</id>
		<title>Praetoria system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=118"/>
		<updated>2015-02-09T21:16:41Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Praetoria system is the capital system of [[House Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Praetoria ===&lt;br /&gt;
&lt;br /&gt;
[[House Praetoria]] capital planet.&lt;br /&gt;
&lt;br /&gt;
=== Olduvai station ===&lt;br /&gt;
&lt;br /&gt;
Headquarters of the [[Praetorian Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Caesar ===&lt;br /&gt;
&lt;br /&gt;
A lifeless moon.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=117</id>
		<title>Praetoria system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=117"/>
		<updated>2015-02-09T21:15:56Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Planet Caesar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Praetoria system is the capital system of [[House Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Praetoria ===&lt;br /&gt;
&lt;br /&gt;
=== Olduvai station ===&lt;br /&gt;
&lt;br /&gt;
Headquarters of the [[Praetorian Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Caesar ===&lt;br /&gt;
&lt;br /&gt;
A lifeless moon.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=116</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=116"/>
		<updated>2015-02-09T20:10:46Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''.&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is a local niobium mining operation, in orbit around planet Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Kledden base ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;br /&gt;
&lt;br /&gt;
=== Ikarus satellite ===&lt;br /&gt;
&lt;br /&gt;
Military communications satellite.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=115</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=115"/>
		<updated>2015-02-09T20:09:36Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added Ikarus satellite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''.&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Kledden ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is a local niobium mining operation, in orbit around planet Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;br /&gt;
&lt;br /&gt;
=== Ikarus satellite ===&lt;br /&gt;
&lt;br /&gt;
Military communications satellite.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=114</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=114"/>
		<updated>2015-02-09T20:07:21Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Regula station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''.&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Kledden ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is a local niobium mining operation, in orbit around planet Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=113</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=113"/>
		<updated>2015-02-09T20:06:49Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Alexandria outpost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''.&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Kledden ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=112</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=112"/>
		<updated>2015-02-09T20:04:36Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Removed empty line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations,&lt;br /&gt;
&lt;br /&gt;
Alexandria serves as a commercial and entertainment centre for the Ghant system. Because of its remote location, it is also a popular transit zone for more shady operations, giving rise to the nickname ''Queen of the Wasteland''&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Kledden ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=111</id>
		<title>Ghant system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Ghant_system&amp;diff=111"/>
		<updated>2015-02-09T20:04:13Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Merchants Association headquarters moved to Alexandria, added Wapperdam depot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
 &lt;br /&gt;
=== Planet Ghant ===&lt;br /&gt;
&lt;br /&gt;
Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies.&lt;br /&gt;
&lt;br /&gt;
=== Alexandria outpost ===&lt;br /&gt;
&lt;br /&gt;
The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. &lt;br /&gt;
While Alexandria outpost acts as a local hub for commerce and entertainment,&lt;br /&gt;
it is also a popular transit zone for more shady operations,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alexandria serves as a commercial and entertainment centre for the Ghant system. Because of its remote location, it is also a popular transit zone for more shady operations, giving rise to the nickname ''Queen of the Wasteland''&lt;br /&gt;
