Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
superconductors, add gate parts commodity not yet used.
|
|
ships.ini: tweaked a few more ships for better control.
|
|
cmodel and added some detail..
|
|
|
|
|
|
|
|
|
|
|
|
|
|
added 'wagon' colonial cargo transport vessel.
|
|
|
|
outpost.map: new tsukhan outpost station.
|
|
|
|
|
|
entity.
|
|
|
|
|
|
|
|
decommissioning panzer, warbringer, obliterator.
|
|
|
|
|
|
tens of thousands of point stars.
|
|
|
|
|
|
colossus.map: made windows submodels, and detailed the fighter launch bay.
trak.shader: added some more trak textures.
|
|
|
|
|
|
|
|
|
|
systems.
Removed Jolly Roger from the Antwerp system.
|
|
window_*.map: optimized a bit to reduce polygons.
|
|
distinct port and starboard models.
jaguar.map: make lights submodels.
|
|
|
|
|
|
base_large.map: considerably more sections submodeled.
|
|
base_large.map: exported several sections as submodels and added some blinkenlights.
|
|
base_large.map: added a location_dock.
|
|
base_large.map: new pirate mega base, work in progress.
sensor.map: small prop model.
detail.shader: added missing docking bay shaders for orange and evil.
|
|
definitions to allow for ingame play.
|