diff options
-rw-r--r-- | ChangeLog | 30 | ||||
-rw-r--r-- | configure.in | 2 | ||||
-rw-r--r-- | src/client/mainwindow.cc | 1 |
3 files changed, 32 insertions, 1 deletions
@@ -5,6 +5,36 @@ ------------------------------------------------------------------ +* build-0.2.1-svn1082 + + 2012-01-22 + + src revision 1082 + + - Various lighting tweaks and enhancements. + - Added zone ambient color support. + - Added eject cargo dialog. + - Added tractor beam and eject cargo sound effects. + - Added support for saving and loading games in singleplayer. + - Added Material::Decal surface flag to enable polygon offset and alpha testing. + - Added Material::Origin surface flag for func_rotate groups. + - Enabled secondary entity color in the model viewer. + - Fixed the close button on the chat window. + - Cleanup of the main menu code. + - Corrected a bug where setting the jumpgate template radius wouldn't work. + - Corrected a bug where inventory capacity wasn't reset after loading player data. + + data revision 788 + + - new oldlancer model + - new miningprotector model + - new goliath model + - new drake model + - new niobium model + - new jumpgate model + - new decal textures + - new tractor beam sound effect + - removed obsolete orion ship * build-0.2.0-svn1031 "OBJ in space" diff --git a/configure.in b/configure.in index ee61ce4..775928c 100644 --- a/configure.in +++ b/configure.in @@ -2,7 +2,7 @@ AC_INIT(configure.in) dnl ---------------------------------------------------------------- dnl append SVN revision to the version number -OSIRIONVERSION='0.2.0' +OSIRIONVERSION='0.2.1' SVNREVISION=`svnversion $srcdir` if test ! -z "$SVNREVISION"; then diff --git a/src/client/mainwindow.cc b/src/client/mainwindow.cc index 8e7b2af..66244de 100644 --- a/src/client/mainwindow.cc +++ b/src/client/mainwindow.cc @@ -121,6 +121,7 @@ void MainWindow::draw() if (!mainwindow_mainmenu->visible()) { if (!core::game()->interactive() || !core::localcontrol()) { + mainwindow_gamewindow->hide(); mainwindow_mainmenu->show(); } else if (mainwindow_gamewindow->hidden()) { |