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Diffstat (limited to 'base/materials/glass.shader')
-rw-r--r--base/materials/glass.shader264
1 files changed, 162 insertions, 102 deletions
diff --git a/base/materials/glass.shader b/base/materials/glass.shader
index d387684..5e5336c 100644
--- a/base/materials/glass.shader
+++ b/base/materials/glass.shader
@@ -9,138 +9,172 @@
textures/glass/blue
{
qer_editorimage textures/glass/blue
- color 0.00 0.00 1.00
- specular 0.00 0.00 1.00
- environment
+ {
+ environment
+ color 0.00 0.00 1.00
+ specular 0.00 0.00 1.00
+ }
}
textures/glass/blue_bright
{
qer_editorimage textures/glass/blue
- color 0.25 0.25 1.00
- environment
- bright
+ {
+ environment
+ bright
+ color 0.25 0.25 1.00
+ }
}
textures/glass/red
{
qer_editorimage textures/glass/red
- color 1.00 0.00 0.00
- specular 1.00 0.00 0.00
- environment
+ {
+ environment
+ color 1.00 0.00 0.00
+ specular 1.00 0.00 0.00
+ }
}
textures/glass/red_bright
{
qer_editorimage textures/glass/red
- color 1.00 0.25 0.25
- environment
- bright
+ {
+ environment
+ bright
+ color 1.00 0.25 0.25
+ }
}
textures/glass/green
{
qer_editorimage textures/glass/green
- color 0.00 1.00 0.00
- specular 0.00 1.00 0.00
- environment
+ {
+ environment
+ color 0.00 1.00 0.00
+ specular 0.00 1.00 0.00
+ }
}
textures/glass/green_bright
{
qer_editorimage textures/glass/green
- color 0.25 1.00 0.25
- environment
- bright
+ {
+ environment
+ bright
+ color 0.25 1.00 0.25
+ }
}
textures/glass/yellow
{
qer_editorimage textures/glass/yellow
- color 1.00 1.00 0.00
- specular 1.00 1.00 0.00
- environment
+ {
+ environment
+ color 1.00 1.00 0.00
+ specular 1.00 1.00 0.00
+ }
}
textures/glass/yellow_bright
{
qer_editorimage textures/glass/yellow
- color 1.00 1.00 0.25
- environment
- bright
+ {
+ environment
+ bright
+ color 1.00 1.00 0.25
+ }
}
textures/glass/orange
{
qer_editorimage textures/glass/orange
- color 1.00 0.50 0.00
- specular 1.00 0.50 0.00
- environment
+ {
+ environment
+ color 1.00 0.50 0.00
+ specular 1.00 0.50 0.00
+ }
}
textures/glass/orange_bright
{
qer_editorimage textures/glass/orange
- color 1.00 0.75 0.25
- environment
- bright
+ {
+ environment
+ bright
+ color 1.00 0.75 0.25
+ }
}
textures/glass/brown
{
qer_editorimage textures/glass/brown
- color 0.50 0.25 0.00
- specular 1.00 1.00 1.00
- environment
+ {
+ environment
+ color 0.50 0.25 0.00
+ specular 1.00 1.00 1.00
+ }
}
textures/glass/brown_bright
{
qer_editorimage textures/glass/brown
- color 0.75 0.50 0.25
- environment
- bright
+ {
+ color 0.75 0.50 0.25
+ environment
+ bright
+ }
}
textures/glass/purple
{
qer_editorimage textures/glass/purple
- color 1.00 0.00 1.00
- specular 1.00 0.00 1.00
- environment
+ {
+ color 1.00 0.00 1.00
+ specular 1.00 0.00 1.00
+ environment
+ }
}
textures/glass/purple_bright
{
qer_editorimage textures/glass/purple
- color 1.00 0.25 1.00
- environment
- bright
+ {
+ color 1.00 0.25 1.00
+ environment
+ bright
+ }
}
textures/glass/dark
{
qer_editorimage textures/glass/dark
- color 0.50 0.50 0.50
- specular 1.00 1.00 1.00
- environment
+ {
+ color 0.50 0.50 0.50
+ specular 1.00 1.00 1.00
+ environment
+ }
}
textures/glass/dark_bright
{
qer_editorimage textures/glass/dark
- color 0.75 0.75 0.75
- environment
- bright
+ {
+ color 0.75 0.75 0.75
+ environment
+ bright
+ }
}
textures/glass/plain
{
qer_editorimage textures/glass/plain
- color 1.00 1.00 1.00
- specular 1.00 1.00 1.00
- environment
+ {
+ color 1.00 1.00 1.00
+ specular 1.00 1.00 1.00
+ environment
+ }
// this is a proposed material, assuming a multitexture implementation
// will be much like the quake 3 shader system.
