Project::OSiRiON
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1
News / IRC channel changes network
« Last post by Ingar on 2021-05-27 09:56:08 »
Most of you probably heard about the commotion surrounding the Freenode IRC network. As a result, the IRC channel has moved to the Libera.chat network.

Join us there!
2
News / Re: Website updates
« Last post by StalKermit on 2020-05-13 16:01:27 »
It's so beautiful I could cry.
3
News / Website updates
« Last post by Ingar on 2020-05-03 15:02:59 »
The website received a number of updates: the wiki finally got a much needed theme update and the installation instructions were updated to reflect the current state of affairs. There is also a new Project::OSiRiON logo which is an improvement over the original.
4
News / Git browser
« Last post by Ingar on 2018-12-15 12:54:24 »
The git repository browser is now online at http://osirion.org/git
The clone URL is the same as the web URL, for example git clone http://osirion.org/git/osirion-src
5
Lounge Bar / Re: Post Your Specs
« Last post by Thorn on 2018-12-14 19:11:43 »
Probably time to update this

MoboMSI X99S SLI Plus
CPUIntel Core i7 5820K @ 4.4GHz
Memory32Gb G.Skill Trident.z 3200MHz
GPUMSI GeForce GTX 1080Ti @ 2050MHz
SoundAudioEngine D1
TowerFractal Design Define S
KeyboardHyperX Alloy FPS Pro
MouseLogitech G403 Wireless
MonitorZowie XL2540 24.5" 240Hz
6
News / Awakening from hibernation
« Last post by Ingar on 2018-12-13 22:22:21 »
The server has been moved to a new host and the forum, the wiki and the tracker software have all been updated to the latest and greatest versions. Unfortunately, this has left our custom themes in a broken state
and they will have to be rebuild from scratch. There is no gitlab instance any more, as it is overkill for a small site like this. In the future, we'll rely on a simple git server instead.
7
News / Re: SMF updated to version 1.1.21
« Last post by Ingar on 2016-10-03 19:39:45 »
Some spambots were still getting through.
I updated the registration question and activated E-mail confirmation on registration.
8
News / SMF updated to version 1.1.21
« Last post by Ingar on 2016-10-02 13:13:59 »
I patched the Simple Machines forum to the latest version in the 1.1.x branch,
hoping this will stop the flood of new spambots we've seen last month.

As we all know, admins need to keep software up-to-date as spammers like to
use known exploits in outdated versions. It's a pain, but such is life. 8)

Please report any broken functionality here.
9
Programming / Re: Hitting the target
« Last post by Ingar on 2016-08-24 19:28:00 »
The solution from the reddit post works perfectly.
I just had to brush up on my dot product properties and
quadratic equation solutions.

Turrets are mean now ;D

I wanted to use this on the HUD to draw an aim indicator,
but unfortunatly I don't have the weapon stats client-side,
and those are required to solve the equation.
10
Programming / Hitting the target
« Last post by Ingar on 2016-08-20 18:26:17 »
The AI currently doesn't lead its aim. This means it will aim at the player's current position
instead of trying to predict where the player will be when the bullet reaches its target.

I don't really intend to change this behaviour, a decent aim would probably make the AI unbeatable.

Station turrets on the other hand, should be rather nasty and could seriously benefit from aim correction.
Without it, they're rather useless because they're too easy to dodge.

To solve this, we need some mathematics.

I wrote down the problem in the attached document and found some interesting lecture
in this post on reddit, now I need some time to wrap my head around it ;D



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