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2014-07-09Updated shaders to the new shader file format.Stijn Buys
2013-04-17Updated lasers.Evan Goers
2012-12-01Added muzzle decal.Evan Goers
2012-11-07Added Mercenary station "Motel."Evan Goers
2012-05-12Various minor fixes.Evan Goers
2012-04-30Added dagon 'raptor' heavy fighter.Evan Goers
2012-02-13New dagon "chimera" battleship.Evan Goers
2012-02-08Enter the Dagon.Evan Goers
2012-01-21Gave current decals nicer qer_editorimages.Evan Goers
Added missing supertanker_rib*.
2012-01-21Fixed some models that used textures that are now decals.Evan Goers
Re-did pirate windows. Detailed some models.
2012-01-21Various details.Evan Goers
2011-06-09lancer.map: added more detail.Evan Goers
ships.ini: tweaked a few more ships for better control.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-01-12Adding "docking bay" texture. This should be aligned so that the white end ↵Cody Jackson
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border.
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.