@@ -158,115 +192,141 @@ textures/glass/plain
textures/glass/plain_bright
{
qer_editorimage textures/glass/plain
- color 1.00 1.00 1.00
- environment
- bright
+ {
+ color 1.00 1.00 1.00
+ environment
+ bright
+ }
}
textures/glass/entity
{
qer_editorimage textures/glass/entity
- color 1.00 1.00 1.00
- specular 1.00 1.00 1.00
- entity
- environment
+ {
+ color 1.00 1.00 1.00
+ specular 1.00 1.00 1.00
+ entity
+ environment
+ }
}
textures/glass/entity_bright
{
qer_editorimage textures/glass/entity
- color 1.00 1.00 1.00
- entity
- environment
- bright
+ {
+ color 1.00 1.00 1.00
+ entity
+ environment
+ bright
+ }
}
textures/glass/entity_dark
{
qer_editorimage textures/glass/entity_dark
- color 0.50 0.50 0.50
- specular 1.00 1.00 1.00
- entity
- environment
+ {
+ color 0.50 0.50 0.50
+ specular 1.00 1.00 1.00
+ entity
+ environment
+ }
}
textures/glass/entity_dark_bright
{
qer_editorimage textures/glass/entity_dark
- color 0.75 0.75 0.75
- entity
- environment
- bright
+ {
+ color 0.75 0.75 0.75
+ entity
+ environment
+ bright
+ }
}
textures/glass/entity_second
{
qer_editorimage textures/glass/entity_second
- color 1.00 1.00 1.00
- specular 1.00 1.00 1.00
- entitySecond
- environment
+ {
+ color 1.00 1.00 1.00
+ specular 1.00 1.00 1.00
+ entitySecond
+ environment
+ }
}
textures/glass/entity_second_bright
{
qer_editorimage textures/glass/entity_second
- color 1.00 1.00 1.00
- entitySecond
- environment
- bright
+ {
+ color 1.00 1.00 1.00
+ entitySecond
+ environment
+ bright
+ }
}
textures/glass/entity_second_dark
{
qer_editorimage textures/glass/entity_second_dark
- color 0.50 0.50 0.50
- specular 1.00 1.00 1.00
- entitySecond
- environment
+ {
+ color 0.50 0.50 0.50
+ specular 1.00 1.00 1.00
+ entitySecond
+ environment
+ }
}
textures/glass/entity_second_dark_bright
{
qer_editorimage textures/glass/entity_second_dark
- color 0.75 0.75 0.75
- entitySecond
- environment
- bright
+ {
+ color 0.75 0.75 0.75
+ entitySecond
+ environment
+ bright
+ }
}
textures/glass/entity_third
{
qer_editorimage textures/glass/entity_third
- color 1.00 1.00 1.00
- specular 1.00 1.00 1.00
- entityThird
- environment
+ {
+ color 1.00 1.00 1.00
+ specular 1.00 1.00 1.00
+ entityThird
+ environment
+ }
}
textures/glass/entity_third_bright
{
qer_editorimage textures/glass/entity_third
- color 1.00 1.00 1.00
- entityThird
- environment
- bright
+ {
+ color 1.00 1.00 1.00
+ entityThird
+ environment
+ bright
+ }
}
textures/glass/entity_third_dark
{
qer_editorimage textures/glass/entity_third_dark
- color 0.50 0.50 0.50
- specular 1.00 1.00 1.00
- entityThird
- environment
+ {
+ color 0.50 0.50 0.50
+ specular 1.00 1.00 1.00
+ entityThird
+ environment
+ }
}
textures/glass/entity_third_dark_bright
{
qer_editorimage textures/glass/entity_third_dark
- color 0.75 0.75 0.75
- entityThird
- environment
- bright
+ {
+ color 0.75 0.75 0.75
+ entityThird
+ environment
+ bright
+ }
}