diff options
Diffstat (limited to 'doc/TODO')
-rw-r--r-- | doc/TODO | 22 |
1 files changed, 15 insertions, 7 deletions
@@ -54,6 +54,7 @@ network: cl_prediction or cl_interpolation detect and disconnect clients behaving badly let server track Entity::State changes + client prediction, replace SUP network frames with PHYS frames EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc.. EXT zone/color/shield/armor/health @@ -62,36 +63,43 @@ network: client: add map window target model - fix camera frustum clip (size issue, postponed) tracking camera absolute speed/position - gui concept artwork hud target/target hoover inconsistency + reset info text scroll when showing buy/trade menu + enable chat window player list selection + create hud concept artwork + + fix camera frustum clip (size issue, postponed) render: fix skybox envmapping -> cube map - star light strenght - + star light strenght + general globe texture distortion, texture coordinates seem to be off skybox (ok) - sphere texture distortion at the poles -> globes, unfixable (won't fix) + globe texture distortion at the poles (unfixable, won't fix) ui: modelview lighting (-> it uses current zone lighting) unify event handlers, expand Event class and make derived event classes - fix slider mouse dragging + slider mouse dragging (ok) + listview scrolling sound: suppress sound errors if the sound subsystem failed to initialize entity/event positional sounds jump drive sound events + client-side control of impulse initiate / impulse loop sound sequence game: entity health/shield/armor + set planet safe distance to 5 km (ok) fix 'give ship' and 'buy ship' destroying inventory (ok) data: update starsystem roadmap rename skies (lindblade1, lindblade2, ...) -win32 port: +project: + resolve build dependency issues |