Age | Commit message (Collapse) | Author |
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tens of thousands of point stars.
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colossus.map: made windows submodels, and detailed the fighter launch bay.
trak.shader: added some more trak textures.
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systems.
Removed Jolly Roger from the Antwerp system.
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window_*.map: optimized a bit to reduce polygons.
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distinct port and starboard models.
jaguar.map: make lights submodels.
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base_large.map: considerably more sections submodeled.
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base_large.map: exported several sections as submodels and added some blinkenlights.
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base_large.map: added a location_dock.
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base_large.map: new pirate mega base, work in progress.
sensor.map: small prop model.
detail.shader: added missing docking bay shaders for orange and evil.
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definitions to allow for ingame play.
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Scaled back the winsor's stats a bit to be a bit more balance.
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alexandria_storage.map: nearly complete overhaul of brushes, cmodel.
vector.map: optimized some patch meshes.
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moved ghant slightly.
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lindblade textures.
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Added a collision model for the civilian_starscraper.
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but more is needed.
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Put something on the front of the juggernaut.
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Gave pirate engine sections particles.
Added entity color qer_editorimages for some kuroto textures.
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anara.ini: enabled collision model on research station galileo.
pirate/: split some details of all ships to submodels.
talon.map: changed lights.
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