&lt;br /&gt;
=== Battleship Custodian ===&lt;br /&gt;
&lt;br /&gt;
[[Colonial Militia]] base.&lt;br /&gt;
&lt;br /&gt;
=== Kledden ===&lt;br /&gt;
&lt;br /&gt;
Pirate base.&lt;br /&gt;
&lt;br /&gt;
=== Regula station ===&lt;br /&gt;
&lt;br /&gt;
Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour.&lt;br /&gt;
&lt;br /&gt;
=== Wapperdam depot ===&lt;br /&gt;
&lt;br /&gt;
Pirate depot.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Seymour === &lt;br /&gt;
&lt;br /&gt;
Mining planet.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=110</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=110"/>
		<updated>2014-11-19T19:35:45Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Pirate factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
* [[Ryu Sengir]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Twilight Guard]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Vostok_system&amp;diff=109</id>
		<title>Vostok system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Vostok_system&amp;diff=109"/>
		<updated>2014-11-19T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Zavulon base is not an asteroid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Vostok system lies on the edge of the [[Southern Rim]].&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Starbase Gesser ===&lt;br /&gt;
&lt;br /&gt;
Colonial starbase.&lt;br /&gt;
&lt;br /&gt;
=== Zavulon base ===&lt;br /&gt;
&lt;br /&gt;
[[Twilight Guard]] base.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Yser_system&amp;diff=108</id>
		<title>Yser system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Yser_system&amp;diff=108"/>
		<updated>2014-08-30T20:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Updated Yserlone description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Headquarters of the Mercenaries Guild.&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Starbase Yserlone ===&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Mercenaries Guild is considered inpenetrable by hostile forces.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Yser_system&amp;diff=107</id>
		<title>Yser system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Yser_system&amp;diff=107"/>
		<updated>2014-08-30T20:07:03Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from doc/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Headquarters of the Mercenaries Guild.&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Starbase Yserlone ===&lt;br /&gt;
&lt;br /&gt;
Headquarters of the Mercenaries Guild.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=106</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=106"/>
		<updated>2014-08-30T20:04:52Z</updated>

		<summary type="html">&lt;p&gt;Ingar: /* Corporations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
* [[Rya Sengir]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Twilight Guard]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Pirates&amp;diff=105</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Pirates&amp;diff=105"/>
		<updated>2014-08-30T20:03:18Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Pirates are bad guys who want to steal your cargo.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=104</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=104"/>
		<updated>2014-08-30T20:02:35Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added Twilight Guard to Pirate factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
* [[Rya Sengir]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Twilight Guard]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=103</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=103"/>
		<updated>2014-08-30T20:00:59Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added Universal Research to Corporations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
* [[Rya Sengir]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=102</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=102"/>
		<updated>2014-08-30T19:58:34Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Sorte Pirate factions alphabeticly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
* [[Rya Sengir]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Camorra_Syndicate&amp;diff=101</id>
		<title>Camorra Syndicate</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Camorra_Syndicate&amp;diff=101"/>
