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Project::OSiRiON
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2012-03-18Added planet Warsaw texture.Stijn Buys
2012-03-18Added sky16.Stijn Buys
2012-02-13New dagon "chimera" battleship.Evan Goers
2012-02-08Enter the Dagon.Evan Goers
2012-02-04Added sky 14 and 15.Stijn Buys
2012-01-21Gave current decals nicer qer_editorimages.Evan Goers
Added missing supertanker_rib*.
2012-01-21Fixed some models that used textures that are now decals.Evan Goers
Re-did pirate windows. Detailed some models.
2012-01-21Various details.Evan Goers
2012-01-14Add fallback sky.Evan Goers
2012-01-13Merged engine_trail and engine_exhaust.Evan Goers
2012-01-12Added a light fog effect to alexandria docks.Evan Goers
Optimized powersat a bit and added detail.
2012-01-11Began work on updating lindblade_central.Evan Goers
Gave unknown a test skybox.
2011-12-14Added colonial radar submodel to custodian.Evan Goers
Fixed light flare issue with mercenary engine submodels. Added miners "protector" ship model. Resized colossus model to more manageable size. New flare used by defender and protector.
2011-11-20added texture for common/origin, corrected common/origin material parametersStijn Buys
2011-11-01Detailing all around.Evan Goers
2011-10-23Added event-horizon flare to jumpgate.Evan Goers
2011-10-23Changed tsukhan glow effect to a new material instead of colors/purple_bright.Evan Goers
Made drake engines the correct tsukhan engine color; less pretty pink ponies all around.
2011-09-26New ship: drake.Evan Goers
Updated many tsukhan ships to new design scheme.
2011-08-27Two more metal texturesMichael Rodenhurst
2011-08-23ships.ini: tweaked imp roll speed.Evan Goers
imp.map: detailed further. inquisitor.map: added gun locations. camel.map: detailed front. gatling.png: new 'gun hide' texture for use when the gun model is not intended to be shown.
2011-08-16Added explosion sprites.Evan Goers
2011-08-11Added diamonds commodity model, enabled in the cargo.ini.Evan Goers
2011-07-31updated crystalsEvan Goers
changed jumpgate flare to a light
2011-07-26New crystals commodity model.Evan Goers
2011-07-20Add bright versions of panel_01 and panel_02Michael Rodenhurst
2011-07-20Add dark versions of panel_01 and panel_02Michael Rodenhurst
2011-07-16Add panel_01 and panel_02 textures, update sharkan.map to use these texturesMichael Rodenhurst
2011-07-05Double resolution of skiesMichael Rodenhurst
2011-06-09lancer.map: added more detail.Evan Goers
ships.ini: tweaked a few more ships for better control.
2011-04-15Updated sky01 through sky08: smaller and less billboard stars,Stijn Buys
tens of thousands of point stars.
2011-04-15Updated sky03 and sky04.Stijn Buys
2011-04-15Updated sky01, sky02 and sky08Stijn Buys
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-03-30Added sky 13 to the Kronenbaden system.Stijn Buys
2011-03-30Added planet Krone texture, updated Kronenbaden and surrounding systems.Stijn Buys
2011-03-30Restored PNG planet textures, added Kor Glaven, Kor Telos and Kronenbaden ↵Stijn Buys
systems. Removed Jolly Roger from the Antwerp system.
2011-03-17Added orange and evil flavors of dockingbay.png.Evan Goers
2011-03-14Renamed planet Hoboken to planet Antwerp.Stijn Buys
2011-03-14More planet texture tweaks, added planet Hoboken.Stijn Buys
2011-03-14Converted planet textures to JPG (90% quality), replaced ghant, seymour and ↵Stijn Buys
lindblade textures.
2011-02-26Added sky12 to alpha kosiya.Stijn Buys
2011-02-10Added some details to beamarray.Evan Goers
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures.
2011-02-06Gave kuroto textures to pirate ships.Evan Goers
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons.
2011-01-12Adding "docking bay" texture. This should be aligned so that the white end ↵Cody Jackson
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border.
2011-01-10Changed pirate colors.Evan Goers
Added Alpha and Gamma Kosiya zones, part of Tsu-Khan space.
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.
2011-01-04Converted many window surfaces to patches.Evan Goers
Re-exported generic_env for more correct colors.
2010-12-21Removed common/hint material, added common/noclip, updated related textures.Stijn Buys
2010-12-08Added noise sound loop for Kvalsund, updated Alexandria patch meshes, ↵Stijn Buys
updated engine sound loop 5.