Age | Commit message (Collapse) | Author |
|
Fixed light flare issue with mercenary engine submodels.
Added miners "protector" ship model.
Resized colossus model to more manageable size.
New flare used by defender and protector.
|
|
|
|
|
|
|
|
|
|
Made drake engines the correct tsukhan engine color; less pretty pink ponies all around.
|
|
Updated many tsukhan ships to new design scheme.
|
|
imp.map: detailed further.
inquisitor.map: added gun locations.
camel.map: detailed front.
gatling.png: new 'gun hide' texture for use when the gun model is not intended to be shown.
|
|
archer.map, longbow.map: converted to new textures.
|
|
|
|
|
|
outpost.map: new tsukhan outpost station.
|
|
|
|
|
|
|
|
|
|
decommissioning panzer, warbringer, obliterator.
|
|
|
|
|
|
colossus.map: made windows submodels, and detailed the fighter launch bay.
trak.shader: added some more trak textures.
|
|
Added a collision model for the civilian_starscraper.
|
|
glass.shader: split materials into bright and non-bright versions.
|
|
Re-exported generic_env for more correct colors.
|
|
|
|
defender.map: 'miningdefender' high-maneuverability defense craft.
surveyor.map: fixed headlight.
inquisitor.map: fixed cockpit.
|
|
avenger_engine.map: changed materials on some surfaces.
jupiter.map: fixed lights, changed some parts to patches.
colossus.map: added some strobe lights.
flare04.png: remade from scratch(no longer stolen from trem :)).
glass_env.png: added some shapes to look more reflective.
|
|
raider.map: cleaned up overlapping patch meshes.
pod.map: converted some structures to patch meshes.
betelgeuse_engine.map: got rid of old patch meshes.
imp.map: corrected some missing surfaces.
inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.
|
|
tiger.map: added more detail.
regula.map: increased tube poly count.
tsukhan_central: added lights and changed city glass texture.
civilian_starscraper.map: added lights.
civilian_housing.map: added lights and some extra detail.
|
|
factions.ini: changed tsu-khan colors.
intro.ini: changes tsu-khan colors.
colossus.map: completely re-made ship model. Still WIP.
|
|
Increased glass_env contrast.
|
|
Added Tsu-Khan Elite faction.
|
|
Updated inquisitor.map.
New star corona flare.
|
|
Corrected Merchant lights for new scaling.
Re-made generic and glass envmaps.
|
|
All ship models corrected for recent svn changes regarding rotations.
raider.map: Created brushwork out of most patch meshes to complete model.
freighter.map: Added more structure to the model, still work in progress.
inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
|
|
Change Battleship Custodian to a ship and not a straight model.
Rename ship_capital to ship_dreadnought.
Change halcyon to ship_frigate.
|
|
Wrote some info for the Enforcer.
Wrote some technical details for various ships.
Changed scales for cruiser, battleship, and capital.
Changed some effects on the longbow engine.
Gave the P.O.D. a player color engine trail.
Gave the Imp and Juggernaut a few more engine effects.
|
|
Tweaked generic_env2 a bit.
|
|
New envmap textures.
Tweaked corona texture.
|
|
|
|
Added some variations of window.png, with different background colors.
|
|
|
|
|
|
|
|
|
|
Added purple glass shader.
Updated interceptor with preliminary patch meshes.
|
|
Fixed heavycruiser lights.
|
|
|
|
Updated archer, talon.
Fixed interceptor detail brushes.
|
|
Optimized a bit of the scout model.
|
|
Updated some ships to use some patch meshes.
|