		<updated>2014-08-30T19:57:36Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Camorra Syndicate is a criminal organisation with a long tradition of high rewards for loyalty and brutal punishment for betrayal.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Boccaccio&amp;diff=100</id>
		<title>Boccaccio</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Boccaccio&amp;diff=100"/>
		<updated>2014-08-30T19:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Boccaccio like to call themselves the Praetorian Freedom Fighters, opposing the tyranny of the Praetor and the Senate, but in reality, popular support has severely dimished since the Senate turned the helm towards a more open society and improved relations with its neighbours. Nowadays, they operate in small, local cells, with the occasional read on a military installation.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Praetorian_Express&amp;diff=99</id>
		<title>Praetorian Express</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Praetorian_Express&amp;diff=99"/>
		<updated>2014-08-30T19:54:23Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Praetorian Express courier service is probably the fastest and safest way to transport mail and small packages accross the galaxy. For Praetorian Express, safe transport is the corporate motto, and while the company usually delivers on its promises  is widely know the it doesnt protect your package from the prying eyes of Praetorian authorities.&lt;br /&gt;
&lt;br /&gt;
It has long been suspected Praetorian Express is actually a corporate arm of Praetorian Intelligence, but due to the high quality of their services, most clients don't seem to mind.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=98</id>
		<title>Hellas system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=98"/>
		<updated>2014-08-30T19:49:25Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Trireme station ===&lt;br /&gt;
&lt;br /&gt;
{{rename}}&lt;br /&gt;
&lt;br /&gt;
Headquarters of [[Praetorian Express]].&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=97</id>
		<title>Hellas system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=97"/>
		<updated>2014-08-30T19:49:01Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Moved description from title to summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Trireme station ===&lt;br /&gt;
&lt;br /&gt;
{{rename}}&lt;br /&gt;
&lt;br /&gt;
Headquarters of [[Praetorian Express]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Finnmark_system&amp;diff=96</id>
		<title>Finnmark system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Finnmark_system&amp;diff=96"/>
		<updated>2014-08-30T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from doc/ and game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As the final act in a series of trade wars, the Finnmark system had been claimed by the [[Miners Union]] as their base of operations. The headquarters was founded conveniently outside the jurisdiction and taxation of both the colonies and the central planets. The miners tend to keep good relations with their customers, but are prepared to defend their interests if necessary.&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Finnmark ===&lt;br /&gt;
&lt;br /&gt;
An inhospitable frozen world, headquarters of the Miners Union.&lt;br /&gt;
&lt;br /&gt;
=== Kvalsund mining operations ===&lt;br /&gt;
&lt;br /&gt;
Iron mining facility.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=95</id>
		<title>Praetoria system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Praetoria_system&amp;diff=95"/>
		<updated>2014-08-30T19:34:08Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from doc/ and game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Praetoria system is the capital system of [[House Praetoria]].&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Praetoria ===&lt;br /&gt;
&lt;br /&gt;
=== Olduvai station ===&lt;br /&gt;
&lt;br /&gt;
Headquarters of the [[Praetorian Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Caesar ===&lt;br /&gt;
&lt;br /&gt;
Lifeless moon.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Phoenicia_system&amp;diff=94</id>
		<title>Phoenicia system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Phoenicia_system&amp;diff=94"/>
		<updated>2014-08-30T19:30:26Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from doc/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Racetrack  ===&lt;br /&gt;
&lt;br /&gt;
{{rename}}&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=93</id>
		<title>Hellas system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Hellas_system&amp;diff=93"/>
		<updated>2014-08-30T19:29:32Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;== Bases ==  === Trireme station, PEX headquarters ===  {{rename}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Trireme station, PEX headquarters ===&lt;br /&gt;
