About
Project::OSiRiON is a free space trading and combat simulation under
development. Its goal is to create an immersive universe with open
gameplay inspired by classic titles such as Privateer and Freelancer.
The basic components are already in place: players can start
a single-player game, or join a network server. They can purchase a ship,
explore the universe and earn some cash trading cargo. Combat features
are under development.
The game aims to be fully customizable: common and easy to edit file
formats make it trivial to change most of the game settings and world definitions.
Most of the world customization can be done server-side, without the need
for clients to install additional world definitions.
Packages of the latest development build are available for windows and linux.
General information
Installation
Manual
Editing
Internet
The website for Project::OSiRiON can be found at
http://osirion.org
The community forums can be found at
http://osirion.org/forum
Documentation can be found on the wiki at
http://osirion.org/wiki
The official IRC channel is #osirion on the
FreeNode IRC network.
Development
The engine is written from scratch in C++ and uses common libraries
like SDL, OpenGL and OpenAL. Physics simulation is provided by the
Bullet physics library. The engine is a work in progress and evolves
with the game as required.
The latest version of the source code and the game can be downloaded
from the Subversion repositories:
The repositories can also be viewed online:
The project development roadmap and an overview of open issues can be found on the
tracker.
Team
The core team, these people work on the game and decide about its future:
Stijn 'Ingar' Buys |
Programming, modeling, graphics, sound |
Michael 'Thorn' Rodenhurst |
Modeling, graphics, web server |
Evan 'Mega' Goers |
Modeling, graphics |
Contributors
These people created new content for the game:
Cody 'Supertanker' Jackson |
Modeling |
Antti 'Karvajalka' Lahti |
Modeling, graphics |
Credits
People who made their existing work available:
Copyright
The source code is distributed under the terms and conditions of the
GNU General Public License.
The game data is distributed under the terms and conditions of the
Creative Commons Attribution-Share Alike 3.0 License.
See the list of attributions for more information.
Copyright © 2007-2012, Project::OSiRiON
Acknowledgements
This project could not have been possible without the work of others:
- Id Software
- the GtkRadiant project contributers
- The Quake2World community
- The Satgnu crew
- maci, for the webspace on satgnu
- DVSoftware for bandwidth, diskpace and CPU power
- NASA for their collection of freely available images
- Robert Kuroto for allowing me to use his texture pack
- Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures
- Your_Face for allowing me to use his Tremulous map 'Trident'
- Georges 'TRaK' Grondin for allowing me to use his texture packs
- Thanks to bobke and blaze-x
- A special thanks to all =KCT= members
Thanks to:
- Josky=KCT=
- [mDc]Minisori
- Gareth
- StalKermit
- DVSoftware
QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a registered trademark of the LEGO Group.
Project::OSiRiON is an independent, not-for-profit project
and is not affiliated with these companies.