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2011-04-20More detail on the camel.Evan Goers
2011-04-20Detailed the camel a bit.Evan Goers
2011-04-20Cleaned up civilian_starscraper a bit.Evan Goers
2011-04-17camel.map: additional detail.Evan Goers
decommissioning panzer, warbringer, obliterator.
2011-04-16Completely redesigned the camel freighter.Evan Goers
2011-04-16Detailed the colossus a bit.Evan Goers
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-04-15Changed some alexandria details into submodels.Evan Goers
2011-03-28juggernaut.map: fixed the back turret so it is rotated properly.Evan Goers
window_*.map: optimized a bit to reduce polygons.
2011-03-25beamarray.map: use new windows. fin is now one submodel instead of two ↵Evan Goers
distinct port and starboard models. jaguar.map: make lights submodels.
2011-03-25juggernaut.map: converted repeated brushes to submodels, using new windows.Evan Goers
2011-03-25Corrected a slight mistake.Evan Goers
2011-03-25bumblebee.map: detailed a bit.Evan Goers
base_large.map: considerably more sections submodeled.
2011-03-23antwerp.ini: gave buccaneers unlimited liquor. (party time)Evan Goers
base_large.map: exported several sections as submodels and added some blinkenlights.
2011-03-22antwerp.ini: changed buccaneers den to the new pirate base model.Evan Goers
base_large.map: added a location_dock.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-03-21Adding initial penchant.map. Adding some copy/paste values in ships ↵Cody Jackson
definitions to allow for ingame play.
2011-03-18Added some dust trails to some ships.Evan Goers
Scaled back the winsor's stats a bit to be a bit more balance.
2011-03-16regula_storage.map: fixed lights, collision model.Evan Goers
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes.
2011-03-10Fixed an oops with the collision model.Evan Goers
2011-03-02Totally tubular collision for some of the structure that needed it badly.Evan Goers
2011-03-02Whoops, included an autosave.map on accident.Evan Goers
2011-03-02Complete re-design of Alexandria Station.Evan Goers
Added a collision model for the civilian_starscraper.
2011-03-02Additional detail to all the docks. Thanks Supertanker for the insight.Evan Goers
2011-03-01Collision Model.Evan Goers
2011-03-01Whoops, forgot location_docks.Evan Goers
2011-03-01New Custodian model. 90% complete. Structure is complete with some detail ↵Evan Goers
but more is needed.
2011-02-10Raider collision model.Evan Goers
Put something on the front of the juggernaut.
2011-02-10Added some details to beamarray.Evan Goers
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures.
2011-02-10Refined and completed alexandria collision model.Evan Goers
2011-02-10Added collision models.Evan Goers
2011-02-09ships.ini: enabled collision model on ships that have them.Evan Goers
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights.
2011-02-06Removed test object.Stijn Buys
2011-02-06Gave kuroto textures to pirate ships.Evan Goers
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons.
2011-02-03ships.ini: added ship 'jaguar'.Evan Goers
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret.
2011-01-26Enable complex collision on Alexandria Station.Stijn Buys
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07Even more detail.Evan Goers
2011-01-07More detail.Evan Goers
2011-01-07Added a ton of detail.Evan Goers
2011-01-07antwerp.ini: fixed buccaneers den size.Evan Goers
beamarray_fin_*.map: made some brushes detail.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.
2011-01-06New ship: 'Rapier' twin beam array frigate.Evan Goers
2011-01-06Re-made glass.Evan Goers
2011-01-06ares.map: resized.Evan Goers
betelgeuse.map: detailing.
2011-01-06Tweaked winsor backend a little bit.Evan Goers
2011-01-06Pipes!Evan Goers
2011-01-06winsor.map: Added greeble, clip boxes. Ship is now sexy.Cody Jackson
2011-01-06Use assortment of bright and non-bright glass.Evan Goers
2011-01-06colossus.map: added some detail and windows.Evan Goers
glass.shader: split materials into bright and non-bright versions.