Age | Commit message (Collapse) | Author |
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Added a collision model for the civilian_starscraper.
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glass.shader: split materials into bright and non-bright versions.
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Re-exported generic_env for more correct colors.
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defender.map: 'miningdefender' high-maneuverability defense craft.
surveyor.map: fixed headlight.
inquisitor.map: fixed cockpit.
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avenger_engine.map: changed materials on some surfaces.
jupiter.map: fixed lights, changed some parts to patches.
colossus.map: added some strobe lights.
flare04.png: remade from scratch(no longer stolen from trem :)).
glass_env.png: added some shapes to look more reflective.
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raider.map: cleaned up overlapping patch meshes.
pod.map: converted some structures to patch meshes.
betelgeuse_engine.map: got rid of old patch meshes.
imp.map: corrected some missing surfaces.
inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.
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tiger.map: added more detail.
regula.map: increased tube poly count.
tsukhan_central: added lights and changed city glass texture.
civilian_starscraper.map: added lights.
civilian_housing.map: added lights and some extra detail.
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factions.ini: changed tsu-khan colors.
intro.ini: changes tsu-khan colors.
colossus.map: completely re-made ship model. Still WIP.
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Increased glass_env contrast.
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Added Tsu-Khan Elite faction.
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Updated inquisitor.map.
New star corona flare.
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Corrected Merchant lights for new scaling.
Re-made generic and glass envmaps.
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All ship models corrected for recent svn changes regarding rotations.
raider.map: Created brushwork out of most patch meshes to complete model.
freighter.map: Added more structure to the model, still work in progress.
inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
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Change Battleship Custodian to a ship and not a straight model.
Rename ship_capital to ship_dreadnought.
Change halcyon to ship_frigate.
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Wrote some info for the Enforcer.
Wrote some technical details for various ships.
Changed scales for cruiser, battleship, and capital.
Changed some effects on the longbow engine.
Gave the P.O.D. a player color engine trail.
Gave the Imp and Juggernaut a few more engine effects.
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Tweaked generic_env2 a bit.
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New envmap textures.
Tweaked corona texture.
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Added some variations of window.png, with different background colors.
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Added purple glass shader.
Updated interceptor with preliminary patch meshes.
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Fixed heavycruiser lights.
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Updated archer, talon.
Fixed interceptor detail brushes.
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Optimized a bit of the scout model.
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Updated some ships to use some patch meshes.
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Changed/added trails on raider, interceptor.
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Updated lots of models for the new glass shaders.
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Removed redundant galaxy model.
Added missing "red" and "red_bright" shader.
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Updated shootingstar, avenger, researchstation, jupiter, ravager,
heavycruiser, and destroyer.
Added proposed shaders.
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Added test bullet trails.
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Recolored scout, interceptor.
Reduced poly count of scout, interceptor.
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Removed particle systems of different sizes as they are depricated now.
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