diff options
-rw-r--r-- | src/core/entity.cc | 90 | ||||
-rw-r--r-- | src/core/entity.h | 6 | ||||
-rw-r--r-- | src/core/net.h | 2 | ||||
-rw-r--r-- | src/core/netconnection.cc | 3 | ||||
-rw-r--r-- | src/core/netserver.cc | 16 | ||||
-rw-r--r-- | src/core/netserver.h | 7 | ||||
-rw-r--r-- | src/core/player.cc | 22 | ||||
-rw-r--r-- | src/core/reputation.cc | 34 | ||||
-rw-r--r-- | src/core/reputation.h | 22 | ||||
-rw-r--r-- | src/game/base/faction.cc | 1 | ||||
-rw-r--r-- | src/game/base/ship.cc | 5 |
11 files changed, 191 insertions, 17 deletions
diff --git a/src/core/entity.cc b/src/core/entity.cc index 4c4c35b..ff780a5 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -265,8 +265,33 @@ void Entity::print() const // print header print_header(); + // type + con_print << " ^Ntype ^B"; + switch (type()) { + case Default: + con_print << "entity"; + break; + + case Dynamic: + con_print << "dynamic"; + break; + + case Controlable: + con_print << "controlable"; + break; + + case Globe: + con_print << "globe"; + break; + + case Projectile: + con_print << "projectile"; + } + con_print << std::endl; + con_print << " ^Nmodule type ^B" << moduletype() << std::endl; + // print entity flags - con_print << " flags ^B"; + con_print << " ^Nflags ^B"; if (has_flag(NonSolid)) { con_print << " nonsolid"; } @@ -277,17 +302,27 @@ void Entity::print() const con_print << " dockable"; } if (has_flag(ShowOnMap)) { - con_print << " shwonmap"; + con_print << " shownmap"; } if (has_flag(KeepAlive)) { con_print << " keepalive"; } - con_print << std::endl; + con_print << std::endl; + if (inventory()) { + con_print << " ^Ninventory ^Byes" << std::endl; + } + if (faction()) { + con_print << " ^Nfaction ^B" << faction()->label(); + } } void Entity::print_header() const { - con_print << " entity id ^B" << id() << " ^Nlabel ^B" << label() << " ^Nname ^B" << name() << std::endl; + con_print << " entity id ^B" << id() << " ^Nlabel ^B" << label() << " ^Nname ^B" << name(); + if (!zone()) { + con_print << " ^Nzone ^B" << zone()->label(); + } + con_print << std::endl; } void Entity::print_inventory() const @@ -427,6 +462,7 @@ void Entity::serialize_server_create(std::ostream & os) const << "\"" <<label() << "\" " << "\"" << name() << "\" " << "\"" << (entity_model ? entity_model->name() : "") << "\" " + << (faction() ? faction()->id() : 0) << " " << (info() ? info()->id() : 0) << " " << (inventory() ? 1 : 0) << " "; @@ -492,6 +528,15 @@ void Entity::receive_server_create(std::istream &is) n += c; set_modelname(n); + // read faction id + if(is >> o) { + entity_faction = Info::find(o); + if (o && !entity_faction) + entity_faction = new Info(o); + } else { + entity_faction = 0; + } + // read info id if(is >> o) { entity_info = Info::find(o); @@ -749,6 +794,43 @@ EntityDynamic::~EntityDynamic() delete entity_motionstate; } +void EntityDynamic::print() const +{ + Entity::print(); + + con_print << " ^Nstate ^B"; + switch (state()) { + case Normal: + con_print << "normal"; + break; + + case ImpulseInitiate: + con_print << "impulseinitiate"; + break; + + case Impulse: + con_print << "impulse"; + break; + + case JumpInitiate: + con_print << "jumpinitiate"; + break; + + case Jump: + con_print << "jump"; + break; + + case Destroyed: + con_print << "destroyed"; + break; + + case NoPower: + con_print << "nopower"; + break; + } + con_print << std::endl; + +} void EntityDynamic::set_state(int state) { if (this->state() != state) { diff --git a/src/core/entity.h b/src/core/entity.h index a1de121..de4f210 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -598,6 +598,12 @@ public: virtual ~EntityDynamic(); /*----- inspectors ------------------------------------------------ */ + + /** + * @brief print information about the entity + * */ + virtual void print() const; + /// core type id virtual inline const unsigned int type() const { return Entity::Dynamic; diff --git a/src/core/net.h b/src/core/net.h index be364da..2102c7c 100644 --- a/src/core/net.h +++ b/src/core/net.h @@ -11,7 +11,7 @@ namespace core { /// network protocol version -const unsigned int PROTOCOLVERSION = 26; +const