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AgeCommit message (Collapse)Author
2011-09-12Detailed lancer.Evan Goers
2011-08-23ships.ini: tweaked imp roll speed.Evan Goers
imp.map: detailed further. inquisitor.map: added gun locations. camel.map: detailed front. gatling.png: new 'gun hide' texture for use when the gun model is not intended to be shown.
2011-08-11ravager.map: full cmodel.Evan Goers
archer.map, longbow.map: converted to new textures.
2011-08-09factory.map: more detail, full cmodel.Evan Goers
khorsand.ini: implemented use of factory.map for kerman station.
2011-08-08New factory station model.Evan Goers
2011-07-31reverted flare->light changeEvan Goers
2011-07-31updated crystalsEvan Goers
changed jumpgate flare to a light
2011-07-26Added cmodel for outpost.Evan Goers
2011-07-26New colonial outpost station.Evan Goers
2011-07-26Switched mining cruiser to new textures.Evan Goers
2011-07-26Completed Linblade Central collision model, replaced base colors with ↵Stijn Buys
thorn's plating texture.
2011-07-20Finalized talon texture replacement.Evan Goers
2011-07-20Gave various models new textures.Evan Goers
2011-07-16Add panel_01 and panel_02 textures, update sharkan.map to use these texturesMichael Rodenhurst
2011-07-13More clip for lindblade central.Stijn Buys
2011-07-13Added clip to Lindblade Central outer ring and landing pads.Stijn Buys
2011-07-12Optimized race checkpoint model slightly.Stijn Buys
2011-06-09lancer.map: added more detail.Evan Goers
ships.ini: tweaked a few more ships for better control.
2011-06-09Tweaked some ships to be more responsive. Corrected an issue with the tiger ↵Evan Goers
cmodel and added some detail..
2011-06-09Added missing cmodel.Evan Goers
2011-06-09Fixed cmodel. Added some detail.Evan Goers
2011-06-07cmodel for base_large.Evan Goers
2011-05-31Improved outpost.map.Evan Goers
2011-05-19Resized tsukhan_central and split it into submodels.Evan Goers
2011-05-19Updated wagon. Added a random crate model.Evan Goers
2011-05-19fixed light flares on galaxy.Evan Goers
added 'wagon' colonial cargo transport vessel.
2011-05-18Added ringworld easter egg :).Evan Goers
2011-05-18civilian_housing.map: updated to use modern features.Evan Goers
outpost.map: new tsukhan outpost station.
2011-05-08Added missing window_tiny.map.Evan Goers
2011-05-06Corrected Ikarus clip mess.Stijn Buys
2011-05-05Added clip and func_rotate clip to Ikarus, enabled complex collision on the ↵Stijn Buys
entity.
2011-04-20More detail on the camel.Evan Goers
2011-04-20Detailed the camel a bit.Evan Goers
2011-04-20Cleaned up civilian_starscraper a bit.Evan Goers
2011-04-17camel.map: additional detail.Evan Goers
decommissioning panzer, warbringer, obliterator.
2011-04-16Completely redesigned the camel freighter.Evan Goers
2011-04-16Detailed the colossus a bit.Evan Goers
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-04-15Changed some alexandria details into submodels.Evan Goers
2011-03-28juggernaut.map: fixed the back turret so it is rotated properly.Evan Goers
window_*.map: optimized a bit to reduce polygons.
2011-03-25beamarray.map: use new windows. fin is now one submodel instead of two ↵Evan Goers
distinct port and starboard models. jaguar.map: make lights submodels.
2011-03-25juggernaut.map: converted repeated brushes to submodels, using new windows.Evan Goers
2011-03-25Corrected a slight mistake.Evan Goers
2011-03-25bumblebee.map: detailed a bit.Evan Goers
base_large.map: considerably more sections submodeled.
2011-03-23antwerp.ini: gave buccaneers unlimited liquor. (party time)Evan Goers
base_large.map: exported several sections as submodels and added some blinkenlights.
2011-03-22antwerp.ini: changed buccaneers den to the new pirate base model.Evan Goers
base_large.map: added a location_dock.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-03-21Adding initial penchant.map. Adding some copy/paste values in ships ↵Cody Jackson
definitions to allow for ingame play.
2011-03-18Added some dust trails to some ships.Evan Goers
Scaled back the winsor's stats a bit to be a bit more balance.
2011-03-16regula_storage.map: fixed lights, collision model.Evan Goers
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes.