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Project::OSiRiON
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2012-12-04Added anansi light fighter, to begin replacing the avenger series.Evan Goers
2012-11-14Added weapon slots.Stijn Buys
2012-11-05Converted quad engines to patch meshes.Evan Goers
2012-02-08Enter the Dagon.Evan Goers
2012-01-13Fixed engines.Evan Goers
2012-01-13Merged engine_trail and engine_exhaust.Evan Goers
2012-01-11Began work on updating lindblade_central.Evan Goers
Gave unknown a test skybox.
2011-09-21Updated merchant ships to new textures.Evan Goers
2011-03-16regula_storage.map: fixed lights, collision model.Evan Goers
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes.
2011-01-04CModels and detailing.Evan Goers
2010-12-24matrix.map: added a CModel.Evan Goers
scalar.map: added/changed some minor details. Added a CModel.
2010-12-24ships.ini: modified Talon stats.Evan Goers
vector.map: added CModel.
2010-12-08Rebuilt cockpits with patches.Evan Goers
2010-12-04Added flare to the mining surveyor's headlight, improved strobe lights on ↵Stijn Buys
the micron vector.
2010-11-29Updated many models with patches.Evan Goers
2010-11-27matrix.map: converted big engines to patch meshes.Evan Goers
raider.map: cleaned up overlapping patch meshes. pod.map: converted some structures to patch meshes. betelgeuse_engine.map: got rid of old patch meshes. imp.map: corrected some missing surfaces. inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.
2010-11-20Added Mining Surveyor.Evan Goers
Corrected Merchant lights for new scaling. Re-made generic and glass envmaps.
2010-11-18Modified some particle scripts to have multiple emitters..Evan Goers
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
2010-11-17removed entity color from engine trailsStijn Buys
2010-11-16matrix.map: Merged some brushes to reduce poly count. Use entity color for ↵Evan Goers
engine trail. scalar.map: Use entity color for engine trail. vector.map: More detail. Changed fins to be in down position. Use entity color for engine trail.
2010-11-15Added some finer detail to the merchant ships.Evan Goers
2010-10-06removed micron tensor mapStijn Buys
2010-09-21Removed _shiny materials from most surfaces(except for engines/etc).Evan Goers
Tweaked generic_env2 a bit.
2009-08-30removed envmap from matrix and vector modelsStijn Buys
2009-08-22Added Micron Scalar defense fighter.Evan Goers
2009-08-21Increased generic_env.png resolution.Evan Goers
Optimized sharkan. Changed merchant ships to use _shiny shaders. Added some more patches to talon.
2009-08-15Optimized matrix, vector.Evan Goers
2009-08-13Updated enforcer.Evan Goers
Optimized/modernized matrix, tensor, vector.
2009-08-11converted merchant models to q3 style brushesStijn Buys
2009-02-08Updated remaining models for new materials.Evan Goers
Removed redundant galaxy model. Added missing "red" and "red_bright" shader.
2009-01-13Corrected pirate raider engines.Evan Goers
Updated vector, avenger. Added shootingstar, jupiter.
2008-12-20galaxy by OdinStijn Buys
2008-12-20updated pod and matrix particlesStijn Buys
2008-12-07updated ini files,Stijn Buys
unknown system, flame particles
2008-12-07major reorganizationStijn Buys