unsigned int PROTOCOLVERSION = 27; /// maximum lenght of a (compressed) network message block const unsigned int FRAMESIZE = 1152; diff --git a/src/core/netconnection.cc b/src/core/netconnection.cc index 959f52e..b1a4e77 100644 --- a/src/core/netconnection.cc +++ b/src/core/netconnection.cc @@ -815,6 +815,9 @@ void NetConnection::parse_incoming_message(const std::string & message) } } + } else if (command.compare("rep") == 0) { + connection()->localplayer()->reputation().receive_server_update(msgstream); + } else if (command.compare("inf") == 0) { // incoming info record diff --git a/src/core/netserver.cc b/src/core/netserver.cc index aae806e..84ed76c 100644 --- a/src/core/netserver.cc +++ b/src/core/netserver.cc @@ -407,6 +407,11 @@ void NetServer::client_frame(NetClient *client, unsigned long timestamp) } } + // send reputation updates + if (client->player()->reputation().dirty()) { + send_player_reputation(client); + } + // send inventory update for control // FIXME this should be done for all player assets if (client->player()->control() && client->player()->control()->inventory() && client->player()->control()->inventory()->dirty()) { @@ -470,6 +475,7 @@ void NetServer::frame(unsigned long timestamp) if (client->player()->dirty() || client->player()->zonechange()) { client->player()->set_dirty(false); client->player()->set_zonechange(false); + client->player()->reputation().set_dirty(false); } } } @@ -628,6 +634,16 @@ void NetServer::send_player_update(NetClient *client) client->send_raw(msg.str()); } +// send a "rep" update player reputation to a single player +void NetServer::send_player_reputation(NetClient *client) +{ + std::ostringstream msg; + msg << "rep "; + client->player()->reputation().serialize_server_update(msg); + msg << '\n'; + client->send_raw(msg.str()); +} + // send a short "pif" update player information to a single player void NetServer::send_player_update(NetClient *client, Player *player) { diff --git a/src/core/netserver.h b/src/core/netserver.h index a739e28..7277866 100644 --- a/src/core/netserver.h +++ b/src/core/netserver.h @@ -93,9 +93,12 @@ protected: /// send an update player information message void send_player_update(NetClient *client); - /// send an general update player information message - void send_player_update(NetClient *client, Player *player); + /// send an update player reputation message + void send_player_reputation(NetClient *client); + /// send a general update player information message + void send_player_update(NetClient *client, Player *player); + /// send player disconnect information message void send_player_disconnect_info(NetClient *client, Player *player); diff --git a/src/core/player.cc b/src/core/player.cc index f744766..bf71b77 100644 --- a/src/core/player.cc +++ b/src/core/player.cc @@ -266,13 +266,17 @@ void Player::serialize_server_update(std::ostream & os) const unsigned int mission_id = (player_mission_target ? player_mission_target->id() : 0); os << player_id << " " - << zone_id << " " - << view_id << " " - << control_id << " " - << mission_id << " " - << player_credits << " " - << player_level << " " - << player_ping; + << zone_id << " " + << view_id << " " + << control_id << " " + << mission_id << " " + << player_credits << " " + << player_level << " " + << player_npckills << " " + << player_pvpkills << " " + << player_time_wasted << " " + << player_time_joined << " " + << player_ping; } void Player::receive_server_update(std::istream &is) @@ -321,6 +325,10 @@ void Player::receive_server_update(std::istream &is) is >> player_credits; is >> player_level; + is >> player_npckills; + is >> player_pvpkills; + is >> player_time_wasted; + is >> player_time_joined; is >> player_ping; /* diff --git a/src/core/reputation.cc b/src/core/reputation.cc index 013fd9e..b3eee43 100644 --- a/src/core/reputation.cc +++ b/src/core/reputation.cc @@ -5,11 +5,13 @@ */ #include "core/reputation.h" +#include "core/application.h" namespace core { Reputation::Reputation() { + reputation_dirty = false; } Reputation::~Reputation() @@ -24,6 +26,8 @@ void Reputation::clear() (*it) = 