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	<id>http://osirion.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mega</id>
	<title>Project::OSiRiON wiki - User contributions [en]</title>
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	<updated>2026-05-27T04:51:13Z</updated>
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	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=125</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=125"/>
		<updated>2016-03-21T19:17:56Z</updated>

		<summary type="html">&lt;p&gt;Mega: /* Dependencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an approriate location, a new folder will automaticly be created. &lt;br /&gt;
&lt;br /&gt;
Next you will have to download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder.&lt;br /&gt;
&lt;br /&gt;
Click on ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you will need to have SDL installed. This is a fairly common&lt;br /&gt;
library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
Download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Extract it into the osirion directory. A new subdirectory ''data'' will be created.&lt;br /&gt;
&lt;br /&gt;
  sudo unzip /where/you/downloaded/osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.''&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Mega</name></author>
		
	</entry>
	<entry>
		<id>http://osirion.org/wiki/index.php?title=Installation&amp;diff=124</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://osirion.org/wiki/index.php?title=Installation&amp;diff=124"/>
		<updated>2016-03-21T19:17:00Z</updated>

		<summary type="html">&lt;p&gt;Mega: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there is still a lot of work to be done before there will be a  final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs.&lt;br /&gt;
&lt;br /&gt;
The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries.&lt;br /&gt;
&lt;br /&gt;
== Installing the latest release ==&lt;br /&gt;
&lt;br /&gt;
The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...).&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
&lt;br /&gt;
First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems.&lt;br /&gt;
&lt;br /&gt;
* Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip]&lt;br /&gt;
* Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the package to an approriate location, a new folder will automaticly be created. &lt;br /&gt;
&lt;br /&gt;
Next you will have to download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder.&lt;br /&gt;
&lt;br /&gt;
Click on ''Osirion.exe'' to start the game.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
To run the game, you will need to have SDL installed. This is a fairly common&lt;br /&gt;
library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries.&lt;br /&gt;
&lt;br /&gt;
* Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number).&lt;br /&gt;
&lt;br /&gt;
  cd /usr/local/games&lt;br /&gt;
  sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2&lt;br /&gt;
  cd osirion-version-linux&lt;br /&gt;
&lt;br /&gt;
Download the game data.&lt;br /&gt;
&lt;br /&gt;
* Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip]&lt;br /&gt;
&lt;br /&gt;
Extract it into the osirion directory. A new subdirectory ''data'' will be created.&lt;br /&gt;
&lt;br /&gt;
  sudo unzip /where/you/downloaded/osirion-latest-data.zip&lt;br /&gt;
&lt;br /&gt;
To run the 32-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86&lt;br /&gt;
&lt;br /&gt;
To run the 64-bit version:&lt;br /&gt;
&lt;br /&gt;
  ./osirion.x86_64&lt;br /&gt;
&lt;br /&gt;
==  Building Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
The following packages are required to build the the dedicated server:&lt;br /&gt;
&lt;br /&gt;
* zlib&lt;br /&gt;
* [http://www.bulletphysics.com/ Bullet physics library]&lt;br /&gt;
* ncurses or pdcurses (optional)&lt;br /&gt;
&lt;br /&gt;
Additionally, the client requires:&lt;br /&gt;
&lt;br /&gt;
* libjpeg&lt;br /&gt;
* libpng&lt;br /&gt;
* libSDL 1.2&lt;br /&gt;
* OpenGL&lt;br /&gt;
* [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft]&lt;br /&gt;
* Ogg Vorbis&lt;br /&gt;
&lt;br /&gt;
You will also need gcc, GNU make, automake and libtool.&lt;br /&gt;
&lt;br /&gt;
=== Building on Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
To build the game on Ubuntu, you can install the required tools and dependencies&lt;br /&gt;
by running the following commands (As root) in a terminal window:&lt;br /&gt;
&lt;br /&gt;
  apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev&lt;br /&gt;
&lt;br /&gt;
=== Building on Windows ===&lt;br /&gt;
&lt;br /&gt;
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet.&lt;br /&gt;
&lt;br /&gt;
=== Building the Bullet physics library ===&lt;br /&gt;
