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2015-02-08Updated Wapperdam depot model.Stijn Buys
2015-02-01Added a small pirate base, minor updates to the asteroid base.Stijn Buys
2015-01-25Improved Raider collision model, moved cannon slots to match the model.Stijn Buys
2014-12-25Added weapons to the Jaguar.Stijn Buys
2014-12-25Added turrets to the pirate repair station.Stijn Buys
2014-12-23Added docking ports and a basic collision model to the pirate repair station.Stijn Buys
2014-11-16Added content to the Vostok system, minor base name changes.Stijn Buys
2014-09-21Removed _shiny materials.Evan Goers
Updated materials to use the new shininess setting.
2013-11-25Added Tarsis pirate base to the Kronenbaden system,Stijn Buys
removed Port Royal placeholder model.
2013-11-24Named and updated Kledden base.Stijn Buys
2013-11-24Added pirate asteroid base to the Ghant system.Stijn Buys
2013-11-10Updated weapon slots on the Matrix and the Raider.Stijn Buys
2013-10-21Updated and fixed models with particles. Tweaked engine exhaust particles ↵Evan Goers
slightly.
2013-09-29Adds Port Royal placeholder model.Stijn Buys
2012-11-05Optimized pirate windows.Evan Goers
Converted ugly circular brushes to patch meshes on factory. Detailed wagon cockpit.
2012-01-21Gave current decals nicer qer_editorimages.Evan Goers
Added missing supertanker_rib*.
2012-01-21Fixed some models that used textures that are now decals.Evan Goers
Re-did pirate windows. Detailed some models.
2012-01-13Fixed engines.Evan Goers
2012-01-13Merged engine_trail and engine_exhaust.Evan Goers
2011-10-29Various detailing all around.Evan Goers
2011-10-23Cleaned up various models.Evan Goers
2011-06-07cmodel for base_large.Evan Goers
2011-03-28juggernaut.map: fixed the back turret so it is rotated properly.Evan Goers
window_*.map: optimized a bit to reduce polygons.
2011-03-25beamarray.map: use new windows. fin is now one submodel instead of two ↵Evan Goers
distinct port and starboard models. jaguar.map: make lights submodels.
2011-03-25juggernaut.map: converted repeated brushes to submodels, using new windows.Evan Goers
2011-03-25Corrected a slight mistake.Evan Goers
2011-03-25bumblebee.map: detailed a bit.Evan Goers
base_large.map: considerably more sections submodeled.
2011-03-23antwerp.ini: gave buccaneers unlimited liquor. (party time)Evan Goers
base_large.map: exported several sections as submodels and added some blinkenlights.
2011-03-22antwerp.ini: changed buccaneers den to the new pirate base model.Evan Goers
base_large.map: added a location_dock.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-03-18Added some dust trails to some ships.Evan Goers
Scaled back the winsor's stats a bit to be a bit more balance.
2011-02-10Raider collision model.Evan Goers
Put something on the front of the juggernaut.
2011-02-10Added some details to beamarray.Evan Goers
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures.
2011-02-10Added collision models.Evan Goers
2011-02-09ships.ini: enabled collision model on ships that have them.Evan Goers
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights.
2011-02-06Gave kuroto textures to pirate ships.Evan Goers
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons.
2011-02-03ships.ini: added ship 'jaguar'.Evan Goers
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret.
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07Even more detail.Evan Goers
2011-01-07More detail.Evan Goers
2011-01-07Added a ton of detail.Evan Goers
2011-01-07antwerp.ini: fixed buccaneers den size.Evan Goers
beamarray_fin_*.map: made some brushes detail.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.
2011-01-06New ship: 'Rapier' twin beam array frigate.Evan Goers
2011-01-06Pipes!Evan Goers
2011-01-06Use assortment of bright and non-bright glass.Evan Goers
2011-01-04raider.map: added more details, optimized some patches.Evan Goers
jumpgate.map: re-built rotating ring. remade windows with patches.
2010-11-30raider.map: changed entity textures to kuroto.Evan Goers
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here
2010-11-29Updated many models with patches.Evan Goers
2010-11-27matrix.map: converted big engines to patch meshes.Evan Goers
raider.map: cleaned up overlapping patch meshes. pod.map: converted some structures to patch meshes. betelgeuse_engine.map: got rid of old patch meshes. imp.map: corrected some missing surfaces. inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.