diff options
Diffstat (limited to 'base/materials/glass.shader')
-rw-r--r-- | base/materials/glass.shader | 264 |
1 files changed, 162 insertions, 102 deletions
diff --git a/base/materials/glass.shader b/base/materials/glass.shader index d387684..5e5336c 100644 --- a/base/materials/glass.shader +++ b/base/materials/glass.shader @@ -9,138 +9,172 @@ textures/glass/blue { qer_editorimage textures/glass/blue - color 0.00 0.00 1.00 - specular 0.00 0.00 1.00 - environment + { + environment + color 0.00 0.00 1.00 + specular 0.00 0.00 1.00 + } } textures/glass/blue_bright { qer_editorimage textures/glass/blue - color 0.25 0.25 1.00 - environment - bright + { + environment + bright + color 0.25 0.25 1.00 + } } textures/glass/red { qer_editorimage textures/glass/red - color 1.00 0.00 0.00 - specular 1.00 0.00 0.00 - environment + { + environment + color 1.00 0.00 0.00 + specular 1.00 0.00 0.00 + } } textures/glass/red_bright { qer_editorimage textures/glass/red - color 1.00 0.25 0.25 - environment - bright + { + environment + bright + color 1.00 0.25 0.25 + } } textures/glass/green { qer_editorimage textures/glass/green - color 0.00 1.00 0.00 - specular 0.00 1.00 0.00 - environment + { + environment + color 0.00 1.00 0.00 + specular 0.00 1.00 0.00 + } } textures/glass/green_bright { qer_editorimage textures/glass/green - color 0.25 1.00 0.25 - environment - bright + { + environment + bright + color 0.25 1.00 0.25 + } } textures/glass/yellow { qer_editorimage textures/glass/yellow - color 1.00 1.00 0.00 - specular 1.00 1.00 0.00 - environment + { + environment + color 1.00 1.00 0.00 + specular 1.00 1.00 0.00 + } } textures/glass/yellow_bright { qer_editorimage textures/glass/yellow - color 1.00 1.00 0.25 - environment - bright + { + environment + bright + color 1.00 1.00 0.25 + } } textures/glass/orange { qer_editorimage textures/glass/orange - color 1.00 0.50 0.00 - specular 1.00 0.50 0.00 - environment + { + environment + color 1.00 0.50 0.00 + specular 1.00 0.50 0.00 + } } textures/glass/orange_bright { qer_editorimage textures/glass/orange - color 1.00 0.75 0.25 - environment - bright + { + environment + bright + color 1.00 0.75 0.25 + } } textures/glass/brown { qer_editorimage textures/glass/brown - color 0.50 0.25 0.00 - specular 1.00 1.00 1.00 - environment + { + environment + color 0.50 0.25 0.00 + specular 1.00 1.00 1.00 + } } textures/glass/brown_bright { qer_editorimage textures/glass/brown - color 0.75 0.50 0.25 - environment - bright + { + color 0.75 0.50 0.25 + environment + bright + } } textures/glass/purple { qer_editorimage textures/glass/purple - color 1.00 0.00 1.00 - specular 1.00 0.00 1.00 - environment + { + color 1.00 0.00 1.00 + specular 1.00 0.00 1.00 + environment + } } textures/glass/purple_bright { qer_editorimage textures/glass/purple - color 1.00 0.25 1.00 - environment - bright + { + color 1.00 0.25 1.00 + environment + bright + } } textures/glass/dark { qer_editorimage textures/glass/dark - color 0.50 0.50 0.50 - specular 1.00 1.00 1.00 - environment + { + color 0.50 0.50 0.50 + specular 1.00 1.00 1.00 + environment + } } textures/glass/dark_bright { qer_editorimage textures/glass/dark - color 0.75 0.75 0.75 - environment - bright + { + color 0.75 0.75 0.75 + environment + bright + } } textures/glass/plain { qer_editorimage textures/glass/plain - color 1.00 1.00 1.00 - specular 1.00 1.00 1.00 - environment + { + color 1.00 1.00 1.00 + specular 1.00 1.00 1.00 + environment + } // this is a proposed material, assuming a multitexture implementation // will be much like the quake 3 shader system. @@ -158,115 +192,141 @@ textures/glass/plain textures/glass/plain_bright { qer_editorimage textures/glass/plain - color 1.00 1.00 1.00 - environment - bright + { + color 1.00 1.00 1.00 + environment + bright + } } textures/glass/entity { qer_editorimage textures/glass/entity - color 1.00 1.00 1.00 - specular 1.00 1.00 1.00 - entity - environment + { + color 1.00 1.00 1.00 + specular 1.00 1.00 1.00 + entity + environment + } } textures/glass/entity_bright { qer_editorimage textures/glass/entity - color 1.00 1.00 1.00 - entity - environment - bright + { + color 1.00 1.00 1.00 + entity + environment + bright + } } textures/glass/entity_dark { qer_editorimage textures/glass/entity_dark - color 0.50 0.50 0.50 - specular 1.00 1.00 1.00 - entity - environment + { + color 0.50 0.50 0.50 + specular 1.00 1.00 1.00 + entity + environment + } } textures/glass/entity_dark_bright { qer_editorimage textures/glass/entity_dark - color 0.75 0.75 0.75 - entity - environment - bright + { + color 0.75 0.75 0.75 + entity + environment + bright + } } textures/glass/entity_second { qer_editorimage textures/glass/entity_second - color 1.00 1.00 1.00 - specular 1.00 1.00 1.00 - entitySecond - environment + { + color 1.00 1.00 1.00 + specular 1.00 1.00 1.00 + entitySecond + environment + } } textures/glass/entity_second_bright { qer_editorimage textures/glass/entity_second - color 1.00 1.00 1.00 - entitySecond - environment - bright + { + color 1.00 1.00 1.00 + entitySecond + environment + bright + } } textures/glass/entity_second_dark { qer_editorimage textures/glass/entity_second_dark - color 0.50 0.50 0.50 - specular 1.00 1.00 1.00 - entitySecond - environment + { + color 0.50 0.50 0.50 + specular 1.00 1.00 1.00 + entitySecond + environment + } } textures/glass/entity_second_dark_bright { qer_editorimage textures/glass/entity_second_dark - color 0.75 0.75 0.75 - entitySecond - environment - bright + { + color 0.75 0.75 0.75 + entitySecond + environment + bright + } } textures/glass/entity_third { qer_editorimage textures/glass/entity_third - color 1.00 1.00 1.00 - specular 1.00 1.00 1.00 - entityThird - environment + { + color 1.00 1.00 1.00 + specular 1.00 1.00 1.00 + entityThird + environment + } } textures/glass/entity_third_bright { qer_editorimage textures/glass/entity_third - color 1.00 1.00 1.00 - entityThird - environment - bright + { + color 1.00 1.00 1.00 + entityThird + environment + bright + } } textures/glass/entity_third_dark { qer_editorimage textures/glass/entity_third_dark - color 0.50 0.50 0.50 - specular 1.00 1.00 1.00 - entityThird - environment + { + color 0.50 0.50 0.50 + specular 1.00 1.00 1.00 + entityThird + environment + } } textures/glass/entity_third_dark_bright { qer_editorimage textures/glass/entity_third_dark - color 0.75 0.75 0.75 - entityThird - environment - bright + { + color 0.75 0.75 0.75 + entityThird + environment + bright + } } |