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+TODO
+
+milestone 1:
+ console text color and wrapping (ok)
+ keyboard binds (ok)
+
+ fix turning
+ fix camera rotation
+ fix camera frustum clip
+
+ better crosshair bitmaps
+
+milestone 2:
+ targetting system
+ server-client event system, hit-once lightweight entities
+ explosion events
+ weapons fire events
+
+filesystem:
+ write a filesystem based on streams
+ write handlers for zip
+
+model:
+ engine flare key (ok)
+
+ support map classes (e.g. func_rotate), requires class VertexData
+ split map loader from model, load vertices into VertexData
+
+core:
+ connection to remote game (ok)
+ read/write configuration file (ok)
+ split client and server configuration (ok)
+ parse command line options (ok)
+ execute command line options (ok)
+ globe entity (ok)
+
+ refactor 'say', it should not be a game function (ok)
+ zones
+ execute config files (ok, autoexec.cfg still missing)
+ game module loading/unloading
+
+network:
+ UDP datagrams (ok)
+ buffered sends (ok)
+ client connection state (ok)
+ zlib compression (partial)
+ fix lag (usable for now)
+
+ protocol description
+ chat, channels
+ rcon, commands
+
+ protocol version in handshake
+ detect and disconnect clients behaving badly
+
+client:
+ input handler switching (ok)
+ console chars (ok)
+ key bindings (ok)
+
+ keyboard handler, must be able to handle keyboard layouts
+ decent input handling implementation
+
+ on-the-fly cl_mousecontrol (toggle function)
+
+render:
+ render pipeline (ok)
+ .map models (ok)
+ write RLE tga screenshots (ok)
+ texture registry (ok)
+ add small camera light (ok)
+
+ text quads render pipe
+ fix lighting without sun
+
+sound:
+ engine sounds
+ user interface sounds
+
+win32 port:
+ network not functional (ok)
+ texture loading is broken (ok)
+ screenshots are broken (ok)
+ sound is broken (ok)
+
+ directory creation