Project::OSiRiON
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Recent Posts

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1
News / Git browser
« Last post by Ingar on 2018-12-15 12:54:24 »
The git repository browser is now online at http://osirion.org/git
The clone URL is the same as the web URL, for example git clone http://osirion.org/git/osirion-src
2
Lounge Bar / Re: Post Your Specs
« Last post by Thorn on 2018-12-14 19:11:43 »
Probably time to update this

MoboMSI X99S SLI Plus
CPUIntel Core i7 5820K @ 4.4GHz
Memory32Gb G.Skill Trident.z 3200MHz
GPUMSI GeForce GTX 1080Ti @ 2050MHz
SoundAudioEngine D1
TowerFractal Design Define S
KeyboardHyperX Alloy FPS Pro
MouseLogitech G403 Wireless
MonitorZowie XL2540 24.5" 240Hz
3
News / Awakening from hibernation
« Last post by Ingar on 2018-12-13 22:22:21 »
The server has been moved to a new host and the forum, the wiki and the tracker software have all been updated to the latest and greatest versions. Unfortunately, this has left our custom themes in a broken state
and they will have to be rebuild from scratch. There is no gitlab instance any more, as it is overkill for a small site like this. In the future, we'll rely on a simple git server instead.
4
News / Re: SMF updated to version 1.1.21
« Last post by Ingar on 2016-10-03 19:39:45 »
Some spambots were still getting through.
I updated the registration question and activated E-mail confirmation on registration.
5
News / SMF updated to version 1.1.21
« Last post by Ingar on 2016-10-02 13:13:59 »
I patched the Simple Machines forum to the latest version in the 1.1.x branch,
hoping this will stop the flood of new spambots we've seen last month.

As we all know, admins need to keep software up-to-date as spammers like to
use known exploits in outdated versions. It's a pain, but such is life. 8)

Please report any broken functionality here.
6
Programming / Re: Hitting the target
« Last post by Ingar on 2016-08-24 19:28:00 »
The solution from the reddit post works perfectly.
I just had to brush up on my dot product properties and
quadratic equation solutions.

Turrets are mean now ;D

I wanted to use this on the HUD to draw an aim indicator,
but unfortunatly I don't have the weapon stats client-side,
and those are required to solve the equation.
7
Programming / Hitting the target
« Last post by Ingar on 2016-08-20 18:26:17 »
The AI currently doesn't lead its aim. This means it will aim at the player's current position
instead of trying to predict where the player will be when the bullet reaches its target.

I don't really intend to change this behaviour, a decent aim would probably make the AI unbeatable.

Station turrets on the other hand, should be rather nasty and could seriously benefit from aim correction.
Without it, they're rather useless because they're too easy to dodge.

To solve this, we need some mathematics.

I wrote down the problem in the attached document and found some interesting lecture
in this post on reddit, now I need some time to wrap my head around it ;D



8
News / Release 0.2.8
« Last post by Ingar on 2016-07-30 20:15:55 »
Project::OSiRiON 0.2.8 is a minor update with new settings menus as highlight.

Project::OSiRiON Release 0.2.8 "Incremental Improvements"

Downloads

Release

- Linux (32bit & 64bit)
- Windows (32bit)
- Windows (64bit)

Extra

- Source code
- Game data

Changes

engine and game code

- Improved settings menu.
- Improved freelook handling.
- Disabled quickload in multiplayer games
- Fixed engine sound volume setting.
- Fixed map click events trickling through to the HUD.
   
data
   
- Updated Jaguar ship specifications.
- Updated user interface definitions.   
 
9
News / Re: Release 0.2.7
« Last post by Ingar on 2016-07-15 23:47:32 »
The osirion.org server is now updated and running as well.
10
News / Release 0.2.7
« Last post by Ingar on 2016-07-15 22:56:51 »
This is the first release based on the source in the git repository. For obvious reasons,
there is no longer an SVN revision in the version number. The game data is now included in
each package, so you no longer need to download two files.

Project::OSiRiON Release 0.2.7

Downloads

Release

- Linux (32bit & 64bit)
- Windows (32bit)
- Windows (64bit)

Extra

- Source code
- Game data

Changes

engine and game code

- SDL2 support.
- Improved mouse flight controls.
- Improved AI flight controls.
- Added mouse freelook.
- Added support for repairing ships.
- Added support to abandon the current character.
- Added support for default player characters when joining a game.
- Added autopilot and control lock HUD buttons.
- Added support for multi-layer materials.
- Corrected a number of autotools related problems.
- Corrected gcc 5.x related compiler warnings.
- Corrected a compiler warning when buildling without ncurses.
- Corrected a segfault when a ship explodes and ejects a weapon.
- Corrected savegame screenshots on win32.
- Reduced drawing distance to 50km and fx drawing distance to 20km.
- Print a message if the player tries to beam cargo and the cargo hold is full.
- Don't reset thruster while docking.
- Prevent projectiles from hitting the enity that fired it, prevent projectiles from hitting each other.
- Wingmen updates.
- Documentation updates.
- Several bugfixes.

data

- Documentation updates.
- Added menu options to join a faction when starting a new game.
- Added menu option to abandon the current game.
- Added menu option for keyboard configuration.
- Added HUD buttons for autopilot and control lock.
- Updated Jaguar.
- Update Raider.
- Updated Camel.
- Added planet Carthagio texture.
- Updated Wapperdam depot model.
- Updated the Ghant system.
- Updated Galileo system.
- Updated the Vostok system.
- Added turrets to Helianthos, Gesser and Zavulon bases.
- Added twilight guard faction.
- Material updates.
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