Building from source code
To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows.
- Requirements
- Building on Ubuntu Linux
- Building on Windows
- Builiding the Bullet physics library
- Obtaining the source code
- Configuring the source code
- Building the binaries
- Obtaining the game data
- Running
Requirements
The following packages are required to build the the dedicated server:
- zlib
- Bullet physics library
- ncurses or pdcurses (optional)
Additionally, the client requires:
- libjpeg
- libpng
- libSDL 1.2
- OpenGL
- OpenAL or OpenAL Soft
- Ogg Vorbis
You will also need gcc, GNU make, automake and libtool.
Building on Ubuntu Linux
To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands in a terminal window:
sudo su - apt-get install autoconf automake libtool subversion apt-get install libjpeg8 libjpeg8-dev apt-get install libpng3 libpng3-dev apt-get install libvorbisfile3 libvorbis-dev apt-get install libglu1-mesa-dev apt-get install libopenal1 libopenal-dev apt-get install libsdl1.2debian libsdl1.2-dev
Building on Windows
You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in this document to create a complete environment, capable of building the Project::OSiRiON source code.
Building the Bullet physics library
The engine uses the Bullet Physics Library for physics support. You can download the bullet source code here:
To download and install the library:
wget http://bullet.googlecode.com/files/bullet-2.79-rev2440.tgz tar zxvf bullet-2.79-rev2440.tgz cd bullet-2.79 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd ..
If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly.
It is recommended you use this specific version of the library, physics behaviour could be different in other versions.
Obtaining the source code
Download the source package from the website:
Unzip the package into a directory of your liking and enter the new directory:
tar xf osirion-0.2.1-svn1082-src.tar.bz2
cd osirion-0.2.1-svn1082-src
Configuring the source code
Enter the new directory and configure the source code:
./configure --with-bullet=/usr/local --enable-static-bullet
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure:
./configure --with-bullet=/usr/local --enable-static-bullet --without-client
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure.
./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses
You can use the --help option to get a list of all available options:
./configure --help
Building the binaries
Compile the source code:
make
The binaries will be built in the src/ subdirectory of the main distribution.
Important: make install is not supported. Results are unpredictable.
Obtaining the game data
Download the game data package from the website:
Unzip the package into the osirion directory. The game data should be located in the data/ subdirectory of the main distribution.
Running
The client and the dedicated server will look for game data in the data subdirectory of the current working directory. Since the binaries are build in the src you will have start them with the src/ prefix.
To start the client:
src/osirion
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation.
To start the dedicated server:
src/osiriond
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.