diff options
-rw-r--r-- | ChangeLog | 32 | ||||
-rwxr-xr-x | src/ui/modelview.cc | 2 |
2 files changed, 22 insertions, 12 deletions
@@ -6,7 +6,17 @@ ------------------------------------------------------------------ -* release-0.2.0-svn827 (win32 only) +* build-0.2.0-svn875 "Snowy Patches" + + 2010-10-30 + src revision 875 + data revision 525 + + - initial support for .map bezier patches + - built-in model viewer + + +* build-0.2.0-svn827 (win32 only) 2010-10-16 src revision 827 @@ -14,7 +24,7 @@ - bugfix release for r825 - prevents the win32 client from crashing when VBO's are enabled -* release-0.2.0-svn825 "November Rain" +* build-0.2.0-svn825 "November Rain" 2010-10-15 src revision 825 @@ -24,7 +34,7 @@ - scalable models - world updates and new skyboxes -* release-0.2.0-svn754 "Broken Skies" +* build-0.2.0-svn754 "Broken Skies" 2010-10-06 src revision 754 @@ -32,46 +42,46 @@ - replaces skyglobes with skyboxes -* release-0.1.0-svn740 +* build-0.1.0-svn740 2010-09-26 src revision 740 data revision 441 -* release-0.1.0-svn716 +* build-0.1.0-svn716 2010-03-05 src revision 716 data revision 422 -* release-0.1.0-svn669 +* build-0.1.0-svn669 2009-08-13 src revision 669 data revision 371 -* release-0.1.0-svn641 +* build-0.1.0-svn641 2009-06-28 src revision 641 data revision 326 -* release-0.1.0-svn560 +* build-0.1.0-svn560 src revision 560 data revision 261 -* release-0.1.0-svn523 +* build-0.1.0-svn523 src revision 523 data revision 217 -* release-0.1.0-svn488 +* build-0.1.0-svn488 src revision 488 data revision 174 -* release-0.1.0-svn418 +* build-0.1.0-svn418 src revision 418 data revision 144 diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index 8d8adfc..6d4e0e4 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -231,7 +231,7 @@ void ModelView::draw() gl::disable(GL_TEXTURE_2D); gl::disable(GL_COLOR_MATERIAL); // disable color tracking gl::disable(GL_CULL_FACE); // disable culling - gl::depthmask(GL_TRUE); // enable depth buffer writing + gl::depthmask(GL_FALSE); // enable depth buffer writing gl::disable(GL_DEPTH_TEST); // disable depth buffer testing // gl 2d mode |