diff options
-rw-r--r-- | src/game/base/game.cc | 10 | ||||
-rw-r--r-- | src/game/base/jumppoint.cc | 28 | ||||
-rw-r--r-- | src/game/base/jumppoint.h | 20 | ||||
-rw-r--r-- | src/game/base/navpoint.cc | 8 | ||||
-rw-r--r-- | src/game/base/template.cc | 13 |
5 files changed, 59 insertions, 20 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc index c8f3cc6..d97d23b 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -1106,21 +1106,18 @@ bool Game::load_zone(core::Zone *zone) navpoint = new NavPoint(); entity = navpoint; navpoint->set_zone(zone); - navpoint->set_radius(0); count ++; } else if (zoneini.got_section("jumpgate")) { jumppoint = new JumpGate(); entity = jumppoint; jumppoint->set_zone(zone); - jumppoint->set_radius(0); count ++; } else if (zoneini.got_section("jumppoint")) { jumppoint = new JumpPoint(); entity = jumppoint; jumppoint->set_zone(zone); - jumppoint->set_radius(0); count ++; } else if (zoneini.got_section("racetrack")) { @@ -1220,6 +1217,13 @@ bool Game::load_zone(core::Zone *zone) } else if (zoneini.in_section("navpoint")) { if (core::Parser::got_entity_key(zoneini, navpoint)) { continue; + } else if (zoneini.got_key_label("faction", strval)) { + Faction *faction = Faction::find(strval); + if (!faction) { + zoneini.unknown_error("unkown faction '" + strval + "'"); + } else { + faction->apply(navpoint); + } } else { zoneini.unkown_key(); } diff --git a/src/game/base/jumppoint.cc b/src/game/base/jumppoint.cc index e52873e..1f2c0a9 100644 --- a/src/game/base/jumppoint.cc +++ b/src/game/base/jumppoint.cc @@ -12,16 +12,24 @@ namespace game /* ---- class JumpPoint -------------------------------------------- */ +const Template *JumpPoint::jumppoint_template = 0; + JumpPoint::JumpPoint() : core::EntityDynamic() { set_shape(core::Entity::Diamond); + + // FIXME jumppoints should be harder to find + set_flag(core::Entity::ShowOnMap); + get_color().assign(0.0f, 0.8f, 0.8f, 1.0f); get_color_second().assign(0.6f, 1.0f); set_radius(0.25f); + set_flag(core::Entity::Bright); - // FIXME jumppoints should be harder to find - set_flag(core::Entity::ShowOnMap); - + + if (jumppoint_template) + jumppoint_template->apply(this); + entity_moduletypeid = jumppoint_enttype; jumppoint_target = 0; set_serverside(false); @@ -94,15 +102,19 @@ void JumpPoint::validate() /* ---- class JumpGate --------------------------------------------- */ +const Template *JumpGate::jumpgate_template = 0; + JumpGate::JumpGate() : JumpPoint() { + entity_moduletypeid = jumpgate_enttype; unset_flag(core::Entity::Bright); set_flag(core::Entity::ShowOnMap); - set_radius(1.0f); - - entity_moduletypeid = jumpgate_enttype; - entity_state = core::Entity::NoPower; - + set_radius(0.0f); + set_state(core::Entity::NoPower); + + if (jumpgate_template) + jumpgate_template->apply(this); + jumpgate_timer = 0; } diff --git a/src/game/base/jumppoint.h b/src/game/base/jumppoint.h index cb3ee28..40f9e5d 100644 --- a/src/game/base/jumppoint.h +++ b/src/game/base/jumppoint.h @@ -7,11 +7,12 @@ #ifndef __INCLUDED_BASE_JUMPPOINT_H__ #define __INCLUDED_BASE_JUMPPOINT_H__ -#include "core/entity.h" -#include "math/mathlib.h" - #include <string> +#include "math/mathlib.h" +#include "core/entity.h" +#include "base/template.h" + namespace game { @@ -43,10 +44,16 @@ public: /// validate the targetlabel and set target() virtual void validate(); + + static inline void set_template (const Template *entitytemplate) { + jumppoint_template = entitytemplate; + } private: std::string jumppoint_targetlabel; JumpPoint *jumppoint_target; + + static const Template *jumppoint_template; }; /// a jumpgate @@ -69,8 +76,15 @@ public: void activate(); virtual void frame(float elapsed); + + static inline void set_template (const Template *entitytemplate) { + jumpgate_template = entitytemplate; + } + private: float jumpgate_timer; + + static const Template *jumpgate_template; }; } diff --git a/src/game/base/navpoint.cc b/src/game/base/navpoint.cc index f7d6046..ccfb3d8 100644 --- a/src/game/base/navpoint.cc +++ b/src/game/base/navpoint.cc @@ -14,18 +14,14 @@ const Template *NavPoint::navpoint_template = 0; NavPoint::NavPoint() : core::Entity() { - set_shape(core::Entity::Diamond); - get_color().assign(1.0f, 1.0f); - get_color_second().assign(0.6f, 1.0f); - set_radius(0.25f); - entity_moduletypeid = navpoint_enttype; + set_shape(core::Entity::Diamond); + set_radius(0.25); // use template settings if available if (navpoint_template) { navpoint_template->apply(this); } - } NavPoint::~NavPoint() diff --git a/src/game/base/template.cc b/src/game/base/template.cc index 7327c31..04c8058 100644 --- a/src/game/base/template.cc +++ b/src/game/base/template.cc @@ -9,6 +9,7 @@ #include "base/template.h" #include "base/cargopod.h" #include "base/navpoint.h" +#include "base/jumppoint.h" namespace game { @@ -139,6 +140,18 @@ bool Template::init() if (!entitytemplate) { con_warn << "Template 'navpoint' not found!" << std::endl; } + + entitytemplate = Template::find(std::string("jumppoint")); + JumpPoint::set_template(entitytemplate); + if (!entitytemplate) { + con_warn << "Template 'jumppoint' not found!" << std::endl; + } + + entitytemplate = Template::find(std::string("jumpgate")); + JumpGate::set_template(entitytemplate); + if (!entitytemplate) { + con_warn << "Template 'jumpgate' not found!" << std::endl; + } con_debug << " " << inifile.name() << " " << count << " entity templates" << std::endl; |