Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-21 | Removed _shiny materials. | Evan Goers | |
Updated materials to use the new shininess setting. | |||
2013-09-28 | Updates engine particles. | Stijn Buys | |
2013-01-01 | Ship updates, support for turrets, welcomed the Lancer as Colonial medium ↵ | Stijn Buys | |
fighter. | |||
2012-12-08 | Updated model lights on the merchant ships. | Stijn Buys | |
2012-11-14 | Added weapon slots. | Stijn Buys | |
2012-01-13 | Fixed engines. | Evan Goers | |
2012-01-13 | Merged engine_trail and engine_exhaust. | Evan Goers | |
2011-09-21 | Updated merchant ships to new textures. | Evan Goers | |
2011-01-04 | CModels and detailing. | Evan Goers | |
2010-12-24 | matrix.map: added a CModel. | Evan Goers | |
scalar.map: added/changed some minor details. Added a CModel. | |||
2010-11-20 | Added Mining Surveyor. | Evan Goers | |
Corrected Merchant lights for new scaling. Re-made generic and glass envmaps. | |||
2010-11-18 | Modified some particle scripts to have multiple emitters.. | Evan Goers | |
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship. | |||
2010-11-17 | removed entity color from engine trails | Stijn Buys | |
2010-11-16 | matrix.map: Merged some brushes to reduce poly count. Use entity color for ↵ | Evan Goers | |
engine trail. scalar.map: Use entity color for engine trail. vector.map: More detail. Changed fins to be in down position. Use entity color for engine trail. | |||
2010-11-15 | Added some finer detail to the merchant ships. | Evan Goers | |
2010-09-21 | Removed _shiny materials from most surfaces(except for engines/etc). | Evan Goers | |
Tweaked generic_env2 a bit. | |||
2009-08-22 | Added Micron Scalar defense fighter. | Evan Goers | |