Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-25 | Improved Raider collision model, moved cannon slots to match the model. | Stijn Buys | |
2014-12-25 | Added weapons to the Jaguar. | Stijn Buys | |
2014-12-25 | Added turrets to the pirate repair station. | Stijn Buys | |
2014-12-23 | Added docking ports and a basic collision model to the pirate repair station. | Stijn Buys | |
2014-11-16 | Added content to the Vostok system, minor base name changes. | Stijn Buys | |
2014-09-21 | Removed _shiny materials. | Evan Goers | |
Updated materials to use the new shininess setting. | |||
2013-11-25 | Added Tarsis pirate base to the Kronenbaden system, | Stijn Buys | |
removed Port Royal placeholder model. | |||
2013-11-24 | Named and updated Kledden base. | Stijn Buys | |
2013-11-24 | Added pirate asteroid base to the Ghant system. | Stijn Buys | |
2013-11-10 | Updated weapon slots on the Matrix and the Raider. | Stijn Buys | |
2013-10-21 | Updated and fixed models with particles. Tweaked engine exhaust particles ↵ | Evan Goers | |
slightly. | |||
2013-09-29 | Adds Port Royal placeholder model. | Stijn Buys | |
2012-11-05 | Optimized pirate windows. | Evan Goers | |
Converted ugly circular brushes to patch meshes on factory. Detailed wagon cockpit. | |||
2012-01-21 | Gave current decals nicer qer_editorimages. | Evan Goers | |
Added missing supertanker_rib*. | |||
2012-01-21 | Fixed some models that used textures that are now decals. | Evan Goers | |
Re-did pirate windows. Detailed some models. | |||
2012-01-13 | Fixed engines. | Evan Goers | |
2012-01-13 | Merged engine_trail and engine_exhaust. | Evan Goers | |
2011-10-29 | Various detailing all around. | Evan Goers | |
2011-10-23 | Cleaned up various models. | Evan Goers | |
2011-06-07 | cmodel for base_large. | Evan Goers | |
2011-03-28 | juggernaut.map: fixed the back turret so it is rotated properly. | Evan Goers | |
window_*.map: optimized a bit to reduce polygons. | |||
2011-03-25 | beamarray.map: use new windows. fin is now one submodel instead of two ↵ | Evan Goers | |
distinct port and starboard models. jaguar.map: make lights submodels. | |||
2011-03-25 | juggernaut.map: converted repeated brushes to submodels, using new windows. | Evan Goers | |
2011-03-25 | Corrected a slight mistake. | Evan Goers | |
2011-03-25 | bumblebee.map: detailed a bit. | Evan Goers | |
base_large.map: considerably more sections submodeled. | |||
2011-03-23 | antwerp.ini: gave buccaneers unlimited liquor. (party time) | Evan Goers | |
base_large.map: exported several sections as submodels and added some blinkenlights. | |||
2011-03-22 | antwerp.ini: changed buccaneers den to the new pirate base model. | Evan Goers | |
base_large.map: added a location_dock. | |||
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
2011-03-18 | Added some dust trails to some ships. | Evan Goers | |
Scaled back the winsor's stats a bit to be a bit more balance. | |||
2011-02-10 | Raider collision model. | Evan Goers | |
Put something on the front of the juggernaut. | |||
2011-02-10 | Added some details to beamarray. | Evan Goers | |
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures. | |||
2011-02-10 | Added collision models. | Evan Goers | |
2011-02-09 | ships.ini: enabled collision model on ships that have them. | Evan Goers | |
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights. | |||
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers | |
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons. | |||
2011-02-03 | ships.ini: added ship 'jaguar'. | Evan Goers | |
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret. | |||
2011-01-08 | juggernaut.map: more detail. | Evan Goers | |
raider.map: complete re-design. | |||
2011-01-07 | Even more detail. | Evan Goers | |
2011-01-07 | More detail. | Evan Goers | |
2011-01-07 | Added a ton of detail. | Evan Goers | |
2011-01-07 | antwerp.ini: fixed buccaneers den size. | Evan Goers | |
beamarray_fin_*.map: made some brushes detail. | |||
2011-01-07 | beamarray*.map: added lights. | Evan Goers | |
juggernaut.map: completely re-designed. | |||
2011-01-06 | New ship: 'Rapier' twin beam array frigate. | Evan Goers | |
2011-01-06 | Pipes! | Evan Goers | |
2011-01-06 | Use assortment of bright and non-bright glass. | Evan Goers | |
2011-01-04 | raider.map: added more details, optimized some patches. | Evan Goers | |
jumpgate.map: re-built rotating ring. remade windows with patches. | |||
2010-11-30 | raider.map: changed entity textures to kuroto. | Evan Goers | |
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here | |||
2010-11-29 | Updated many models with patches. | Evan Goers | |
2010-11-27 | matrix.map: converted big engines to patch meshes. | Evan Goers | |
raider.map: cleaned up overlapping patch meshes. pod.map: converted some structures to patch meshes. betelgeuse_engine.map: got rid of old patch meshes. imp.map: corrected some missing surfaces. inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes. | |||
2010-11-18 | Modified some particle scripts to have multiple emitters.. | Evan Goers | |
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship. | |||
2010-11-13 | Updated Enforcer model. | Evan Goers | |
Wrote some info for the Enforcer. Wrote some technical details for various ships. Changed scales for cruiser, battleship, and capital. Changed some effects on the longbow engine. Gave the P.O.D. a player color engine trail. Gave the Imp and Juggernaut a few more engine effects. |