&lt;br /&gt;
''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.''&lt;br /&gt;
The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here:&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list]&lt;br /&gt;
&lt;br /&gt;
To download and install the library:&lt;br /&gt;
  wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz&lt;br /&gt;
  tar zxvf bullet-2.81-rev2613.tgz&lt;br /&gt;
  cd bullet-2.81-rev2613&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr/local --disable-demos&lt;br /&gt;
  make&lt;br /&gt;
  sudo make install&lt;br /&gt;
  cd ..&lt;br /&gt;
&lt;br /&gt;
If you do not want to install bullet in /usr/local, you can edit the --prefix option here.&lt;br /&gt;
Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this specific version of the library,&lt;br /&gt;
physics behaviour could be different in other versions.&lt;br /&gt;
&lt;br /&gt;
== Building from source code ==&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the source code ===&lt;br /&gt;
&lt;br /&gt;
You can get the latest source code from the subversion repository: &lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion]&lt;br /&gt;
&lt;br /&gt;
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. &lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion osirion&lt;br /&gt;
&lt;br /&gt;
Enter the new subdirectory:&lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
&lt;br /&gt;
On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: &lt;br /&gt;
&lt;br /&gt;
* [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org]&lt;br /&gt;
&lt;br /&gt;
You can also download the source package from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the game data ===&lt;br /&gt;
&lt;br /&gt;
Get the latest game data from the subversion repository:&lt;br /&gt;
&lt;br /&gt;
* [svn://osirion.org/osirion svn://osirion.org/osirion-data]&lt;br /&gt;
&lt;br /&gt;
The following command will create a new subdirectory data and download the game data into it:&lt;br /&gt;
&lt;br /&gt;
  svn co svn://osirion.org/osirion-data data&lt;br /&gt;
&lt;br /&gt;
You can also download the game data from the website:&lt;br /&gt;
 &lt;br /&gt;
* [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2]&lt;br /&gt;
&lt;br /&gt;
The data subdirectory should be inside the osirion directory.&lt;br /&gt;
&lt;br /&gt;
=== Configuring the source code ===&lt;br /&gt;
&lt;br /&gt;
Create the configure script:&lt;br /&gt;
&lt;br /&gt;
  autoreconf -i&lt;br /&gt;
&lt;br /&gt;
Run the script to configure the source code: &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet &lt;br /&gt;
&lt;br /&gt;
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: &lt;br /&gt;
&lt;br /&gt;
 ./configure --with-bullet=/usr/local --enable-static-bullet --without-client &lt;br /&gt;
&lt;br /&gt;
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. &lt;br /&gt;
&lt;br /&gt;
  ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses&lt;br /&gt;
&lt;br /&gt;
You can use the --help option to get a list of all available options:&lt;br /&gt;
&lt;br /&gt;
  ./configure --help&lt;br /&gt;
&lt;br /&gt;
=== Building the binaries ===&lt;br /&gt;
&lt;br /&gt;
Compile the source code: &lt;br /&gt;
&lt;br /&gt;
  make &lt;br /&gt;
&lt;br /&gt;
The binaries will be built in the src subdirectory of the main distribution. &lt;br /&gt;
&lt;br /&gt;
'''Important''': ''make install'' is not supported. Results are unpredictable.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. &lt;br /&gt;
&lt;br /&gt;
To start the client: &lt;br /&gt;
&lt;br /&gt;
  src/osirion &lt;br /&gt;
&lt;br /&gt;
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. &lt;br /&gt;
&lt;br /&gt;
To start the dedicated server: &lt;br /&gt;
  src/osiriond &lt;br /&gt;
&lt;br /&gt;
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
&lt;br /&gt;
If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. &lt;br /&gt;
&lt;br /&gt;
Update the source code: &lt;br /&gt;
&lt;br /&gt;
  cd osirion&lt;br /&gt;
  make clean&lt;br /&gt;
  svn update &lt;br /&gt;
&lt;br /&gt;
Update the game data: &lt;br /&gt;
&lt;br /&gt;
  cd data&lt;br /&gt;
  svn update&lt;br /&gt;
  cd .. &lt;br /&gt;
&lt;br /&gt;
Build the binaries again: &lt;br /&gt;
&lt;br /&gt;
  autoreconf&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
&lt;br /&gt;
== Source data ==&lt;br /&gt;
&lt;br /&gt;
There is a seperate SVN repository with files that are used to create game data,&lt;br /&gt;
but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers.&lt;br /&gt;
&lt;br /&gt;
To download the source data subversion repository:&lt;br /&gt;
&lt;br /&gt;
  svn checkout svn://osirion.org/osirion-data-src data-src&lt;/div&gt;</summary>
		<author><name>Mega</name></author>
		
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