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2011-05-06Corrected Ikarus clip mess.Stijn Buys
2011-05-05Added clip and func_rotate clip to Ikarus, enabled complex collision on the ↵Stijn Buys
entity.
2011-04-20More detail on the camel.Evan Goers
2011-04-20Detailed the camel a bit.Evan Goers
2011-04-20Cleaned up civilian_starscraper a bit.Evan Goers
2011-04-17camel.map: additional detail.Evan Goers
decommissioning panzer, warbringer, obliterator.
2011-04-16Completely redesigned the camel freighter.Evan Goers
2011-04-16Detailed the colossus a bit.Evan Goers
2011-04-15Updated sky01 through sky08: smaller and less billboard stars,Stijn Buys
tens of thousands of point stars.
2011-04-15Updated sky03 and sky04.Stijn Buys
2011-04-15Updated sky01, sky02 and sky08Stijn Buys
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-04-15Changed some alexandria details into submodels.Evan Goers
2011-03-30Added jumpgate between Ghant and Kronenbaden.Stijn Buys
2011-03-30Added sky 13 to the Kronenbaden system.Stijn Buys
2011-03-30Added planet Krone texture, updated Kronenbaden and surrounding systems.Stijn Buys
2011-03-30Restored PNG planet textures, added Kor Glaven, Kor Telos and Kronenbaden ↵Stijn Buys
systems. Removed Jolly Roger from the Antwerp system.
2011-03-28juggernaut.map: fixed the back turret so it is rotated properly.Evan Goers
window_*.map: optimized a bit to reduce polygons.
2011-03-25beamarray.map: use new windows. fin is now one submodel instead of two ↵Evan Goers
distinct port and starboard models. jaguar.map: make lights submodels.
2011-03-25juggernaut.map: converted repeated brushes to submodels, using new windows.Evan Goers
2011-03-25Corrected a slight mistake.Evan Goers
2011-03-25bumblebee.map: detailed a bit.Evan Goers
base_large.map: considerably more sections submodeled.
2011-03-23antwerp.ini: gave buccaneers unlimited liquor. (party time)Evan Goers
base_large.map: exported several sections as submodels and added some blinkenlights.
2011-03-22antwerp.ini: changed buccaneers den to the new pirate base model.Evan Goers
base_large.map: added a location_dock.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-03-21Adding initial penchant.map. Adding some copy/paste values in ships ↵Cody Jackson
definitions to allow for ingame play.
2011-03-18Added some dust trails to some ships.Evan Goers
Scaled back the winsor's stats a bit to be a bit more balance.
2011-03-17Added orange and evil flavors of dockingbay.png.Evan Goers
2011-03-16svnsync test commit.Stijn Buys
2011-03-16Updated about text help message. ('help about')Stijn Buys
2011-03-16regula_storage.map: fixed lights, collision model.Evan Goers
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes.
2011-03-14Renamed planet Hoboken to planet Antwerp.Stijn Buys
2011-03-14More planet texture tweaks, added planet Hoboken.Stijn Buys
2011-03-14Removed entity colors from planets ghant and lindblade,Stijn Buys
moved ghant slightly.
2011-03-14Converted planet textures to JPG (90% quality), replaced ghant, seymour and ↵Stijn Buys
lindblade textures.
2011-03-10Fixed an oops with the collision model.Evan Goers
2011-03-02Totally tubular collision for some of the structure that needed it badly.Evan Goers
2011-03-02Whoops, included an autosave.map on accident.Evan Goers
2011-03-02Complete re-design of Alexandria Station.Evan Goers
Added a collision model for the civilian_starscraper.
2011-03-02Additional detail to all the docks. Thanks Supertanker for the insight.Evan Goers
2011-03-01Collision Model.Evan Goers
2011-03-01Whoops, forgot location_docks.Evan Goers
2011-03-01New Custodian model. 90% complete. Structure is complete with some detail ↵Evan Goers
but more is needed.
2011-02-26Added sky12 to alpha kosiya.Stijn Buys
2011-02-19Added the required definitions to use the radiant gamepack on MacOS.Stijn Buys
2011-02-16Fixed missing shaders.Evan Goers
2011-02-14Added a website link to the radiant gamepack.Stijn Buys
2011-02-12Enable complex collision on the race checkpointsStijn Buys
2011-02-10Raider collision model.Evan Goers
Put something on the front of the juggernaut.
2011-02-10Renamed select.wav to clicked.wav.Stijn Buys