From 5b6e0a07149b148b0efa327435345f5860def895 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 1 Dec 2012 22:23:48 +0000 Subject: Documentation update. --- doc/index.html | 320 +++++++++++++++++++++++++++++++++------------------------ 1 file changed, 183 insertions(+), 137 deletions(-) (limited to 'doc/index.html') diff --git a/doc/index.html b/doc/index.html index 2a553a4..46fd05b 100644 --- a/doc/index.html +++ b/doc/index.html @@ -20,132 +20,160 @@ - Home . - Downloads . - Documentation . - Forum . - Wiki . - Tracker + News . + Documentation . + Screenshots . + Downloads . + Forum . + Wiki . + Tracker -
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-

About

-

- Project::OSiRiON is a free space trading and combat simulation under development. - Its goal is to create an immersive universe with open gameplay inspired by classic titles such as - Privateer and - Freelancer. -

- -

- The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib - and the Bullet physics library. It is - a work in progress and evolves with the game as required. -

-

- The basic components are already in place: players can start a single-player game, - or join a network server. They can purchase a ship, explore the universe and earn - some cash trading cargo. Other important parts, like weapons and combat features, - are still missing. -

-

- The game aims to be fully customizable. Common and easy to edit file formats - make it trivial to change most of the game settings and world definitions. -

-

+

+ +

About

+ +

+ Project::OSiRiON is a free space trading and combat simulation under + development. Its goal is to create an immersive universe with open + gameplay inspired by classic titles such as Privateer and Freelancer. +

+ The basic components are already in place: players can start + a single-player game, or join a network server. They can purchase a ship, + explore the universe and earn some cash trading cargo. Combat features + are under development. +

+ The game aims to be fully customizable: common and easy to edit file + formats make it trivial to change most of the game settings and world definitions. + Most of the world customization can be done server-side, without the need + for clients to install additional world definitions. Packages of the latest development build are available for windows and linux.

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Installation

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-

Internet

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+

Internet

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The website for Project::OSiRiON can be found at http://osirion.org

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+

The community forums can be found at http://osirion.org/forum

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+

+ Documentation can be found on the wiki at + http://osirion.org/wiki +

+

The official IRC channel is #osirion on the FreeNode IRC network.

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+ -

Development

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+

+ +

Development

+ +

+ The engine is written from scratch in C++ and uses common libraries + like SDL, OpenGL and OpenAL. Physics simulation is provided by the + Bullet physics library. The engine is a work in progress and evolves + with the game as required.

-

- The repositories can also be viewed online: -

+

+ The latest version of the source code and the game can be downloaded + from the Subversion repositories:

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+

+

+The repositories can also be viewed online: +

+ + + +

The project development roadmap and an overview of open issues can be found on the - tracker. + tracker. +

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Team

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+ +

Team

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The core team, these people work on the game and decide about its future:

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+ -

Contributors

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Contributors

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These people created new content for the game:

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+ -

Credits

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The source code is distributed under the terms and conditions of the GNU General Public License.

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The game data is distributed under the terms and conditions of the Creative Commons Attribution-Share Alike 3.0 License.

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+

+ See the list of attributions for more information. +

+

Copyright © 2007-2012, Project::OSiRiON

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+ -

Acknowledgements

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-

+

Acknowledgements

+ +

This project could not have been possible without the work of others: -

    -
  • Id Software -
  • the GtkRadiant project contributers -
  • The Quake2World community -
  • The Satgnu crew -
  • maci, for the webspace on satgnu -
  • DVSoftware for bandwidth, diskpace and CPU power -
  • NASA for their collection of freely available images -
  • Robert Kuroto for allowing me to use his texture pack -
  • Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures -
  • Your_Face for allowing me to use his Tremulous map 'Trident' -
  • Georges 'TRaK' Grondin for allowing me to use his texture packs -
  • Thanks to bobke and blaze-x -
  • A special thanks to all =KCT= members -

-

+

    +
  • Id Software +
  • the GtkRadiant project contributers +
  • The Quake2World community +
  • The Satgnu crew +
  • maci, for the webspace on satgnu +
  • DVSoftware for bandwidth, diskpace and CPU power +
  • NASA for their collection of freely available images +
  • Robert Kuroto for allowing me to use his texture pack +
  • Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures +
  • Your_Face for allowing me to use his Tremulous map 'Trident' +
  • Georges 'TRaK' Grondin for allowing me to use his texture packs +
  • Thanks to bobke and blaze-x +
  • A special thanks to all =KCT= members +
+

Thanks to: -

    -
  • Josky=KCT= -
  • [mDc]Minisori -
  • Gareth -
  • StalKermit -
  • DVSoftware -

-

+

    +
  • Josky=KCT= +
  • [mDc]Minisori +
  • Gareth +
  • StalKermit +
  • DVSoftware +
+

QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a registered trademark of the LEGO Group.

-

+

Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies.

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