| Age | Commit message (Collapse) | Author | 
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|  | outpost.map: new tsukhan outpost station. | 
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|  | entity. | 
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|  | decommissioning panzer, warbringer, obliterator. | 
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|  | tens of thousands of point stars. | 
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|  | colossus.map: made windows submodels, and detailed the fighter launch bay.
trak.shader: added some more trak textures. | 
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|  | systems.
Removed Jolly Roger from the Antwerp system. | 
|  | window_*.map: optimized a bit to reduce polygons. | 
|  | distinct port and starboard models.
jaguar.map: make lights submodels. | 
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|  | base_large.map: considerably more sections submodeled. | 
|  | base_large.map: exported several sections as submodels and added some blinkenlights. | 
|  | base_large.map: added a location_dock. | 
|  | base_large.map: new pirate mega base, work in progress.
sensor.map: small prop model.
detail.shader: added missing docking bay shaders for orange and evil. | 
|  | definitions to allow for ingame play. | 
|  | Scaled back the winsor's stats a bit to be a bit more balance. | 
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|  | alexandria_storage.map: nearly complete overhaul of brushes, cmodel.
vector.map: optimized some patch meshes. | 
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|  | moved ghant slightly. | 
|  | lindblade textures. | 
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|  | Added a collision model for the civilian_starscraper. | 
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|  | but more is needed. | 
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