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+ ------------------------------------------------------------------
+
+ Project::OSiRiON - TODO
+
+ ------------------------------------------------------------------
+
+general:
+ documentation cleanup -> wiki
+ finish player guide -> wiki
+ update user manual-> wiki
+
+ server-client event system, hit-once lightweight entities
+ explosion events
+ sound events
+ world sounds
+ weapons
+ ship improvements (radars, shield, armor)
+
+filesystem:
+ write a filesystem based on streams
+ write handlers for zip
+ write handlers for gz
+ fs_homedir, to define the writeable directory
+ fs_datadir, readonly package datadir
+ fs_base, fs_mod, fs_game, to be used by modules
+
+model:
+ .md3 support
+
+core:
+ add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?)
+ - afterburner is a -1/0/1 control and can't be added
+ - replace the impulse command with a control flag
+ - think about AutoLevel
+
+ find an elegant solution for /say and /shout on the dedicated server console, verify private chat
+ fix game.ini load/save sequence
+ fx events: jump events, tracktor beams, weapons fire
+ pause game loop when there are no players
+ support for entities like nebulas and asteroid fields
+
+network:
+ protocol description (incomplete)
+ group chat (requires player groups)
+ rcon authentication, rcon command, servers must be able to disable rcon
+ rconpassword: send md5sum instead of plaintext
+ player authentication (player guid), admin rights
+ detect and disconnect clients behaving badly
+ let server track Entity::State changes
+
+ add server-side distance check before sending entity updates
+ client prediction, replace SUP network frames with PHYS frames
+ fix lag/client interpolation
+
+ EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
+ EXT zone/color/shield/armor/health
+
+ reliable network messages (e.g. entity create/die)
+
+client:
+ beam and eject cargo (commands implemented, needs UI and general FX)
+ add map window target model
+ tracking camera absolute speed/position + SLERP
+ correct hud target/target hoover inconsistencies
+ reset info text scroll when showing buy/trade menu
+ enable chat window player list selection, add global chat buttons
+ create hud concept artwork
+
+ fix camera frustum clip (size issue, postponed)
+
+render:
+ fix skybox envmapping -> cube map
+ star light strenght
+ general globe texture stretching, coordinates seem to be off
+ multitexture materials
+
+ui:
+ unify event handlers, expand Event class and make derived event classes
+
+sound:
+ entity/event positional sounds
+ jump drive sound events
+ client-side control of impulse initiate / impulse loop sound sequence
+
+game:
+ add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
+ have the goto command check the target's Docked state -> ties into ship dock awereness
+ move Ship::dock() functionality into core::EntityControlable
+
+ ship health/shield/armor
+ add fleet support
+
+singleplayer:
+ think about a single player format and potential required core features
+
+documentation:
+ update starsystem roadmap
+ add starsystem roadmap to the user documentation
+ add a yaw/pitch/roll image to the modelling documentation
+
+data:
+ rename skies (lindblade1, lindblade2, ...)
+
+automake:
+ perform a library link test after each header test
+ replace OpenGL header test with SDL_opengl.h
+ link test with GL_HOST_LIBS (and other host libs)
+ make install and installation of data/