0; } reputation_factionreps.clear(); + + reputation_dirty = false; } void Reputation::assign(const Reputation &other) @@ -78,26 +82,52 @@ void Reputation::set_reputation(const std::string &label, const float reputation { for (FactionReps::const_iterator it = reputation_factionreps.begin(); it != reputation_factionreps.end(); ++it) { if (((*it)->faction() && (label.compare((*it)->faction()->label()) == 0)) || ((*it)->label().compare(label) == 0)) { - (*it)->set_reputation(reputation); + if ((*it)->reputation() != reputation) { + (*it)->set_reputation(reputation); + reputation_dirty = true; + } return; } } FactionRep *factionrep = new FactionRep(label, reputation); reputation_factionreps.push_back(factionrep); + reputation_dirty = true; } void Reputation::set_reputation(const Info *faction, const float reputation) { for (FactionReps::const_iterator it = reputation_factionreps.begin(); it != reputation_factionreps.end(); ++it) { if ((!(*it)->faction() && ((*it)->label().compare(faction->label()) == 0)) || ((*it)->faction() == faction)) { - (*it)->set_reputation(reputation); + if ((*it)->reputation() != reputation) { + (*it)->set_reputation(reputation); + reputation_dirty = true; + } return; } } FactionRep *factionrep = new FactionRep(faction, reputation); reputation_factionreps.push_back(factionrep); + reputation_dirty = true; +} + +void Reputation::receive_server_update(std::istream &is) +{ + unsigned long id; + float reputation; + + while ((is >> id) && ( is >> reputation)) { + // this is client side and has to create info records as required + set_reputation(game()->request_info(id), reputation); + } +} + +void Reputation::serialize_server_update(std::ostream & os) const +{ + for (FactionReps::const_iterator it = reputation_factionreps.begin(); it != reputation_factionreps.end(); ++it) { + os << (*it)->faction()->id() << " " << roundf((*it)->reputation()) << " "; + } } } // namespace core
\ No newline at end of file diff --git a/src/core/reputation.h b/src/core/reputation.h index 87d3ea9..d20a210 100644 --- a/src/core/reputation.h +++ b/src/core/reputation.h @@ -87,6 +87,11 @@ public: void set_reputation(const Info *faction, const float reputation); + inline void set_dirty(const bool dirty = true) + { + reputation_dirty = dirty; + } + void clear(); void assign(const Reputation &other); @@ -96,8 +101,25 @@ public: return reputation_factionreps; } + inline const bool dirty() const + { + return reputation_dirty; + } + + /* ---- deserializers -------------------------------------- */ + + /// receive a server-to-client update from a stream + void receive_server_update(std::istream &is); + + /* ---- serializers ---------------------------------------- */ + + /// serialize a server-to-client update on a stream + void serialize_server_update(std::ostream & os) const; + private: FactionReps reputation_factionreps; + + bool reputation_dirty; }; } // namespace core diff --git a/src/game/base/faction.cc b/src/game/base/faction.cc index 8171a2d..512a8c6 100644 --- a/src/game/base/faction.cc +++ b/src/game/base/faction.cc @@ -220,6 +220,7 @@ void Faction::apply_default(core::Reputation & reputation) } } } + reputation.set_dirty(); } } // namespace game diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 08838ad..b046d9d 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -657,7 +657,7 @@ void Ship::hit(core::Entity *other) std::string message("^B"); message.append(owner()->name()); - if (assassin) { + if (assassin) { if (assassin == owner()) { message.append(" ^Bran into his own mine."); } else { @@ -667,6 +667,7 @@ void Ship::hit(core::Entity *other) // asssissin killed a player assassin->set_pvpkills(assassin->pvpkills() + 1); + assassin->set_dirty(); } } else { message.append(" ^Bwent boom."); @@ -678,6 +679,7 @@ void Ship::hit(core::Entity *other) if (assassin) { // assissin killed an NPC assassin->set_npckills(assassin->npckills() + 1); + assassin->set_dirty(); } } } @@ -733,6 +735,7 @@ void Ship::hit(core::Entity *other) // assissin killed an NPC assassin->set_npckills(assassin->npckills() + 1); } + assassin->set_dirty(); } } else { |