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AgeCommit message (Collapse)Author
2011-07-07Fixed factions in tsukhan zones.Evan Goers
2011-07-07Added jump completed sound effect.Stijn Buys
2011-07-05(no commit message)Evan Goers
2011-07-05Removed lore from gamma/alpha kosiya.Evan Goers
2011-07-05Added jump engine start sound effect.Stijn Buys
2011-07-05Double resolution of skiesMichael Rodenhurst
2011-07-01Replaced 'Internet' button description with 'Multiplayer'.Stijn Buys
2011-07-01Corrected SDL window manager icon.Stijn Buys
2011-07-01Fix optronic components typo, fix water definitionMichael Rodenhurst
2011-07-01Set complex flag for unfinished jumpgatesMichael Rodenhurst
2011-07-01Add unfinished jumpgates between kronenbaden and finnmark that buy gate partsMichael Rodenhurst
2011-06-30Add water commodity everywhere. Khorsand system added, Kerman station sells ↵Michael Rodenhurst
superconductors, add gate parts commodity not yet used.
2011-06-09lancer.map: added more detail.Evan Goers
ships.ini: tweaked a few more ships for better control.
2011-06-09Tweaked some ships to be more responsive. Corrected an issue with the tiger ↵Evan Goers
cmodel and added some detail..
2011-06-09Added missing cmodel.Evan Goers
2011-06-09Fixed cmodel. Added some detail.Evan Goers
2011-06-07cmodel for base_large.Evan Goers
2011-05-31Improved outpost.map.Evan Goers
2011-05-19Resized tsukhan_central and split it into submodels.Evan Goers
2011-05-19Updated wagon. Added a random crate model.Evan Goers
2011-05-19fixed light flares on galaxy.Evan Goers
added 'wagon' colonial cargo transport vessel.
2011-05-18Added ringworld easter egg :).Evan Goers
2011-05-18civilian_housing.map: updated to use modern features.Evan Goers
outpost.map: new tsukhan outpost station.
2011-05-08Added missing window_tiny.map.Evan Goers
2011-05-06Corrected Ikarus clip mess.Stijn Buys
2011-05-05Added clip and func_rotate clip to Ikarus, enabled complex collision on the ↵Stijn Buys
entity.
2011-04-20More detail on the camel.Evan Goers
2011-04-20Detailed the camel a bit.Evan Goers
2011-04-20Cleaned up civilian_starscraper a bit.Evan Goers
2011-04-17camel.map: additional detail.Evan Goers
decommissioning panzer, warbringer, obliterator.
2011-04-16Completely redesigned the camel freighter.Evan Goers
2011-04-16Detailed the colossus a bit.Evan Goers
2011-04-15Updated sky01 through sky08: smaller and less billboard stars,Stijn Buys
tens of thousands of point stars.
2011-04-15Updated sky03 and sky04.Stijn Buys
2011-04-15Updated sky01, sky02 and sky08Stijn Buys
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-04-15Changed some alexandria details into submodels.Evan Goers
2011-03-30Added jumpgate between Ghant and Kronenbaden.Stijn Buys
2011-03-30Added sky 13 to the Kronenbaden system.Stijn Buys
2011-03-30Added planet Krone texture, updated Kronenbaden and surrounding systems.Stijn Buys
2011-03-30Restored PNG planet textures, added Kor Glaven, Kor Telos and Kronenbaden ↵Stijn Buys
systems. Removed Jolly Roger from the Antwerp system.
2011-03-28juggernaut.map: fixed the back turret so it is rotated properly.Evan Goers
window_*.map: optimized a bit to reduce polygons.
2011-03-25beamarray.map: use new windows. fin is now one submodel instead of two ↵Evan Goers
distinct port and starboard models. jaguar.map: make lights submodels.
2011-03-25juggernaut.map: converted repeated brushes to submodels, using new windows.Evan Goers
2011-03-25Corrected a slight mistake.Evan Goers
2011-03-25bumblebee.map: detailed a bit.Evan Goers
base_large.map: considerably more sections submodeled.
2011-03-23antwerp.ini: gave buccaneers unlimited liquor. (party time)Evan Goers
base_large.map: exported several sections as submodels and added some blinkenlights.
2011-03-22antwerp.ini: changed buccaneers den to the new pirate base model.Evan Goers
base_large.map: added a location_dock.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-03-21Adding initial penchant.map. Adding some copy/paste values in ships ↵Cody Jackson
definitions to allow for ingame play.