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2014-09-21Removed _shiny materials.Evan Goers
Updated materials to use the new shininess setting.
2013-09-28Updates engine particles.Stijn Buys
2013-01-01Ship updates, support for turrets, welcomed the Lancer as Colonial medium ↵Stijn Buys
fighter.
2012-12-08Updated model lights on the merchant ships.Stijn Buys
2012-11-14Added weapon slots.Stijn Buys
2012-01-13Fixed engines.Evan Goers
2012-01-13Merged engine_trail and engine_exhaust.Evan Goers
2011-09-21Updated merchant ships to new textures.Evan Goers
2011-01-04CModels and detailing.Evan Goers
2010-12-24matrix.map: added a CModel.Evan Goers
scalar.map: added/changed some minor details. Added a CModel.
2010-11-20Added Mining Surveyor.Evan Goers
Corrected Merchant lights for new scaling. Re-made generic and glass envmaps.
2010-11-18Modified some particle scripts to have multiple emitters..Evan Goers
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
2010-11-17removed entity color from engine trailsStijn Buys
2010-11-16matrix.map: Merged some brushes to reduce poly count. Use entity color for ↵Evan Goers
engine trail. scalar.map: Use entity color for engine trail. vector.map: More detail. Changed fins to be in down position. Use entity color for engine trail.
2010-11-15Added some finer detail to the merchant ships.Evan Goers
2010-09-21Removed _shiny materials from most surfaces(except for engines/etc).Evan Goers
Tweaked generic_env2 a bit.
2009-08-22Added Micron Scalar defense fighter.Evan Goers