Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-28 | juggernaut.map: fixed the back turret so it is rotated properly. | Evan Goers | |
window_*.map: optimized a bit to reduce polygons. | |||
2011-03-25 | beamarray.map: use new windows. fin is now one submodel instead of two ↵ | Evan Goers | |
distinct port and starboard models. jaguar.map: make lights submodels. | |||
2011-03-25 | juggernaut.map: converted repeated brushes to submodels, using new windows. | Evan Goers | |
2011-03-25 | Corrected a slight mistake. | Evan Goers | |
2011-03-25 | bumblebee.map: detailed a bit. | Evan Goers | |
base_large.map: considerably more sections submodeled. | |||
2011-03-23 | antwerp.ini: gave buccaneers unlimited liquor. (party time) | Evan Goers | |
base_large.map: exported several sections as submodels and added some blinkenlights. | |||
2011-03-22 | antwerp.ini: changed buccaneers den to the new pirate base model. | Evan Goers | |
base_large.map: added a location_dock. | |||
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
2011-03-21 | Adding initial penchant.map. Adding some copy/paste values in ships ↵ | Cody Jackson | |
definitions to allow for ingame play. | |||
2011-03-18 | Added some dust trails to some ships. | Evan Goers | |
Scaled back the winsor's stats a bit to be a bit more balance. | |||
2011-03-16 | regula_storage.map: fixed lights, collision model. | Evan Goers | |
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes. | |||
2011-03-10 | Fixed an oops with the collision model. | Evan Goers | |
2011-03-02 | Totally tubular collision for some of the structure that needed it badly. | Evan Goers | |
2011-03-02 | Whoops, included an autosave.map on accident. | Evan Goers | |
2011-03-02 | Complete re-design of Alexandria Station. | Evan Goers | |
Added a collision model for the civilian_starscraper. | |||
2011-03-02 | Additional detail to all the docks. Thanks Supertanker for the insight. | Evan Goers | |
2011-03-01 | Collision Model. | Evan Goers | |
2011-03-01 | Whoops, forgot location_docks. | Evan Goers | |
2011-03-01 | New Custodian model. 90% complete. Structure is complete with some detail ↵ | Evan Goers | |
but more is needed. | |||
2011-02-10 | Raider collision model. | Evan Goers | |
Put something on the front of the juggernaut. | |||
2011-02-10 | Added some details to beamarray. | Evan Goers | |
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures. | |||
2011-02-10 | Refined and completed alexandria collision model. | Evan Goers | |
2011-02-10 | Added collision models. | Evan Goers | |
2011-02-09 | ships.ini: enabled collision model on ships that have them. | Evan Goers | |
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights. | |||
2011-02-06 | Removed test object. | Stijn Buys | |
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers | |
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons. | |||
2011-02-03 | ships.ini: added ship 'jaguar'. | Evan Goers | |
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret. | |||
2011-01-26 | Enable complex collision on Alexandria Station. | Stijn Buys | |
2011-01-08 | juggernaut.map: more detail. | Evan Goers | |
raider.map: complete re-design. | |||
2011-01-07 | Even more detail. | Evan Goers | |
2011-01-07 | More detail. | Evan Goers | |
2011-01-07 | Added a ton of detail. | Evan Goers | |
2011-01-07 | antwerp.ini: fixed buccaneers den size. | Evan Goers | |
beamarray_fin_*.map: made some brushes detail. | |||
2011-01-07 | beamarray*.map: added lights. | Evan Goers | |
juggernaut.map: completely re-designed. | |||
2011-01-06 | New ship: 'Rapier' twin beam array frigate. | Evan Goers | |
2011-01-06 | Re-made glass. | Evan Goers | |
2011-01-06 | ares.map: resized. | Evan Goers | |
betelgeuse.map: detailing. | |||
2011-01-06 | Tweaked winsor backend a little bit. | Evan Goers | |
2011-01-06 | Pipes! | Evan Goers | |
2011-01-06 | winsor.map: Added greeble, clip boxes. Ship is now sexy. | Cody Jackson | |
2011-01-06 | Use assortment of bright and non-bright glass. | Evan Goers | |
2011-01-06 | colossus.map: added some detail and windows. | Evan Goers | |
glass.shader: split materials into bright and non-bright versions. | |||
2011-01-05 | Tweaking winsor ship model. Making it look less fat. | Cody Jackson | |
2011-01-05 | enforcer.map: gave the cockpit a cage. | Evan Goers | |
trident.map: fixed bad brushes. thorn are dumb | |||
2011-01-05 | Added Winsor ship model by Supertamker | Stijn Buys | |
2011-01-05 | Re-made side windows. | Evan Goers | |
2011-01-05 | Refined CModel. | Evan Goers | |
2011-01-05 | CModel. | Evan Goers | |
2011-01-05 | Fixed sparklies on tiger.map. | Evan Goers | |
2011-01-04 | Converted many window surfaces to patches. | Evan Goers | |
Re-exported generic_env for more correct colors. |