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2011-03-17Added orange and evil flavors of dockingbay.png.Evan Goers
2011-03-16svnsync test commit.Stijn Buys
2011-03-16Updated about text help message. ('help about')Stijn Buys
2011-03-16regula_storage.map: fixed lights, collision model.Evan Goers
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes.
2011-03-14Renamed planet Hoboken to planet Antwerp.Stijn Buys
2011-03-14More planet texture tweaks, added planet Hoboken.Stijn Buys
2011-03-14Removed entity colors from planets ghant and lindblade,Stijn Buys
moved ghant slightly.
2011-03-14Converted planet textures to JPG (90% quality), replaced ghant, seymour and ↵Stijn Buys
lindblade textures.
2011-03-10Fixed an oops with the collision model.Evan Goers
2011-03-02Totally tubular collision for some of the structure that needed it badly.Evan Goers
2011-03-02Whoops, included an autosave.map on accident.Evan Goers
2011-03-02Complete re-design of Alexandria Station.Evan Goers
Added a collision model for the civilian_starscraper.
2011-03-02Additional detail to all the docks. Thanks Supertanker for the insight.Evan Goers
2011-03-01Collision Model.Evan Goers
2011-03-01Whoops, forgot location_docks.Evan Goers
2011-03-01New Custodian model. 90% complete. Structure is complete with some detail ↵Evan Goers
but more is needed.
2011-02-26Added sky12 to alpha kosiya.Stijn Buys
2011-02-16Fixed missing shaders.Evan Goers
2011-02-12Enable complex collision on the race checkpointsStijn Buys
2011-02-10Raider collision model.Evan Goers
Put something on the front of the juggernaut.
2011-02-10Renamed select.wav to clicked.wav.Stijn Buys
2011-02-10Scifi-like button sounds.Stijn Buys
2011-02-10Added some details to beamarray.Evan Goers
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures.
2011-02-10Refined and completed alexandria collision model.Evan Goers
2011-02-10Added collision models.Evan Goers
2011-02-09ships.ini: enabled collision model on ships that have them.Evan Goers
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights.
2011-02-08Changed default internet server to osirion.orgStijn Buys
2011-02-08Enable collision models on the micron vector and the custodian.Stijn Buys
2011-02-06Removed test object.Stijn Buys
2011-02-06Gave kuroto textures to pirate ships.Evan Goers
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons.
2011-02-03ships.ini: added ship 'jaguar'.Evan Goers
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret.
2011-01-26Enable complex collision on Alexandria Station.Stijn Buys
2011-01-21Activate the common/clip material.Stijn Buys
2011-01-12Adding "docking bay" texture. This should be aligned so that the white end ↵Cody Jackson
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border.
2011-01-10Changed pirate colors.Evan Goers
Added Alpha and Gamma Kosiya zones, part of Tsu-Khan space.
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07Even more detail.Evan Goers
2011-01-07More detail.Evan Goers
2011-01-07Added a ton of detail.Evan Goers
2011-01-07antwerp.ini: fixed buccaneers den size.Evan Goers
beamarray_fin_*.map: made some brushes detail.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.
2011-01-06New ship: 'Rapier' twin beam array frigate.Evan Goers
2011-01-06Re-made glass.Evan Goers
2011-01-06ares.map: resized.Evan Goers
betelgeuse.map: detailing.
2011-01-06Tweaked winsor backend a little bit.Evan Goers
2011-01-06ships.ini: adding descriptions for Lindblade ships and the BumblebeeCody Jackson
2011-01-06Pipes!Evan Goers
2011-01-06winsor.map: Added greeble, clip boxes. Ship is now sexy.Cody Jackson
2011-01-06Use assortment of bright and non-bright glass.Evan Goers
2011-01-06colossus.map: added some detail and windows.Evan Goers
glass.shader: split materials into bright and non-bright versions.