&lt;br /&gt;
{{rename}}&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Template:Rename&amp;diff=92</id>
		<title>Template:Rename</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Template:Rename&amp;diff=92"/>
		<updated>2014-08-30T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;''Needs to be renamed''&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Needs to be renamed''&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=91</id>
		<title>Carthagio system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=91"/>
		<updated>2014-08-30T19:26:53Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added Solar array description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Carthagio ===&lt;br /&gt;
&lt;br /&gt;
Industrial planet.&lt;br /&gt;
&lt;br /&gt;
=== Medusa gas mining facility ===&lt;br /&gt;
&lt;br /&gt;
Phosphine production.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Solar array ===&lt;br /&gt;
&lt;br /&gt;
Power generation facility.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=90</id>
		<title>Carthagio system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Carthagio_system&amp;diff=90"/>
		<updated>2014-08-30T19:26:23Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Import from doc/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Carthagio ===&lt;br /&gt;
&lt;br /&gt;
Industrial planet.&lt;br /&gt;
&lt;br /&gt;
=== Medusa gas mining facility ===&lt;br /&gt;
&lt;br /&gt;
Phosphine production.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Solar array ===&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Morrigan_system&amp;diff=89</id>
		<title>Morrigan system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Morrigan_system&amp;diff=89"/>
		<updated>2014-08-30T10:20:08Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;{{stub}}  == Bases ==  === Ulster station ===  Trading outpost.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Ulster station ===&lt;br /&gt;
&lt;br /&gt;
Trading outpost.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Lindblade_system&amp;diff=88</id>
		<title>Lindblade system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Lindblade_system&amp;diff=88"/>
		<updated>2014-08-30T10:18:54Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;{{stub}}  == Bases ==  === Lindblade Central ===  === Station 15 ===  == Places ==  === Planet Lindblade ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Lindblade Central ===&lt;br /&gt;
&lt;br /&gt;
=== Station 15 ===&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Lindblade ===&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Caledonia_system&amp;diff=87</id>
		<title>Caledonia system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Caledonia_system&amp;diff=87"/>
		<updated>2014-08-30T10:16:43Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;{{stub}}  == Bases ==  === Planet Caledonia ===  Home of the Caledonian University.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Caledonia ===&lt;br /&gt;
&lt;br /&gt;
Home of the Caledonian University.&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Burton_system&amp;diff=86</id>
		<title>Burton system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Burton_system&amp;diff=86"/>
		<updated>2014-08-30T10:15:06Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot;{{stub}}  == Bases ==  === Planet Burton ===  === Trent outpost ===  === Lindblade shipyards ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Burton ===&lt;br /&gt;
&lt;br /&gt;
=== Trent outpost ===&lt;br /&gt;
&lt;br /&gt;
=== Lindblade shipyards ===&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Albion_system&amp;diff=85</id>
		<title>Albion system</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Albion_system&amp;diff=85"/>
		<updated>2014-08-30T10:13:43Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Created page with &amp;quot; {{stub}}  == Bases ==  === Planet Albion ===  === Brisbane medical center ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
=== Planet Albion ===&lt;br /&gt;
&lt;br /&gt;
=== Brisbane medical center ===&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Universe&amp;diff=84</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Universe&amp;diff=84"/>
		<updated>2014-08-30T10:11:02Z</updated>

		<summary type="html">&lt;p&gt;Ingar: Added main article links for Lindblade and Praetoria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadmap to the official Project::OSiRiON game universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Starsystem_Roadmap.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
