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2010-12-25Race Checkpoint.map clipped. I really just wanted to say Merry Christmas in SVNMichael Rodenhurst
2010-12-24CModels: Alexandria Storage, Lancer, TridentMichael Rodenhurst
2010-12-24Added CModels.Evan Goers
2010-12-24talon.map: added a CModel.Evan Goers
(cargo)pod.map: added a CModel.
2010-12-24matrix.map: added a CModel.Evan Goers
scalar.map: added/changed some minor details. Added a CModel.
2010-12-24ships.ini: modified Talon stats.Evan Goers
vector.map: added CModel.
2010-12-23CModels for: Jumpgate, Tiger, SharkanMichael Rodenhurst
2010-12-21Collision models: custodian, regula, regula_storageMichael Rodenhurst
2010-12-08Rebuilt cockpits with patches.Evan Goers
2010-12-08Added noise sound loop for Kvalsund, updated Alexandria patch meshes, ↵Stijn Buys
updated engine sound loop 5.
2010-12-08ships.ini: removed archangel, added lancer colonial fighter.Evan Goers
archangel.map: removed. lancer.map: lancer colonial fighter. glass.shader: disabled lighting on all glass materials.
2010-12-07alexandria.map: made the window glass glassier.Evan Goers
shootingstar.map: changed the lights a bit.
2010-12-07Modified the shootingstar frontend a bit.Evan Goers
2010-12-07Updated warning lights, added texture by TRaK.Stijn Buys
2010-12-07Updated Kvalsund: slightly better docking bay.Stijn Buys
2010-12-07Updated kvalsund, removed spires, better docking bay.Stijn Buys
2010-12-07avenger_cockpit.map: fixed patch seams.Evan Goers
jupiter.map: fixed a stupid mistake with one of the engines. glass.shader: doubled brightness of purple material.
2010-12-07shootingstar.map: lengthened the ship, adding some detail along the way.Evan Goers
avenger_cockpit.map: changed glass material. jupiter.map: various detail changes. kvalsund.map: added a spinning fan to the side. glass.shader: changed the plain glass material to use the skybox.
2010-12-06ships.ini: added 'miningdefender' (treated as a mobile manned gun platform).Evan Goers
defender.map: 'miningdefender' high-maneuverability defense craft. surveyor.map: fixed headlight. inquisitor.map: fixed cockpit.
2010-12-05Added planet Albion, updated trading definitions, updated Kvalsund.Stijn Buys
2010-12-05talon.map: changed some parts to patches.Evan Goers
avenger_engine.map: changed materials on some surfaces. jupiter.map: fixed lights, changed some parts to patches. colossus.map: added some strobe lights. flare04.png: remade from scratch(no longer stolen from trem :)). glass_env.png: added some shapes to look more reflective.
2010-12-04Updated Kvalsund mining operations.Stijn Buys
2010-12-04Added flare to the mining surveyor's headlight, improved strobe lights on ↵Stijn Buys
the micron vector.
2010-12-03Added Kvalsund mining operations, adjusted texture scale on Helianthos' ↵Stijn Buys
solar panels.
2010-12-02Remove disproportionately sized engines from the horizonMichael Rodenhurst
2010-12-02Replaced Ensor station with Trident Core, rotated trident.map by 90 degrees.Stijn Buys
2010-12-02Rebuilt Archer/Longbow cockpit submodel. Adjusted longbow.map for new cockpit.Evan Goers
2010-12-02Added space station based on the power core from your_face's Tremulous map ↵Stijn Buys
'Trident'.
2010-11-30Removed crate .map model. added strobe lights to Regula.Stijn Buys
2010-11-30Added new 'archangel' ship. Still *very* WIP.Evan Goers
2010-11-30raider.map: changed entity textures to kuroto.Evan Goers
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here
2010-11-29cdrom.map: patch test model with texture.Evan Goers
shootingstar.map: fixed lights. avenger_engine.map: changed some brushes into patches.
2010-11-29Major fixes to most archer components.Evan Goers
2010-11-29Updated many models with patches.Evan Goers
2010-11-27matrix.map: converted big engines to patch meshes.Evan Goers
raider.map: cleaned up overlapping patch meshes. pod.map: converted some structures to patch meshes. betelgeuse_engine.map: got rid of old patch meshes. imp.map: corrected some missing surfaces. inquisitor.map: changed cockpit to patch mesh version. got rid of old patch meshes.
2010-11-27regula.map: modified to use patch meshes.Evan Goers
avenger_cockpit.map: switched cockpit glass to patch mesh. avenger_engine.map: remade rotating engine parts with patch meshes. researchstation.map: removed old patch meshes.
2010-11-27alexandria.map: converted majority of structure into patch meshes.Evan Goers
talon.map: began conversion of some wing structure to patch meshes.
2010-11-25intro.ini: changed tsukhan intro a bit and gave all intros default star coronas.Evan Goers
tiger.map: added more detail. regula.map: increased tube poly count. tsukhan_central: added lights and changed city glass texture. civilian_starscraper.map: added lights. civilian_housing.map: added lights and some extra detail.
2010-11-24unknown.ini: gave faction sizes, etc.Evan Goers
ships.ini: added 'tiger' colonial light fighter. ghant.ini: gave 'tiger' to battleship custodian buy menu. tiger.map: new colonial light fighter.
2010-11-24ships.ini: gave colossus technical stats.Evan Goers
factions.ini: changed tsu-khan colors. intro.ini: changes tsu-khan colors. colossus.map: completely re-made ship model. Still WIP.
2010-11-21Updated ravager.map.Evan Goers
Increased glass_env contrast.
2010-11-21Updated inquisitor.map.Evan Goers
Added Tsu-Khan Elite faction.
2010-11-21Updated surveyor.map.Evan Goers
Updated inquisitor.map. New star corona flare.
2010-11-20Added Mining Surveyor.Evan Goers
Corrected Merchant lights for new scaling. Re-made generic and glass envmaps.
2010-11-18Modified some particle scripts to have multiple emitters..Evan Goers
All ship models corrected for recent svn changes regarding rotations. raider.map: Created brushwork out of most patch meshes to complete model. freighter.map: Added more structure to the model, still work in progress. inquisitor.map: Completely rebuilt cockpit. Increased width of the overall ship.
2010-11-17removed entity color from engine trailsStijn Buys
2010-11-16matrix.map: Merged some brushes to reduce poly count. Use entity color for ↵Evan Goers
engine trail. scalar.map: Use entity color for engine trail. vector.map: More detail. Changed fins to be in down position. Use entity color for engine trail.
2010-11-15Added some finer detail to the merchant ships.Evan Goers
2010-11-14Various cosmetic changes to some models.Evan Goers
Some info for the talon.
2010-11-13Fixed spelling mistake on colossus(doh).Evan Goers
Change Battleship Custodian to a ship and not a straight model. Rename ship_capital to ship_dreadnought. Change halcyon to ship_frigate.