| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-04-30 | Added dagon 'raptor' heavy fighter. | Evan Goers | |
| 2012-02-13 | New dagon "chimera" battleship. | Evan Goers | |
| 2012-02-08 | Enter the Dagon. | Evan Goers | |
| 2012-01-21 | Gave current decals nicer qer_editorimages. | Evan Goers | |
| Added missing supertanker_rib*. | |||
| 2012-01-21 | Fixed some models that used textures that are now decals. | Evan Goers | |
| Re-did pirate windows. Detailed some models. | |||
| 2012-01-21 | Various details. | Evan Goers | |
| 2011-06-09 | lancer.map: added more detail. | Evan Goers | |
| ships.ini: tweaked a few more ships for better control. | |||
| 2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
| base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
| 2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end ↵ | Cody Jackson | |
| is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border. | |||
| 2011-01-08 | juggernaut.map: more detail. | Evan Goers | |
| raider.map: complete re-design. | |||
| 2011-01-07 | beamarray*.map: added lights. | Evan Goers | |
| juggernaut.map: completely re-designed. | |||