See linked page above for more information on the topic of known races in Project::OSiRiON.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Tsu-Khan]]&lt;br /&gt;
* [[Bringers|Bringers of Great Knowledge]]&lt;br /&gt;
&lt;br /&gt;
== Starsystems ==&lt;br /&gt;
&lt;br /&gt;
=== Independent Colonies ===&lt;br /&gt;
&lt;br /&gt;
An alliance of systems independent from the central planets, protected by the [[Colonial Militia]].&lt;br /&gt;
&lt;br /&gt;
{{main|Independent Colonies}}&lt;br /&gt;
&lt;br /&gt;
* [[Antwerp_system|Antwerp]]&lt;br /&gt;
* [[Brogha_system|Brogha]]&lt;br /&gt;
* [[Ghant_system|Ghant]]&lt;br /&gt;
* [[Khorsand_system|Khorsand]]&lt;br /&gt;
* [[Kronenbaden_system|Kronenbaden]]&lt;br /&gt;
* [[Vostok_system|Vostok]]&lt;br /&gt;
* [[Warsaw_system|Warsaw]]&lt;br /&gt;
&lt;br /&gt;
=== House Lindblade ===&lt;br /&gt;
&lt;br /&gt;
An old and honorable Great House.&lt;br /&gt;
&lt;br /&gt;
{{main|House Lindblade}}&lt;br /&gt;
&lt;br /&gt;
* [[Albion_system|Albion]]&lt;br /&gt;
* [[Burton_system|Burton]]&lt;br /&gt;
* [[Caledonia_system|Caledonia]]&lt;br /&gt;
* [[Lindblade_system|Lindblade]]&lt;br /&gt;
* [[Morrigan_system|Morrigan]]&lt;br /&gt;
&lt;br /&gt;
=== House Praetoria ===&lt;br /&gt;
&lt;br /&gt;
House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence.&lt;br /&gt;
&lt;br /&gt;
{{main|House Praetoria}}&lt;br /&gt;
&lt;br /&gt;
* [[Carthagio_system|Carthagio]]&lt;br /&gt;
* [[Hellas_system|Hellas]]&lt;br /&gt;
* [[Phoenicia_system|Phoenicia]]&lt;br /&gt;
* [[Praetoria_system|Praetoria]]&lt;br /&gt;
&lt;br /&gt;
=== House Dagon ===&lt;br /&gt;
&lt;br /&gt;
* Ashran&lt;br /&gt;
* Dagon&lt;br /&gt;
* Rasheen&lt;br /&gt;
* Xibalba&lt;br /&gt;
&lt;br /&gt;
=== Neutral Systems ===&lt;br /&gt;
&lt;br /&gt;
* [[East_End_system|East End]]&lt;br /&gt;
* [[Finnmark_system|Finnmark]]&lt;br /&gt;
* [[Ground_system|Ground]]&lt;br /&gt;
* [[Yser_system|Yser]]&lt;br /&gt;
&lt;br /&gt;
=== Borderworlds ===&lt;br /&gt;
&lt;br /&gt;
Worlds destroyed during the Great War.&lt;br /&gt;
&lt;br /&gt;
* [[Anara_system|Anara]]&lt;br /&gt;
* [[Karelia_system|Karelia]]&lt;br /&gt;
* [[Kor_Glaven_system|Kor Glaven]]&lt;br /&gt;
* [[Kor_Minas_system|Kor Minas]]&lt;br /&gt;
* [[Kor_Telos_system|Kor Telos]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon Eye nebula ===&lt;br /&gt;
&lt;br /&gt;
Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area.&lt;br /&gt;
&lt;br /&gt;
* [[Cadiz_system|Cadiz]]&lt;br /&gt;
* [[Gibraltar_system|Gibraltar]]&lt;br /&gt;
* [[Oran_system|Oran]]&lt;br /&gt;
* [[Camorra_system|Camorra]]&lt;br /&gt;
&lt;br /&gt;
=== Southern Rim ===&lt;br /&gt;
&lt;br /&gt;
Rogue space.&lt;br /&gt;
&lt;br /&gt;
* [[Amiras_system|Amiras]]&lt;br /&gt;
* [[Effar_system|Effar]]&lt;br /&gt;
* [[Muralis_system|Muralis]]&lt;br /&gt;
* [[Rinn_system|Rinn]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan space ===&lt;br /&gt;
&lt;br /&gt;
{{main|Tsu-Khan}}&lt;br /&gt;
&lt;br /&gt;
* [[Kiana_system|Kiana]]&lt;br /&gt;
* [[Alpha_Kosiya_system|Alpha Kosiya]]&lt;br /&gt;
* [[Beta_Kosiya_system|Beta Kosiya]]&lt;br /&gt;
* [[Gamma_Kosiya_system|Gamma Kosiya]]&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== Colonial factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Independent Colonies]]&lt;br /&gt;
* [[Colonial Militia]]&lt;br /&gt;
&lt;br /&gt;
=== Lindblade factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Lindblade]]&lt;br /&gt;
* [[Linblade Defence Force]]&lt;br /&gt;
&lt;br /&gt;
=== Praetorian factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Praetoria]]&lt;br /&gt;
* [[Praetorian Guard]]&lt;br /&gt;
* [[Praetorian Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== Dagon factions ===&lt;br /&gt;
&lt;br /&gt;
* [[House Dagon]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
&lt;br /&gt;
* [[Merchants Association]]&lt;br /&gt;
* [[Mercenaries Guild]]&lt;br /&gt;
* [[Miners Union]]&lt;br /&gt;
&lt;br /&gt;
=== Corporations ===&lt;br /&gt;
&lt;br /&gt;
* [[Universal Research]]&lt;br /&gt;
* [[Micron Corporation]]&lt;br /&gt;
* [[Praetorian Express]]&lt;br /&gt;
&lt;br /&gt;
=== Pirate factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Boccaccio]]&lt;br /&gt;
* [[Rya Sengir]]&lt;br /&gt;
* [[Camorra Syndicate]]&lt;br /&gt;
&lt;br /&gt;
=== Tsu-Khan Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Tsu-Khan Military]]&lt;br /&gt;
* [[Tsu-Khan Elite]]&lt;br /&gt;
* [[Tsu-Khan Civilians]]&lt;br /&gt;
&lt;br /&gt;
=== Other Factions ===&lt;br /&gt;
&lt;br /&gt;
* [[Derelict]]&lt;/div&gt;</summary>
		<author><name>Ingar</name></author>
		
	</entry>
</feed>