Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-12-07 | alexandria.map: made the window glass glassier. | Evan Goers | |
shootingstar.map: changed the lights a bit. | |||
2010-12-07 | Modified the shootingstar frontend a bit. | Evan Goers | |
2010-12-07 | Updated warning lights, added texture by TRaK. | Stijn Buys | |
2010-12-07 | Updated Kvalsund: slightly better docking bay. | Stijn Buys | |
2010-12-07 | Updated kvalsund, removed spires, better docking bay. | Stijn Buys | |
2010-12-07 | avenger_cockpit.map: fixed patch seams. | Evan Goers | |
jupiter.map: fixed a stupid mistake with one of the engines. glass.shader: doubled brightness of purple material. | |||
2010-12-07 | shootingstar.map: lengthened the ship, adding some detail along the way. | Evan Goers | |
avenger_cockpit.map: changed glass material. jupiter.map: various detail changes. kvalsund.map: added a spinning fan to the side. glass.shader: changed the plain glass material to use the skybox. | |||
2010-12-06 | ships.ini: added 'miningdefender' (treated as a mobile manned gun platform). | Evan Goers | |
defender.map: 'miningdefender' high-maneuverability defense craft. surveyor.map: fixed headlight. inquisitor.map: fixed cockpit. | |||
2010-12-05 | Added planet Albion, updated trading definitions, updated Kvalsund. | Stijn Buys | |
2010-12-05 | talon.map: changed some parts to patches. | Evan Goers | |
avenger_engine.map: changed materials on some surfaces. jupiter.map: fixed lights, changed some parts to patches. colossus.map: added some strobe lights. flare04.png: remade from scratch(no longer stolen from trem :)). glass_env.png: added some shapes to look more reflective. | |||
2010-12-04 | Updated Kvalsund mining operations. | Stijn Buys | |
2010-12-04 | Added flare to the mining surveyor's headlight, improved strobe lights on ↵ | Stijn Buys | |
the micron vector. | |||
2010-12-03 | Added Kvalsund mining operations, adjusted texture scale on Helianthos' ↵ | Stijn Buys | |
solar panels. | |||
2010-12-02 | Remove disproportionately sized engines from the horizon | Michael Rodenhurst | |
2010-12-02 | Replaced Ensor station with Trident Core, rotated trident.map by 90 degrees. | Stijn Buys | |
2010-12-02 | Rebuilt Archer/Longbow cockpit submodel. Adjusted longbow.map for new cockpit. | Evan Goers | |
2010-12-02 | Added space station based on the power core from your_face's Tremulous map ↵ | Stijn Buys | |
'Trident'. | |||
2010-11-30 | Removed crate .map model. added strobe lights to Regula. | Stijn Buys | |
2010-11-30 | Added new 'archangel' ship. Still *very* WIP. | Evan Goers | |
2010-11-30 | raider.map: changed entity textures to kuroto. | Evan Goers | |
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here | |||
2010-11-29 | cdrom.map: patch test model with texture. | Evan Goers | |
shootingstar.map: fixed lights. avenger_engine.map: changed some brushes into patches. | |||
2010-11-29 | Major fixes to most archer components. | Evan Goers | |
2010-11-29 | Updated many models with patches. | Evan Goers | |
2010-11-27 | matrix.map: converted big engines to patch meshes. | Evan Goers | |
raider.map: cleaned up overlapping patch meshes. pod.map: converted some structures to patch meshes. betelgeuse_engine.map: got rid of old patch meshes. imp.map: corrected some missing surfaces. inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes. | |||
2010-11-27 | regula.map: modified to use patch meshes. | Evan Goers | |
avenger_cockpit.map: switched cockpit glass to patch mesh. avenger_engine.map: remade rotating engine parts with patch meshes. researchstation.map: removed old patch meshes. | |||
2010-11-27 | alexandria.map: converted majority of structure into patch meshes. | Evan Goers | |
talon.map: began conversion of some wing structure to patch meshes. | |||
2010-11-25 | intro.ini: changed tsukhan intro a bit and gave all intros default star coronas. | Evan Goers | |
tiger.map: added more detail. regula.map: increased tube poly count. tsukhan_central: added lights and changed city glass texture. civilian_starscraper.map: added lights. civilian_housing.map: added lights and some extra detail. | |||
2010-11-24 | unknown.ini: gave faction sizes, etc. | Evan Goers | |
ships.ini: added 'tiger' colonial light fighter. ghant.ini: gave 'tiger' to battleship custodian buy menu. tiger.map: new colonial light fighter. | |||
2010-11-24 | ships.ini: gave colossus technical stats. | Evan Goers | |
factions.ini: changed tsu-khan colors. intro.ini: changes tsu-khan colors. colossus.map: completely re-made ship model. Still WIP. | |||
2010-11-21 | Updated ravager.map. | Evan Goers | |
Increased glass_env contrast. | |||
2010-11-21 | Updated inquisitor.map. | Evan Goers | |
Added Tsu-Khan Elite faction. | |||
2010-11-21 | Updated surveyor.map. | Evan Goers | |
Updated inquisitor.map. New star corona flare. | |||
2010-11-20 | Added Mining Surveyor. | Evan Goers | |
Corrected Merchant lights for new scaling. Re-made generic and glass envmaps. | |||
2010-11-18 | Modified some particle scripts to have multiple emitters.. | Evan Goers | |
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship. | |||
2010-11-17 | removed entity color from engine trails | Stijn Buys | |
2010-11-16 | matrix.map: Merged some brushes to reduce poly count. Use entity color for ↵ | Evan Goers | |
engine trail. scalar.map: Use entity color for engine trail. vector.map: More detail. Changed fins to be in down position. Use entity color for engine trail. | |||
2010-11-15 | Added some finer detail to the merchant ships. | Evan Goers | |
2010-11-14 | Various cosmetic changes to some models. | Evan Goers | |
Some info for the talon. | |||
2010-11-13 | Fixed spelling mistake on colossus(doh). | Evan Goers | |
Change Battleship Custodian to a ship and not a straight model. Rename ship_capital to ship_dreadnought. Change halcyon to ship_frigate. | |||
2010-11-13 | Updated Enforcer model. | Evan Goers | |
Wrote some info for the Enforcer. Wrote some technical details for various ships. Changed scales for cruiser, battleship, and capital. Changed some effects on the longbow engine. Gave the P.O.D. a player color engine trail. Gave the Imp and Juggernaut a few more engine effects. | |||
2010-11-11 | Changed engine effects on various models. | Evan Goers | |
2010-11-09 | Made avenger engine spin faster. | Evan Goers | |
2010-10-30 | added engine spawnflag to func_rotate | Stijn Buys | |
2010-10-22 | Updated ares.map. | Evan Goers | |
2010-10-22 | Updated hades.map. | Evan Goers | |
2010-10-21 | Updated miners/cruiser.map, renamed it in ships.ini as 'miningcruiser'. | Evan Goers | |
Added new work-in-progress miners/freighter.map as 'miningfreighter'. | |||
2010-10-21 | Convert researchstation.map completely to brushes(Patch meshes are preserved). | Evan Goers | |
2010-10-20 | Reverted researchstation.map to former brush/patch structure. | Evan Goers | |
Changed glass shaders to use an envmap. | |||
2010-10-20 | Edited some ships. | Evan Goers | |
Split the researchstation model into a separate ase model. | |||
2010-10-15 | added cargo pod model | Stijn Buys | |