Age | Commit message (Collapse) | Author |
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base_large.map: new pirate mega base, work in progress.
sensor.map: small prop model.
detail.shader: added missing docking bay shaders for orange and evil.
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Scaled back the winsor's stats a bit to be a bit more balance.
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Put something on the front of the juggernaut.
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Gave pirate engine sections particles.
Added entity color qer_editorimages for some kuroto textures.
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anara.ini: enabled collision model on research station galileo.
pirate/: split some details of all ships to submodels.
talon.map: changed lights.
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Split many of the juggernaut details into separate submodels.
Created some versions of kuroto textures without a black border for tiling reasons.
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jaguar.map: corvette-class pirate ship.
juggernaut.map: added a few turrets.
pirate_turret001.map: pirate heavy assault turret.
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raider.map: complete re-design.
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beamarray_fin_*.map: made some brushes detail.
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juggernaut.map: completely re-designed.
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jumpgate.map: re-built rotating ring. remade windows with patches.
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navpoint.map: added some more details.
freighter*.map: finished fin models, split into submodels.
kuroto.shader: added additional entity color materials.
----,,,---- kilroy
---(o o)--- was
ooO-(_)-Ooo here
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raider.map: cleaned up overlapping patch meshes.
pod.map: converted some structures to patch meshes.
betelgeuse_engine.map: got rid of old patch meshes.
imp.map: corrected some missing surfaces.
inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.
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All ship models corrected for recent svn changes regarding rotations.
raider.map: Created brushwork out of most patch meshes to complete model.
freighter.map: Added more structure to the model, still work in progress.
inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
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Wrote some info for the Enforcer.
Wrote some technical details for various ships.
Changed scales for cruiser, battleship, and capital.
Changed some effects on the longbow engine.
Gave the P.O.D. a player color engine trail.
Gave the Imp and Juggernaut a few more engine effects.
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Tweaked generic_env2 a bit.
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Updated some ships to use some patch meshes.
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Changed/added trails on raider, interceptor.
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Updated lots of models for the new glass shaders.
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Removed redundant galaxy model.
Added missing "red" and "red_bright" shader.
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Recolored scout, interceptor.
Reduced poly count of scout, interceptor.
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Updated vector, avenger.
Added shootingstar, jupiter.
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Fixed more console warnings.
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